| Index: src/gpu/SkGpuDevice.cpp
|
| diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp
|
| index 854839de2c4bdbaa359707a9c023a4a5499b05f6..cddf50a98cbfd501b8f5d79d46933081eff94857 100644
|
| --- a/src/gpu/SkGpuDevice.cpp
|
| +++ b/src/gpu/SkGpuDevice.cpp
|
| @@ -1184,7 +1184,7 @@ void SkGpuDevice::drawBitmapCommon(const SkDraw& draw,
|
| break;
|
| case SkPaint::kMedium_FilterLevel:
|
| tileFilterPad = 1;
|
| - if (fContext->getMatrix().getMinStretch() < SK_Scalar1) {
|
| + if (fContext->getMatrix().getMinScale() < SK_Scalar1) {
|
| textureFilterMode = GrTextureParams::kMipMap_FilterMode;
|
| } else {
|
| // Don't trigger MIP level generation unnecessarily.
|
| @@ -1193,7 +1193,7 @@ void SkGpuDevice::drawBitmapCommon(const SkDraw& draw,
|
| break;
|
| case SkPaint::kHigh_FilterLevel:
|
| // Minification can look bad with the bicubic effect.
|
| - if (fContext->getMatrix().getMinStretch() >= SK_Scalar1) {
|
| + if (fContext->getMatrix().getMinScale() >= SK_Scalar1) {
|
| // We will install an effect that does the filtering in the shader.
|
| textureFilterMode = GrTextureParams::kNone_FilterMode;
|
| tileFilterPad = GrBicubicEffect::kFilterTexelPad;
|
|
|