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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "chrome/browser/android/vr_shell/vr_gl_thread.h" | 5 #include "chrome/browser/android/vr_shell/vr_gl_thread.h" |
| 6 | 6 |
| 7 #include <utility> | 7 #include <utility> |
| 8 | 8 |
| 9 #include "chrome/browser/android/vr_shell/ui_interface.h" | 9 #include "chrome/browser/android/vr_shell/ui_interface.h" |
| 10 #include "chrome/browser/android/vr_shell/ui_scene.h" | 10 #include "chrome/browser/android/vr_shell/ui_scene.h" |
| 11 #include "chrome/browser/android/vr_shell/ui_scene_manager.h" | 11 #include "chrome/browser/android/vr_shell/ui_scene_manager.h" |
| 12 #include "chrome/browser/android/vr_shell/vr_input_manager.h" | 12 #include "chrome/browser/android/vr_shell/vr_input_manager.h" |
| 13 #include "chrome/browser/android/vr_shell/vr_shell.h" | 13 #include "chrome/browser/android/vr_shell/vr_shell.h" |
| 14 #include "chrome/browser/android/vr_shell/vr_shell_gl.h" | 14 #include "chrome/browser/android/vr_shell/vr_shell_gl.h" |
| 15 #include "third_party/skia/include/core/SkBitmap.h" | |
| 15 | 16 |
| 16 namespace vr_shell { | 17 namespace vr_shell { |
| 17 | 18 |
| 18 VrGLThread::VrGLThread( | 19 VrGLThread::VrGLThread( |
| 19 const base::WeakPtr<VrShell>& weak_vr_shell, | 20 const base::WeakPtr<VrShell>& weak_vr_shell, |
| 20 scoped_refptr<base::SingleThreadTaskRunner> main_thread_task_runner, | 21 scoped_refptr<base::SingleThreadTaskRunner> main_thread_task_runner, |
| 21 gvr_context* gvr_api, | 22 gvr_context* gvr_api, |
| 22 bool initially_web_vr, | 23 bool initially_web_vr, |
| 23 bool web_vr_autopresented, | 24 bool web_vr_autopresentation_expected, |
| 24 bool in_cct, | 25 bool in_cct, |
| 25 bool reprojected_rendering, | 26 bool reprojected_rendering, |
| 26 bool daydream_support) | 27 bool daydream_support) |
| 27 : base::Thread("VrShellGL"), | 28 : base::Thread("VrShellGL"), |
| 28 weak_vr_shell_(weak_vr_shell), | 29 weak_vr_shell_(weak_vr_shell), |
| 29 main_thread_task_runner_(std::move(main_thread_task_runner)), | 30 main_thread_task_runner_(std::move(main_thread_task_runner)), |
| 30 gvr_api_(gvr_api), | 31 gvr_api_(gvr_api), |
| 31 initially_web_vr_(initially_web_vr), | 32 initially_web_vr_(initially_web_vr), |
| 32 web_vr_autopresented_(web_vr_autopresented), | 33 web_vr_autopresentation_expected_(web_vr_autopresentation_expected), |
| 33 in_cct_(in_cct), | 34 in_cct_(in_cct), |
| 34 reprojected_rendering_(reprojected_rendering), | 35 reprojected_rendering_(reprojected_rendering), |
| 35 daydream_support_(daydream_support) {} | 36 daydream_support_(daydream_support) {} |
| 36 | 37 |
| 37 VrGLThread::~VrGLThread() { | 38 VrGLThread::~VrGLThread() { |
| 38 Stop(); | 39 Stop(); |
| 39 } | 40 } |
| 40 | 41 |
| 41 void VrGLThread::Init() { | 42 void VrGLThread::Init() { |
| 42 scene_ = base::MakeUnique<UiScene>(); | 43 scene_ = base::MakeUnique<UiScene>(); |
| 43 vr_shell_gl_ = base::MakeUnique<VrShellGl>(this, gvr_api_, initially_web_vr_, | 44 vr_shell_gl_ = base::MakeUnique<VrShellGl>(this, gvr_api_, initially_web_vr_, |
| 44 reprojected_rendering_, | 45 reprojected_rendering_, |
| 45 daydream_support_, scene_.get()); | 46 daydream_support_, scene_.get()); |
| 46 scene_manager_ = base::MakeUnique<UiSceneManager>( | 47 scene_manager_ = base::MakeUnique<UiSceneManager>( |
| 47 this, scene_.get(), in_cct_, initially_web_vr_, web_vr_autopresented_); | 48 this, scene_.get(), in_cct_, initially_web_vr_, |
| 49 web_vr_autopresentation_expected_); | |
| 48 | 50 |
| 49 weak_vr_shell_gl_ = vr_shell_gl_->GetWeakPtr(); | 51 weak_vr_shell_gl_ = vr_shell_gl_->GetWeakPtr(); |
| 50 weak_scene_manager_ = scene_manager_->GetWeakPtr(); | 52 weak_scene_manager_ = scene_manager_->GetWeakPtr(); |
