Index: docs/windows_build_instructions.md |
diff --git a/docs/windows_build_instructions.md b/docs/windows_build_instructions.md |
index 2e8feba7328cbbe79ad2d1020b46a99dad106ce4..7b8a110c43ba12b23491a1e9207faf619f5dead8 100644 |
--- a/docs/windows_build_instructions.md |
+++ b/docs/windows_build_instructions.md |
@@ -191,9 +191,49 @@ help gen` for the current documentation. |
* Reduce file system overhead by excluding build directories from |
antivirus and indexing software. |
* Store the build tree on a fast disk (preferably SSD). |
- |
-Still, expect build times of 30 minutes to 2 hours when everything has to |
-be recompiled. |
+* The more cores the better (20+ is not excessive) and lots of RAM is needed |
+(64 GB is not excessive). |
+ |
+There are some gn flags that can improve build speeds. You can specify these |
+in the editor that appears when you create your output directory |
+(`gn args out/Default`) or on the gn gen command line |
+(`gn gen out/Default --args="is_component_build = false is_debug = true"`). |
Dirk Pranke
2017/07/06 01:56:19
is_component_build=false is_debug=true won't even
brucedawson
2017/07/06 18:00:23
A debug non-component build works fine (I just dou
|
+Some helpful settings to consider using include: |
+* `is_component_build = true` - this uses more, smaller DLLs, and incremental |
+linking. |
+* `use_nacl = false` - this disables Native Client which is usually not needed for |
+local builds. |
+* `target_cpu = "x86"` - x86 builds are slightly faster than x64 builds and |
+support incremental linking for more targets. Note that if you set this but |
+don't' set use_nacl = false then build times may get worse. |
+* `remove_webcore_debug_symbols = true` - turn off source-level debugging for |
+blink to reduce build times, appropriate if you don't plan to debug blink. |
+* `use_jumbo_build = true` - compile multiple translation units as one, for |
+faster builds (applies only to some components). |
+* `win_linker_timing = true` - this should not generally be set but can be |
+helpful when trying to understand build times or incremental linking failures. |
+ |
+In addition, Google employees should consider using goma, a distributed |
+compilation system. Detailed information is available internally but the |
+relevant gn args are: |
+* `use_goma = true` |
+* `symbol_level = 2` - by default goma builds change symbol_level from 2 to 1 |
+which disables source-level debugging. This turns it back on. This actually |
+makes builds slower, but it makes goma more usable. |
+* `is_win_fastlink = true` - this is required if you have goma enabled and |
+symbol_level set to 2. |
+ |
+Note that debugging of is_win_fastlink built binaries is unreliable prior to |
+VS 2017 Update 3 and may crash Visual Studio. |
+ |
+To get any benefit from goma it is important to pass a large -j value to ninja. |
+A good default is 10\*numCores to 20\*numCores. If you run autoninja.bat then it |
+will pass an appropriate -j value to ninja for goma or not, automatically. |
+ |
+When invoking ninja specify 'chrome' as the target to avoid building all test |
+binaries as well. |
+ |
+Still, builds will take many hours on many machines. |
## Build Chromium |