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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/chromeos/touch_exploration_controller.h" | 5 #include "ui/chromeos/touch_exploration_controller.h" |
| 6 | 6 |
| 7 #include "base/logging.h" | 7 #include "base/logging.h" |
| 8 #include "ui/aura/client/cursor_client.h" | 8 #include "ui/aura/client/cursor_client.h" |
| 9 #include "ui/aura/window.h" | 9 #include "ui/aura/window.h" |
| 10 #include "ui/aura/window_event_dispatcher.h" | |
| 10 #include "ui/aura/window_tree_host.h" | 11 #include "ui/aura/window_tree_host.h" |
| 11 #include "ui/events/event.h" | 12 #include "ui/events/event.h" |
| 13 #include "ui/events/event_processor.h" | |
| 12 | 14 |
| 13 namespace ui { | 15 namespace ui { |
| 14 | 16 |
| 15 TouchExplorationController::TouchExplorationController( | 17 TouchExplorationController::TouchExplorationController( |
| 16 aura::Window* root_window) | 18 aura::Window* root_window) |
| 17 : root_window_(root_window) { | 19 : root_window_(root_window), |
| 20 initial_touch_id_passthrough_mapping_(0), | |
| 21 state_(NO_FINGERS_DOWN), | |
| 22 event_handler_for_testing_(NULL) { | |
| 18 CHECK(root_window); | 23 CHECK(root_window); |
| 19 root_window->GetHost()->GetEventSource()->AddEventRewriter(this); | 24 root_window->GetHost()->GetEventSource()->AddEventRewriter(this); |
| 20 } | 25 } |
| 21 | 26 |
| 22 TouchExplorationController::~TouchExplorationController() { | 27 TouchExplorationController::~TouchExplorationController() { |
| 23 root_window_->GetHost()->GetEventSource()->RemoveEventRewriter(this); | 28 root_window_->GetHost()->GetEventSource()->RemoveEventRewriter(this); |
| 24 } | 29 } |
| 25 | 30 |
| 31 void TouchExplorationController::CallTapTimerNowForTesting() { | |
| 32 CHECK(tap_timer_.IsRunning()); | |
|
James Cook
2014/06/05 18:04:41
Could this be a DCHECK?
dmazzoni
2014/06/05 23:32:24
OK. Honest question, though - how many people run
James Cook
2014/06/06 00:09:45
No one runs Chrome OS in debug. However, this func
dmazzoni
2014/06/06 15:27:22
Ah, of course - I wasn't thinking about this being
| |
| 33 tap_timer_.Stop(); | |
| 34 OnTapTimerFired(); | |
| 35 } | |
| 36 | |
| 37 void TouchExplorationController::SetEventHandlerForTesting( | |
| 38 ui::EventHandler* event_handler_for_testing) { | |
| 39 event_handler_for_testing_ = event_handler_for_testing; | |
| 40 } | |
| 41 | |
| 26 ui::EventRewriteStatus TouchExplorationController::RewriteEvent( | 42 ui::EventRewriteStatus TouchExplorationController::RewriteEvent( |
| 27 const ui::Event& event, | 43 const ui::Event& event, |
| 28 scoped_ptr<ui::Event>* rewritten_event) { | 44 scoped_ptr<ui::Event>* rewritten_event) { |
| 29 if (!event.IsTouchEvent()) | 45 if (!event.IsTouchEvent()) |
| 30 return ui::EVENT_REWRITE_CONTINUE; | 46 return ui::EVENT_REWRITE_CONTINUE; |
| 31 | |
| 32 const ui::TouchEvent& touch_event = | 47 const ui::TouchEvent& touch_event = |
| 33 static_cast<const ui::TouchEvent&>(event); | 48 static_cast<const ui::TouchEvent&>(event); |
| 49 | |
| 50 // If the tap timer should have fired by now but hasn't, run it now and | |
| 51 // stop the timer. This is important so that behavior is consistent with | |
| 52 // the timestamps of the events, and not dependent on the granularity of | |
