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|---|---|
| 1 /* | 1 /* |
| 2 * Copyright (C) 2011 Apple Inc. All rights reserved. | 2 * Copyright (C) 2011 Apple Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * | 7 * |
| 8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
| (...skipping 83 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 94 | 94 |
| 95 // AXSpinButtonPart | 95 // AXSpinButtonPart |
| 96 | 96 |
| 97 AXSpinButtonPart::AXSpinButtonPart(AXObjectCacheImpl& ax_object_cache) | 97 AXSpinButtonPart::AXSpinButtonPart(AXObjectCacheImpl& ax_object_cache) |
| 98 : AXMockObject(ax_object_cache), is_incrementor_(false) {} | 98 : AXMockObject(ax_object_cache), is_incrementor_(false) {} |
| 99 | 99 |
| 100 AXSpinButtonPart* AXSpinButtonPart::Create(AXObjectCacheImpl& ax_object_cache) { | 100 AXSpinButtonPart* AXSpinButtonPart::Create(AXObjectCacheImpl& ax_object_cache) { |
| 101 return new AXSpinButtonPart(ax_object_cache); | 101 return new AXSpinButtonPart(ax_object_cache); |
| 102 } | 102 } |
| 103 | 103 |
| 104 void AXSpinButtonPart::GetRelativeBounds( | 104 void AXSpinButtonPart::GetRelativeBounds(AXObject** out_container, |
| 105 AXObject** out_container, | 105 FloatRect& out_bounds_in_container, |
| 106 FloatRect& out_bounds_in_container, | 106 SkMatrix44& out_container_transform, |
| 107 SkMatrix44& out_container_transform) const { | 107 bool& out_is_fixed_positioned) const { |
| 108 *out_container = nullptr; | 108 *out_container = nullptr; |
| 109 out_bounds_in_container = FloatRect(); | 109 out_bounds_in_container = FloatRect(); |
| 110 out_container_transform.setIdentity(); | 110 out_container_transform.setIdentity(); |
| 111 out_is_fixed_positioned = false; | |
|
aboxhall
2017/06/30 06:07:41
Is there some reason we couldn't make is_fixed_pos
dmazzoni
2017/07/06 07:20:22
I don't want to do that in the WebAXObject API bec
| |
| 111 | 112 |
| 112 if (!ParentObject()) | 113 if (!ParentObject()) |
| 113 return; | 114 return; |
| 114 | 115 |
| 115 // FIXME: This logic should exist in the layout tree or elsewhere, but there | 116 // FIXME: This logic should exist in the layout tree or elsewhere, but there |
| 116 // is no relationship that exists that can be queried. | 117 // is no relationship that exists that can be queried. |
| 117 ParentObject()->GetRelativeBounds(out_container, out_bounds_in_container, | 118 ParentObject()->GetRelativeBounds(out_container, out_bounds_in_container, |
| 118 out_container_transform); | 119 out_container_transform, |
| 120 out_is_fixed_positioned); | |
| 119 out_bounds_in_container = FloatRect(0, 0, out_bounds_in_container.Width(), | 121 out_bounds_in_container = FloatRect(0, 0, out_bounds_in_container.Width(), |
| 120 out_bounds_in_container.Height()); | 122 out_bounds_in_container.Height()); |
| 121 if (is_incrementor_) { | 123 if (is_incrementor_) { |
| 122 out_bounds_in_container.SetHeight(out_bounds_in_container.Height() / 2); | 124 out_bounds_in_container.SetHeight(out_bounds_in_container.Height() / 2); |
| 123 } else { | 125 } else { |
| 124 out_bounds_in_container.SetY(out_bounds_in_container.Y() + | 126 out_bounds_in_container.SetY(out_bounds_in_container.Y() + |
| 125 out_bounds_in_container.Height() / 2); | 127 out_bounds_in_container.Height() / 2); |
| 126 out_bounds_in_container.SetHeight(out_bounds_in_container.Height() / 2); | 128 out_bounds_in_container.SetHeight(out_bounds_in_container.Height() / 2); |
| 127 } | 129 } |
| 128 *out_container = ParentObject(); | 130 *out_container = ParentObject(); |
| 129 } | 131 } |
| 130 | 132 |
| 131 bool AXSpinButtonPart::Press() { | 133 bool AXSpinButtonPart::Press() { |
| 132 if (!parent_ || !parent_->IsSpinButton()) | 134 if (!parent_ || !parent_->IsSpinButton()) |
| 133 return false; | 135 return false; |
| 134 | 136 |
| 135 AXSpinButton* spin_button = ToAXSpinButton(ParentObject()); | 137 AXSpinButton* spin_button = ToAXSpinButton(ParentObject()); |
| 136 if (is_incrementor_) | 138 if (is_incrementor_) |
| 137 spin_button->Step(1); | 139 spin_button->Step(1); |
| 138 else | 140 else |
| 139 spin_button->Step(-1); | 141 spin_button->Step(-1); |
| 140 | 142 |
| 141 return true; | 143 return true; |
| 142 } | 144 } |
| 143 | 145 |
| 144 } // namespace blink | 146 } // namespace blink |
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