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Unified Diff: ash/system/tray/system_tray.cc

Issue 2961313003: Touch gestures for System Tray/ IME/ Stylus/ Notifications (Closed)
Patch Set: Swiping IME/Stylues/System tray/Notifications tray/bubble. Created 3 years, 5 months ago
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Index: ash/system/tray/system_tray.cc
diff --git a/ash/system/tray/system_tray.cc b/ash/system/tray/system_tray.cc
index 5f4e813193b1f820eea007440387d9035edd2175..63ce72ec12898a577bbf1d50c653e1b44dbf8c74 100644
--- a/ash/system/tray/system_tray.cc
+++ b/ash/system/tray/system_tray.cc
@@ -199,8 +199,7 @@ class SystemTray::ActivationObserver : public ::wm::ActivationChangeObserver {
// SystemTray
-SystemTray::SystemTray(Shelf* shelf)
- : TrayBackgroundView(shelf), shelf_(shelf) {
+SystemTray::SystemTray(Shelf* shelf) : TrayBackgroundView(shelf) {
SetInkDropMode(InkDropMode::ON);
// Since user avatar is on the right hand side of System tray of a
@@ -559,6 +558,38 @@ void SystemTray::ClickedOutsideBubble() {
HideBubbleWithView(system_bubble_->bubble_view());
}
+bool SystemTray::PerformAction(const ui::Event& event) {
+ // If we're already showing a full system tray menu, either default or
+ // detailed menu, hide it; otherwise, show it (and hide any popup that's
+ // currently shown).
+ if (HasSystemBubble() && full_system_tray_menu_) {
+ system_bubble_->bubble()->Close();
+ } else {
+ ShowDefaultView(BUBBLE_CREATE_NEW);
+ if (event.IsKeyEvent() || (event.flags() & ui::EF_TOUCH_ACCESSIBILITY))
+ ActivateBubble();
+ }
+ return true;
+}
+
+bool SystemTray::HasBubble() {
+ return HasSystemBubble() && full_system_tray_menu_;
+}
+
+void SystemTray::CloseBubble() {
+ CloseSystemBubble();
+}
+
+void SystemTray::ShowBubble() {
+ ShowDefaultView(BUBBLE_CREATE_NEW);
+}
+
+views::TrayBubbleView* SystemTray::GetBubbleView() {
+ if (system_bubble_)
+ return system_bubble_->bubble_view();
+ return nullptr;
+}
+
void SystemTray::BubbleViewDestroyed() {
if (system_bubble_) {
system_bubble_->bubble()->DestroyItemViews();
@@ -604,6 +635,20 @@ void SystemTray::HideBubble(const TrayBubbleView* bubble_view) {
HideBubbleWithView(bubble_view);
}
+bool SystemTray::ProcessGestureEventForBubble(ui::GestureEvent* event) {
msw 2017/07/12 05:04:51 It would be nice if we didn't need to have so many
minch1 2017/07/13 19:10:35 For the latter option, since TrayBubbleView::Deleg
msw 2017/07/14 02:00:45 Thanks for thinking about this, the code will be b
minch1 2017/07/14 19:45:17 I think TrayBakgroundView is already an abstract c
msw 2017/07/14 21:00:30 Using |this| in a TrayBackgroundView::ProcessGestu
minch1 2017/07/15 02:46:29 Done.
+ return drag_controller()->ProcessGestureEvent(*event, this,
+ true /* is_on_bubble */);
+}
+
+void SystemTray::OnGestureEvent(ui::GestureEvent* event) {
+ if (drag_controller()->ProcessGestureEvent(*event, this,
+ false /* is_on_bubble */)) {
+ event->SetHandled();
+ } else {
+ TrayBackgroundView::OnGestureEvent(event);
+ }
+}
+
void SystemTray::CloseBubble(const ui::KeyEvent& key_event) {
CloseSystemBubble();
}
@@ -627,125 +672,6 @@ void SystemTray::ActivateBubble() {
bubble_view->GetWidget()->Activate();
}
-void SystemTray::OnGestureEvent(ui::GestureEvent* event) {
- if (Shell::Get()
- ->maximize_mode_controller()
- ->IsMaximizeModeWindowManagerEnabled() &&
- shelf_->IsHorizontalAlignment() && ProcessGestureEvent(*event)) {
- event->SetHandled();
- } else {
- TrayBackgroundView::OnGestureEvent(event);
- }
-}
-
-gfx::Rect SystemTray::GetWorkAreaBoundsInScreen() const {
- return shelf_->GetUserWorkAreaBounds();
-}
-
-bool SystemTray::PerformAction(const ui::Event& event) {
- // If we're already showing a full system tray menu, either default or
- // detailed menu, hide it; otherwise, show it (and hide any popup that's
- // currently shown).