| 53 // the timer. | |
| 54 if (tap_timer_.IsRunning() && | |
| 55 touch_event.time_stamp() - initial_press_->time_stamp() > | |
| 56 gesture_detector_config_.double_tap_timeout) { | |
| 57 tap_timer_.Stop(); | |
| 58 OnTapTimerFired(); | |
| 59 // Note: this may change the state. We should now continue and process | |
| 60 // this event under this new state. | |
| 61 } | |
| 62 | |
| 34 const ui::EventType type = touch_event.type(); | 63 const ui::EventType type = touch_event.type(); |
| 35 const gfx::PointF& location = touch_event.location_f(); | 64 const gfx::PointF& location = touch_event.location_f(); |
| 36 const int touch_id = touch_event.touch_id(); | 65 const int touch_id = touch_event.touch_id(); |
| 37 const int flags = touch_event.flags(); | 66 |
| 38 | 67 // Always update touch ids and touch locations, so we can use those |
| 39 if (type == ui::ET_TOUCH_PRESSED) { | 68 // no matter what state we're in. |
| 40 touch_ids_.push_back(touch_id); | 69 if (type == ui::ET_TOUCH_PRESSED) { |
| 70 current_touch_ids_.push_back(touch_id); | |
| 41 touch_locations_.insert(std::pair<int, gfx::PointF>(touch_id, location)); | 71 touch_locations_.insert(std::pair<int, gfx::PointF>(touch_id, location)); |
| 42 // If this is the first and only finger touching - rewrite the touch as a | 72 } else if (type == ui::ET_TOUCH_RELEASED || type == ui::ET_TOUCH_CANCELLED) { |
| 43 // mouse move. Otherwise let the it go through as is. | 73 std::vector<int>::iterator it = std::find( |
| 44 if (touch_ids_.size() == 1) { | 74 current_touch_ids_.begin(), current_touch_ids_.end(), touch_id); |
| 45 *rewritten_event = CreateMouseMoveEvent(location, flags); | 75 |
| 76 // Can happen if touch exploration is enabled while fingers were down. | |
| 77 if (it == current_touch_ids_.end()) | |
| 78 return ui::EVENT_REWRITE_CONTINUE; | |
| 79 | |
| 80 current_touch_ids_.erase(it); | |
| 81 touch_locations_.erase(touch_id); | |
| 82 } else if (type == ui::ET_TOUCH_MOVED) { | |
| 83 std::vector<int>::iterator it = std::find( | |
| 84 current_touch_ids_.begin(), current_touch_ids_.end(), touch_id); | |
| 85 | |
| 86 // Can happen if touch exploration is enabled while fingers were down. | |
| 87 if (it == current_touch_ids_.end()) | |
| 88 return ui::EVENT_REWRITE_CONTINUE; | |
| 89 | |
| 90 touch_locations_[*it] = location; | |
| 91 } | |
| 92 | |
| 93 // The rest of the processing depends on what state we're in. | |
| 94 switch(state_) { | |
| 95 case NO_FINGERS_DOWN: | |
| 96 return OnNoFingersDown(touch_event, rewritten_event); | |
| 97 case SINGLE_TAP_PRESSED: | |
| 98 return OnSingleTapPressed(touch_event, rewritten_event); | |
| 99 case SINGLE_TAP_RELEASED: | |
| 100 return OnSingleTapReleased(touch_event, rewritten_event); | |
| 101 case DOUBLE_TAP_PRESSED: | |
| 102 return OnDoubleTapPressed(touch_event, rewritten_event); | |
| 103 case TOUCH_EXPLORATION: | |
| 104 return OnTouchExploration(touch_event, rewritten_event); | |
| 105 case PASSTHROUGH_MINUS_ONE: | |
| 106 return OnPassthroughMinusOne(touch_event, rewritten_event); | |
| 107 } | |
| 108 | |
| 109 NOTREACHED(); | |
| 110 return ui::EVENT_REWRITE_CONTINUE; | |
| 111 } | |
| 112 | |
| 113 ui::EventRewriteStatus TouchExplorationController::NextDispatchEvent( | |
| 114 const ui::Event& last_event, scoped_ptr<ui::Event>* new_event) { | |