| 51 vr_shell_gl_->Initialize(); | 53 vr_shell_gl_->Initialize(); |
| 52 } | 54 } |
| 53 | 55 |
| 54 void VrGLThread::ContentSurfaceChanged(jobject surface) { | 56 void VrGLThread::ContentSurfaceChanged(jobject surface) { |
| 55 main_thread_task_runner_->PostTask( | 57 main_thread_task_runner_->PostTask( |
| 56 FROM_HERE, | 58 FROM_HERE, |
| 57 base::Bind(&VrShell::ContentSurfaceChanged, weak_vr_shell_, surface)); | 59 base::Bind(&VrShell::ContentSurfaceChanged, weak_vr_shell_, surface)); |
| (...skipping 118 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 176 base::Bind(&UiSceneManager::SetSecurityLevel, | 178 base::Bind(&UiSceneManager::SetSecurityLevel, |
| 177 weak_scene_manager_, level)); | 179 weak_scene_manager_, level)); |
| 178 } | 180 } |
| 179 | 181 |
| 180 void VrGLThread::SetURL(const GURL& gurl) { | 182 void VrGLThread::SetURL(const GURL& gurl) { |
| 181 WaitUntilThreadStarted(); | 183 WaitUntilThreadStarted(); |
| 182 task_runner()->PostTask(FROM_HERE, base::Bind(&UiSceneManager::SetURL, | 184 task_runner()->PostTask(FROM_HERE, base::Bind(&UiSceneManager::SetURL, |
| 183 weak_scene_manager_, gurl)); | 185 weak_scene_manager_, gurl)); |
| 184 } | 186 } |
| 185 | 187 |
| 186 void VrGLThread::SetWebVrMode(bool enabled, bool auto_presented) { | 188 void VrGLThread::SetWebVrMode(bool enabled) { |
| 187 WaitUntilThreadStarted(); | 189 WaitUntilThreadStarted(); |
| 188 task_runner()->PostTask( | 190 task_runner()->PostTask(FROM_HERE, base::Bind(&UiSceneManager::SetWebVrMode, |
| 189 FROM_HERE, base::Bind(&UiSceneManager::SetWebVrMode, weak_scene_manager_, | 191 weak_scene_manager_, enabled)); |
| 190 enabled, auto_presented)); | |
| 191 } | 192 } |
| 192 | 193 |
| 193 void VrGLThread::SetWebVrSecureOrigin(bool secure) { | 194 void VrGLThread::SetWebVrSecureOrigin(bool secure) { |
| 194 WaitUntilThreadStarted(); | 195 WaitUntilThreadStarted(); |
| 195 task_runner()->PostTask(FROM_HERE, | 196 task_runner()->PostTask(FROM_HERE, |
| 196 base::Bind(&UiSceneManager::SetWebVrSecureOrigin, | 197 base::Bind(&UiSceneManager::SetWebVrSecureOrigin, |
| 197 weak_scene_manager_, secure)); | 198 weak_scene_manager_, secure)); |
| 198 } | 199 } |
| 199 | 200 |
| 200 void VrGLThread::SetAudioCapturingIndicator(bool enabled) { | 201 void VrGLThread::SetAudioCapturingIndicator(bool enabled) { |
| (...skipping 13 matching lines...) Expand all Loading... | |
| 214 FROM_HERE, base::Bind(&UiSceneManager::SetScreenCapturingIndicator, | 215 FROM_HERE, base::Bind(&UiSceneManager::SetScreenCapturingIndicator, |
| 215 weak_scene_manager_, enabled)); | 216 weak_scene_manager_, enabled)); |
| 216 } | 217 } |
| 217 | 218 |
| 218 void VrGLThread::SetIsExiting() { | 219 void VrGLThread::SetIsExiting() { |
| 219 WaitUntilThreadStarted(); | 220 WaitUntilThreadStarted(); |
| 220 task_runner()->PostTask(FROM_HERE, base::Bind(&UiSceneManager::SetIsExiting, | 221 task_runner()->PostTask(FROM_HERE, base::Bind(&UiSceneManager::SetIsExiting, |
| 221 weak_scene_manager_)); | 222 weak_scene_manager_)); |
| 222 } | 223 } |
| 223 | 224 |
| 225 void VrGLThread::SetSplashScreenIcon(SkBitmap bitmap) { | |
| 226 WaitUntilThreadStarted(); | |
| 227 task_runner()->PostTask(FROM_HERE, | |
| 228 base::Bind(&UiSceneManager::SetSplashScreenIcon, | |
| 229 weak_scene_manager_, bitmap)); | |
|
cjgrant
2017/06/23 19:26:33
My binding could be rusty, but I think you want to
| |
| 230 } | |
| 231 | |
| 224 void VrGLThread::CleanUp() { | 232 void VrGLThread::CleanUp() { |
| 225 scene_manager_.reset(); | 233 scene_manager_.reset(); |
| 226 vr_shell_gl_.reset(); | 234 vr_shell_gl_.reset(); |
| 227 scene_.reset(); | 235 scene_.reset(); |
| 228 } | 236 } |
| 229 | 237 |
| 230 } // namespace vr_shell | 238 } // namespace vr_shell |
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