- if (HasSystemBubble() && full_system_tray_menu_) {
- system_bubble_->bubble()->Close();
- } else {
- ShowDefaultView(BUBBLE_CREATE_NEW);
- if (event.IsKeyEvent() || (event.flags() & ui::EF_TOUCH_ACCESSIBILITY))
- ActivateBubble();
- }
- return true;
-}
-
-bool SystemTray::ProcessGestureEvent(const ui::GestureEvent& event) {
- if (event.type() == ui::ET_GESTURE_SCROLL_BEGIN)
- return StartGestureDrag(event);
-
- if (!HasSystemBubble() || !is_in_drag_)
- return false;
-
- if (event.type() == ui::ET_GESTURE_SCROLL_UPDATE) {
- UpdateGestureDrag(event);
- return true;
- }
-
- if (event.type() == ui::ET_GESTURE_SCROLL_END ||
- event.type() == ui::ET_SCROLL_FLING_START) {
- CompleteGestureDrag(event);
- return true;
- }
-
- // Unexpected event. Reset the drag state and close the bubble.
- is_in_drag_ = false;
- CloseSystemBubble();
- return false;
-}
-
-bool SystemTray::StartGestureDrag(const ui::GestureEvent& gesture) {
- // Close the system bubble if there is already a full one opened. And return
- // false to let shelf handle the event.
- if (HasSystemBubble() && full_system_tray_menu_) {
- system_bubble_->bubble()->Close();
- return false;
- }
-
- // If the scroll sequence begins to scroll downward, return false so that the
- // event will instead by handled by the shelf.
- if (gesture.details().scroll_y_hint() > 0)
- return false;
-
- is_in_drag_ = true;
- gesture_drag_amount_ = 0.f;
- ShowDefaultView(BUBBLE_CREATE_NEW);
- system_tray_bubble_bounds_ =
- system_bubble_->bubble_view()->GetWidget()->GetWindowBoundsInScreen();
- SetBubbleBounds(gesture.location());
- return true;
-}
-
-void SystemTray::UpdateGestureDrag(const ui::GestureEvent& gesture) {
- SetBubbleBounds(gesture.location());
- gesture_drag_amount_ += gesture.details().scroll_y();
-}
-
-void SystemTray::CompleteGestureDrag(const ui::GestureEvent& gesture) {
- const bool hide_bubble = !ShouldShowSystemBubbleAfterScrollSequence(gesture);
- gfx::Rect target_bounds = system_tray_bubble_bounds_;
-
- if (hide_bubble)
- target_bounds.set_y(shelf_->GetIdealBounds().y());
-
- system_bubble_->bubble()->AnimateToTargetBounds(target_bounds, hide_bubble);
- is_in_drag_ = false;
-}
-
-void SystemTray::SetBubbleBounds(const gfx::Point& location) {
- gfx::Point location_in_screen_coordinates(location);
- View::ConvertPointToScreen(this, &location_in_screen_coordinates);
-
- // System tray bubble should not be dragged higher than its original height.
- if (location_in_screen_coordinates.y() < system_tray_bubble_bounds_.y())
- location_in_screen_coordinates.set_y(system_tray_bubble_bounds_.y());
-
- gfx::Rect bounds_on_location = system_tray_bubble_bounds_;
- bounds_on_location.set_y(location_in_screen_coordinates.y());
- system_bubble_->bubble_view()->GetWidget()->SetBounds(bounds_on_location);
-}
-
-bool SystemTray::ShouldShowSystemBubbleAfterScrollSequence(
- const ui::GestureEvent& sequence_end) {
- // If the scroll sequence terminates with a fling, show the system menu if the
- // fling was fast enough and in the correct direction.
- if (sequence_end.type() == ui::ET_SCROLL_FLING_START &&
- fabs(sequence_end.details().velocity_y()) > kFlingVelocity) {
- return sequence_end.details().velocity_y() < 0;
- }
-
- DCHECK(sequence_end.type() == ui::ET_GESTURE_SCROLL_END ||
- sequence_end.type() == ui::ET_SCROLL_FLING_START);
- // Show the system menu if it is already at least one-third visible.
- return -gesture_drag_amount_ >= system_tray_bubble_bounds_.height() / 3.0;
-}
-
void SystemTray::CloseSystemBubbleAndDeactivateSystemTray() {
activation_observer_.reset();
system_bubble_.reset();

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