| 115 NOTREACHED(); | |
| 116 return ui::EVENT_REWRITE_CONTINUE; | |
| 117 } | |
| 118 | |
| 119 ui::EventRewriteStatus TouchExplorationController::OnNoFingersDown( | |
| 120 const ui::TouchEvent& event, scoped_ptr<ui::Event>* rewritten_event) { | |
| 121 const ui::EventType type = event.type(); | |
| 122 if (type == ui::ET_TOUCH_PRESSED) { | |
| 123 initial_press_.reset(new TouchEvent(event)); | |
| 124 tap_timer_.Start(FROM_HERE, | |
| 125 gesture_detector_config_.double_tap_timeout, | |
| 126 this, | |
| 127 &TouchExplorationController::OnTapTimerFired); | |
| 128 state_ = SINGLE_TAP_PRESSED; | |
| 129 return ui::EVENT_REWRITE_DISCARD; | |
| 130 } | |
| 131 | |
| 132 NOTREACHED(); | |
| 133 return ui::EVENT_REWRITE_CONTINUE; | |
| 134 } | |
| 135 | |
| 136 ui::EventRewriteStatus TouchExplorationController::OnSingleTapPressed( | |
|
James Cook
2014/06/05 18:04:41
optional: What do you think of naming these method
dmazzoni
2014/06/05 23:32:24
Make sense. I'm fine with InSingleTapPressed, etc.
| |
| 137 const ui::TouchEvent& event, scoped_ptr<ui::Event>* rewritten_event) { | |
| 138 const ui::EventType type = event.type(); | |
| 139 | |
| 140 if (type == ui::ET_TOUCH_PRESSED) { | |
| 141 // Adding a second finger within the timeout period switches to | |
| 142 // passthrough. | |
| 143 state_ = PASSTHROUGH_MINUS_ONE; | |
| 144 return OnPassthroughMinusOne(event, rewritten_event); | |
| 145 } else if (type == ui::ET_TOUCH_RELEASED || type == ui::ET_TOUCH_CANCELLED) { | |
| 146 DCHECK_EQ(0U, current_touch_ids_.size()); | |
| 147 state_ = SINGLE_TAP_RELEASED; | |
| 148 return EVENT_REWRITE_DISCARD; | |
| 149 } else if (type == ui::ET_TOUCH_MOVED) { | |
| 150 // If the user moves far enough from the initial touch location (outside | |
| 151 // the "slop" region, jump to the touch exploration mode early. | |
| 152 // TODO(evy, lisayin): Add gesture recognition here instead - | |
| 153 // we should probably jump to gesture mode here if the velocity is | |
| 154 // high enough, and touch exploration if the velocity is lower. | |
| 155 float delta = (event.location() - initial_press_->location()).Length(); | |
| 156 if (delta > gesture_detector_config_.touch_slop) { | |
| 46 EnterTouchToMouseMode(); | 157 EnterTouchToMouseMode(); |
| 47 return ui::EVENT_REWRITE_REWRITTEN; | 158 state_ = TOUCH_EXPLORATION; |
| 159 return OnTouchExploration(event, rewritten_event); | |
| 48 } | 160 } |
| 49 return ui::EVENT_REWRITE_CONTINUE; | 161 |
| 50 } else if (type == ui::ET_TOUCH_RELEASED || type == ui::ET_TOUCH_CANCELLED) { | 162 return EVENT_REWRITE_DISCARD; |
| 51 std::vector<int>::iterator it = | 163 } |
| 52 std::find(touch_ids_.begin(), touch_ids_.end(), touch_id); | 164 NOTREACHED() << "Unexpected event type received."; |
| 53 // We may fail to find the finger if the exploration mode was turned on | 165 return ui::EVENT_REWRITE_CONTINUE; |
| 54 // while the user had some fingers touching the screen. We simply ignore | 166 } |
| 55 // those fingers for the purposes of event transformation. | 167 |
| 56 if (it == touch_ids_.end()) | 168 ui::EventRewriteStatus TouchExplorationController::OnSingleTapReleased( |
| 57 return ui::EVENT_REWRITE_CONTINUE; | 169 const ui::TouchEvent& event, scoped_ptr<ui::Event>* rewritten_event) { |
