| Index: ash/wm/overview/window_selector_unittest.cc
|
| diff --git a/ash/wm/overview/window_selector_unittest.cc b/ash/wm/overview/window_selector_unittest.cc
|
| index 0e62795b9824c26b04ea7c0f6915ec246a184817..f76f31dc8f242f0d99257ebcd9a043b0a6ffa301 100644
|
| --- a/ash/wm/overview/window_selector_unittest.cc
|
| +++ b/ash/wm/overview/window_selector_unittest.cc
|
| @@ -23,6 +23,7 @@
|
| #include "ash/wm/overview/window_selector_controller.h"
|
| #include "ash/wm/overview/window_selector_item.h"
|
| #include "ash/wm/panels/panel_layout_manager.h"
|
| +#include "ash/wm/splitview/split_view_controller.h"
|
| #include "ash/wm/window_state.h"
|
| #include "ash/wm/window_util.h"
|
| #include "ash/wm/wm_event.h"
|
| @@ -165,6 +166,10 @@ class WindowSelectorTest : public test::AshTestBase {
|
| return window_selector_controller()->window_selector_.get();
|
| }
|
|
|
| + SplitViewController* split_view_controller() {
|
| + return Shell::Get()->split_view_controller();
|
| + }
|
| +
|
| void ToggleOverview() { window_selector_controller()->ToggleOverview(); }
|
|
|
| aura::Window* GetOverviewWindowForMinimizedState(int index,
|
| @@ -1891,4 +1896,68 @@ TEST_F(WindowSelectorTest, OverviewWhileDragging) {
|
| resizer->RevertDrag();
|
| }
|
|
|
| +// Tests that dragging a overview window selector item to the edge of the screen
|
| +// snaps the window. If two windows are snapped to left and right side of the
|
| +// screen, exit the overview mode.
|
| +TEST_F(WindowSelectorTest, DragOverviewWindowToSnap) {
|
| + const gfx::Rect bounds(0, 0, 400, 400);
|
| + std::unique_ptr<aura::Window> window1(CreateWindow(bounds));
|
| + std::unique_ptr<aura::Window> window2(CreateWindow(bounds));
|
| + std::unique_ptr<aura::Window> window3(CreateWindow(bounds));
|
| +
|
| + ToggleOverview();
|
| + EXPECT_TRUE(window_selector_controller()->IsSelecting());
|
| + EXPECT_EQ(split_view_controller()->IsSplitViewModeActive(), false);
|
| +
|
| + // Drag |window1| selector item to snap to left.
|
| + const int grid_index = 0;
|
| + WindowSelectorItem* selector_item1 =
|
| + GetWindowItemForWindow(grid_index, window1.get());
|
| + const gfx::Rect selector_item_bounds1 = selector_item1->target_bounds();
|
| + // Start drag in the middle of the seletor item.
|
| + const gfx::Point start_location1(selector_item_bounds1.CenterPoint());
|
| + window_selector()->InitiateDrag(selector_item1, start_location1);
|
| + const gfx::Point end_location1(0, 0);
|
| + window_selector()->Drag(selector_item1, end_location1);
|
| + window_selector()->CompleteDrag(selector_item1);
|
| +
|
| + EXPECT_EQ(split_view_controller()->IsSplitViewModeActive(), true);
|
| + EXPECT_EQ(split_view_controller()->state(),
|
| + SplitViewController::LEFT_SNAPPED);
|
| + EXPECT_EQ(split_view_controller()->left_window(), window1.get());
|
| +
|
| + // Drag |window2| selector item to snap to left.
|
| + WindowSelectorItem* selector_item2 =
|
| + GetWindowItemForWindow(grid_index, window2.get());
|
| + const gfx::Rect selector_item_bounds2 = selector_item2->target_bounds();
|
| + // Start drag in the middle of the seletor item.
|
| + const gfx::Point start_location2(selector_item_bounds2.CenterPoint());
|
| + window_selector()->InitiateDrag(selector_item2, start_location2);
|
| + const gfx::Point end_location2(0, 0);
|
| + window_selector()->Drag(selector_item2, end_location2);
|
| + window_selector()->CompleteDrag(selector_item2);
|
| +
|
| + EXPECT_EQ(split_view_controller()->state(),
|
| + SplitViewController::LEFT_SNAPPED);
|
| + EXPECT_EQ(split_view_controller()->left_window(), window2.get());
|
| +
|
| + // Drag |window3| selector item to snap to right.
|
| + WindowSelectorItem* selector_item3 =
|
| + GetWindowItemForWindow(grid_index, window3.get());
|
| + const gfx::Rect selector_item_bounds3 = selector_item3->target_bounds();
|
| + // Start drag in the middle of the seletor item.
|
| + const gfx::Point start_location3(selector_item_bounds3.CenterPoint());
|
| + window_selector()->InitiateDrag(selector_item3, start_location3);
|
| + const gfx::Rect work_area_rect =
|
| + split_view_controller()->GetDisplayWorkAreaBoundsInScreen(window2.get());
|
| + const gfx::Point end_location3(work_area_rect.width(), 0);
|
| + window_selector()->Drag(selector_item3, end_location3);
|
| + window_selector()->CompleteDrag(selector_item3);
|
| +
|
| + EXPECT_EQ(split_view_controller()->state(),
|
| + SplitViewController::BOTH_SNAPPED);
|
| + EXPECT_EQ(split_view_controller()->right_window(), window3.get());
|
| + EXPECT_FALSE(window_selector_controller()->IsSelecting());
|
| +}
|
| +
|
| } // namespace ash
|
|
|