| 58 const bool first_finger_released = it == touch_ids_.begin(); | 170 const ui::EventType type = event.type(); |
| 59 touch_ids_.erase(it); | 171 if (type == ui::ET_TOUCH_PRESSED) { |
| 60 int num_erased = touch_locations_.erase(touch_id); | 172 // This is the second tap in a double-tap (or double tap-hold). |
| 61 DCHECK_EQ(num_erased, 1); | 173 // Rewrite at location of last touch exploration. |
| 62 const int num_fingers_remaining = touch_ids_.size(); | 174 ui::TouchEvent* rewritten_press_event = new ui::TouchEvent( |
| 63 | 175 ui::ET_TOUCH_PRESSED, |
| 64 if (num_fingers_remaining == 0) { | 176 last_touch_exploration_location_, |
| 65 *rewritten_event = CreateMouseMoveEvent(location, flags); | 177 event.touch_id(), |
| 66 return ui::EVENT_REWRITE_REWRITTEN; | 178 event.time_stamp()); |
| 67 } | 179 rewritten_press_event->set_flags(event.flags()); |
| 68 | 180 rewritten_event->reset(rewritten_press_event); |
| 69 // If we are left with one finger - enter the mouse move mode. | 181 state_ = DOUBLE_TAP_PRESSED; |
| 70 const bool enter_mouse_move_mode = num_fingers_remaining == 1; | 182 return ui::EVENT_REWRITE_REWRITTEN; |
| 71 | 183 } |
| 72 if (!enter_mouse_move_mode && !first_finger_released) { | 184 |
| 73 // No special handling needed. | 185 NOTREACHED(); |
| 74 return ui::EVENT_REWRITE_CONTINUE; | 186 return ui::EVENT_REWRITE_CONTINUE; |
| 75 } | 187 } |
| 76 | 188 |
| 77 // If the finger which was released was the first one, - we need to rewrite | 189 ui::EventRewriteStatus TouchExplorationController::OnDoubleTapPressed( |
| 78 // the release event as a release of the was second / now first finger. | 190 const ui::TouchEvent& event, scoped_ptr<ui::Event>* rewritten_event) { |
| 79 // This is the finger which will now be getting "substracted". | 191 const ui::EventType type = event.type(); |
| 80 if (first_finger_released) { | 192 if (type == ui::ET_TOUCH_PRESSED) { |
| 81 int rewritten_release_id = touch_ids_[0]; | 193 return ui::EVENT_REWRITE_DISCARD; |
| 82 const gfx::PointF& rewritten_release_location = | 194 } else if (type == ui::ET_TOUCH_RELEASED || type == ui::ET_TOUCH_CANCELLED) { |
| 83 touch_locations_[rewritten_release_id]; | 195 if (current_touch_ids_.size() != 0) |
| 84 ui::TouchEvent* rewritten_release_event = new ui::TouchEvent( | 196 return EVENT_REWRITE_DISCARD; |
| 85 ui::ET_TOUCH_RELEASED, | 197 |
| 86 rewritten_release_location, | 198 // Rewrite at location of last touch exploration. |
| 87 rewritten_release_id, | 199 ui::TouchEvent* rewritten_release_event = new ui::TouchEvent( |
| 88 event.time_stamp()); | 200 ui::ET_TOUCH_RELEASED, |
| 89 rewritten_release_event->set_flags(touch_event.flags()); | 201 last_touch_exploration_location_, |
| 90 rewritten_event->reset(rewritten_release_event); | 202 event.touch_id(), |
| 91 } else if (enter_mouse_move_mode) { | 203 event.time_stamp()); |
| 92 // Dispatch the release event as is. | 204 rewritten_release_event->set_flags(event.flags()); |
| 93 // TODO(mfomitchev): We can get rid of this clause once we have | 205 rewritten_event->reset(rewritten_release_event); |
| 94 // EVENT_REWRITE_DISPATCH_ANOTHER working without having to set | 206 ResetToNoFingersDown(); |
| 95 // rewritten_event. | |
| 96 rewritten_event->reset(new ui::TouchEvent(touch_event)); | |
| 97 } | |
| 98 | |
| 99 if (enter_mouse_move_mode) { | |
| 100 // Since we are entering the mouse move mode - also dispatch a mouse move | |
| 101 // event at the location of the one remaining finger. (num_fingers == 1) | |
| 102 const gfx::PointF& mouse_move_location = touch_locations_[touch_ids_[0]]; | |
| 103 next_dispatch_event_ = | |
| 104 CreateMouseMoveEvent(mouse_move_location, flags).Pass(); | |
| 105 return ui::EVENT_REWRITE_DISPATCH_ANOTHER; | |
| 106 } | |
| 107 return ui::EVENT_REWRITE_REWRITTEN; | 207 return ui::EVENT_REWRITE_REWRITTEN; |
| 108 } else if (type == ui::ET_TOUCH_MOVED) { | 208 } else if (type == ui::ET_TOUCH_MOVED) { |
| 109 std::vector<int>::iterator it = | 209 return ui::EVENT_REWRITE_DISCARD; |
| 110 std::find(touch_ids_.begin(), touch_ids_.end(), touch_id); | 210 } |
| 111 // We may fail to find the finger if the exploration mode was turned on | 211 NOTREACHED() << "Unexpected event type received."; |
| 112 // while the user had some fingers touching the screen. We simply ignore | 212 return ui::EVENT_REWRITE_CONTINUE; |
| 113 // those fingers for the purposes of event transformation. | 213 } |
| 114 if (it == touch_ids_.end()) | 214 |
| 115 return ui::EVENT_REWRITE_CONTINUE; | 215 ui::EventRewriteStatus TouchExplorationController::OnTouchExploration( |
| 116 touch_locations_[*it] = location; | 216 const ui::TouchEvent& event, scoped_ptr<ui::Event>* rewritten_event) { |
| 117 if (touch_ids_.size() == 1) { | 217 const ui::EventType type = event.type(); |
| 118 // Touch moves are rewritten as mouse moves when there's only one finger | 218 if (type == ui::ET_TOUCH_PRESSED) { |
| 119 // touching the screen. | 219 // Ignore any additional fingers when we're already in touch exploration |
| 120 *rewritten_event = CreateMouseMoveEvent(location, flags).Pass(); | 220 // mode. TODO(evy, lisayin): Support "split-tap" here instead. |
| 121 return ui::EVENT_REWRITE_REWRITTEN; | 221 return ui::EVENT_REWRITE_DISCARD; |
| 222 } else if (type == ui::ET_TOUCH_RELEASED || type == ui::ET_TOUCH_CANCELLED) { | |
| 223 if (current_touch_ids_.size() == 0) | |
| 224 ResetToNoFingersDown(); | |
| 225 } else if (type != ui::ET_TOUCH_MOVED) { | |
| 226 NOTREACHED() << "Unexpected event type received."; | |
| 227 return ui::EVENT_REWRITE_CONTINUE; | |
| 228 } | |
| 229 | |
| 230 // Rewrite as a mouse-move event. | |
| 231 *rewritten_event = CreateMouseMoveEvent(event.location(), event.flags()); | |
| 232 last_touch_exploration_location_ = event.location(); | |
| 233 return ui::EVENT_REWRITE_REWRITTEN; | |
| 234 } | |
| 235 | |
| 236 ui::EventRewriteStatus TouchExplorationController::OnPassthroughMinusOne( | |
| 237 const ui::TouchEvent& event, scoped_ptr<ui::Event>* rewritten_event) { | |
| 238 ui::EventType type = event.type(); | |
| 239 gfx::PointF location = event.location_f(); | |
| 240 | |
| 241 if (type == ui::ET_TOUCH_RELEASED || type == ui::ET_TOUCH_CANCELLED) { | |
| 242 if (current_touch_ids_.size() == 0) | |
| 243 ResetToNoFingersDown(); | |
| 244 | |
| 245 if (initial_touch_id_passthrough_mapping_ == 0) { | |
| 246 if (event.touch_id() == initial_press_->touch_id()) { | |
| 247 initial_touch_id_passthrough_mapping_ = -1; | |
|
James Cook
2014/06/05 18:04:41
Use a named constant instead of -1.
dmazzoni
2014/06/05 23:32:24
Done.
| |
| 248 } else { | |
| 249 // If the only finger now remaining is the first finger, | |
| 250 // rewrite as a move to the location of the first finger. | |
| 251 initial_touch_id_passthrough_mapping_ = event.touch_id(); | |
| 252 ui::TouchEvent* rewritten_passthrough_event = new ui::TouchEvent( | |
| 253 ui::ET_TOUCH_MOVED, | |
| 254 touch_locations_[initial_press_->touch_id()], | |
| 255 initial_touch_id_passthrough_mapping_, | |
| 256 event.time_stamp()); | |
| 257 rewritten_passthrough_event->set_flags(event.flags()); | |
| 258 rewritten_event->reset(rewritten_passthrough_event); | |
| 259 return ui::EVENT_REWRITE_REWRITTEN; | |
| 260 } | |
| 122 } | 261 } |
| 123 if (touch_id == touch_ids_.front()) { | 262 } |
| 124 // Touch moves of the first finger are discarded when there's more than | 263 |
| 125 // one finger touching. | 264 if (event.touch_id() == initial_press_->touch_id()) { |
| 265 if (initial_touch_id_passthrough_mapping_ <= 0) | |
|
James Cook
2014/06/05 18:04:41
Could compare directly to your named constant, sin
dmazzoni
2014/06/05 23:32:24
Done.
| |
| 126 return ui::EVENT_REWRITE_DISCARD; | 266 return ui::EVENT_REWRITE_DISCARD; |
| 127 } | 267 |
| 128 return ui::EVENT_REWRITE_CONTINUE; | 268 ui::TouchEvent* rewritten_passthrough_event = new ui::TouchEvent( |
| 129 } | 269 type, |
| 130 NOTREACHED() << "Unexpected event type received."; | 270 location, |
| 131 return ui::EVENT_REWRITE_CONTINUE; | 271 initial_touch_id_passthrough_mapping_, |
| 132 } | 272 event.time_stamp()); |
| 133 | 273 rewritten_passthrough_event->set_flags(event.flags()); |
| 134 ui::EventRewriteStatus TouchExplorationController::NextDispatchEvent( | 274 rewritten_event->reset(rewritten_passthrough_event); |
| 135 const ui::Event& last_event, | 275 return ui::EVENT_REWRITE_REWRITTEN; |
| 136 scoped_ptr<ui::Event>* new_event) { | 276 } |
| 137 CHECK(next_dispatch_event_); | 277 |
| 138 DCHECK(last_event.IsTouchEvent()); | 278 return ui::EVENT_REWRITE_CONTINUE; |
| 139 *new_event = next_dispatch_event_.Pass(); | 279 } |
| 140 // Enter the mouse move mode if needed | 280 |
| 141 if ((*new_event)->IsMouseEvent()) | 281 void TouchExplorationController::OnTapTimerFired() { |
| 282 if (state_ != SINGLE_TAP_RELEASED && state_ != SINGLE_TAP_PRESSED) | |
| 283 return; | |
| 284 | |
| 285 if (state_ == SINGLE_TAP_RELEASED) { | |
| 286 ResetToNoFingersDown(); | |
| 287 } else { | |
| 142 EnterTouchToMouseMode(); | 288 EnterTouchToMouseMode(); |
| 143 return ui::EVENT_REWRITE_REWRITTEN; | 289 state_ = TOUCH_EXPLORATION; |
| 290 } | |
| 291 | |
| 292 scoped_ptr<ui::Event> mouse_move = CreateMouseMoveEvent( | |
| 293 initial_press_->location(), initial_press_->flags()); | |
| 294 DispatchEvent(mouse_move.get()); | |
| 295 last_touch_exploration_location_ = initial_press_->location(); | |
| 296 } | |
| 297 | |
| 298 void TouchExplorationController::DispatchEvent(ui::Event* event) { | |
| 299 if (event_handler_for_testing_) { | |
| 300 event_handler_for_testing_->OnEvent(event); | |
| 301 return; | |
| 302 } | |
| 303 | |
| 304 ui::EventDispatchDetails result ALLOW_UNUSED = | |
| 305 root_window_->GetHost()->dispatcher()->OnEventFromSource(event); | |
| 144 } | 306 } |
| 145 | 307 |
| 146 scoped_ptr<ui::Event> TouchExplorationController::CreateMouseMoveEvent( | 308 scoped_ptr<ui::Event> TouchExplorationController::CreateMouseMoveEvent( |
| 147 const gfx::PointF& location, | 309 const gfx::PointF& location, |
| 148 int flags) { | 310 int flags) { |
| 149 return scoped_ptr<ui::Event>( | 311 return scoped_ptr<ui::Event>( |
| 150 new ui::MouseEvent( | 312 new ui::MouseEvent( |
| 151 ui::ET_MOUSE_MOVED, | 313 ui::ET_MOUSE_MOVED, |
| 152 location, | 314 location, |
| 153 location, | 315 location, |
| 154 flags | ui::EF_IS_SYNTHESIZED | ui::EF_TOUCH_ACCESSIBILITY, | 316 flags | ui::EF_IS_SYNTHESIZED | ui::EF_TOUCH_ACCESSIBILITY, |
| 155 0)); | 317 0)); |
| 156 } | 318 } |
| 157 | 319 |
| 158 void TouchExplorationController::EnterTouchToMouseMode() { | 320 void TouchExplorationController::EnterTouchToMouseMode() { |
| 159 aura::client::CursorClient* cursor_client = | 321 aura::client::CursorClient* cursor_client = |
| 160 aura::client::GetCursorClient(root_window_); | 322 aura::client::GetCursorClient(root_window_); |
| 161 if (cursor_client && !cursor_client->IsMouseEventsEnabled()) | 323 if (cursor_client && !cursor_client->IsMouseEventsEnabled()) |
| 162 cursor_client->EnableMouseEvents(); | 324 cursor_client->EnableMouseEvents(); |
| 163 if (cursor_client && cursor_client->IsCursorVisible()) | 325 if (cursor_client && cursor_client->IsCursorVisible()) |
| 164 cursor_client->HideCursor(); | 326 cursor_client->HideCursor(); |
| 165 } | 327 } |
| 166 | 328 |
| 329 void TouchExplorationController::ResetToNoFingersDown() { | |
| 330 state_ = NO_FINGERS_DOWN; | |
| 331 initial_touch_id_passthrough_mapping_ = 0; | |
| 332 if (tap_timer_.IsRunning()) | |
| 333 tap_timer_.Stop(); | |
| 334 } | |
| 335 | |
| 167 } // namespace ui | 336 } // namespace ui |
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