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Unified Diff: ash/wm/overview/window_selector_unittest.cc

Issue 2955203002: Cros Tablet Window management - Split Screen part II (Closed)
Patch Set: Rebase. Created 3 years, 5 months ago
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Index: ash/wm/overview/window_selector_unittest.cc
diff --git a/ash/wm/overview/window_selector_unittest.cc b/ash/wm/overview/window_selector_unittest.cc
index 0e62795b9824c26b04ea7c0f6915ec246a184817..f76f31dc8f242f0d99257ebcd9a043b0a6ffa301 100644
--- a/ash/wm/overview/window_selector_unittest.cc
+++ b/ash/wm/overview/window_selector_unittest.cc
@@ -23,6 +23,7 @@
#include "ash/wm/overview/window_selector_controller.h"
#include "ash/wm/overview/window_selector_item.h"
#include "ash/wm/panels/panel_layout_manager.h"
+#include "ash/wm/splitview/split_view_controller.h"
#include "ash/wm/window_state.h"
#include "ash/wm/window_util.h"
#include "ash/wm/wm_event.h"
@@ -165,6 +166,10 @@ class WindowSelectorTest : public test::AshTestBase {
return window_selector_controller()->window_selector_.get();
}
+ SplitViewController* split_view_controller() {
+ return Shell::Get()->split_view_controller();
+ }
+
void ToggleOverview() { window_selector_controller()->ToggleOverview(); }
aura::Window* GetOverviewWindowForMinimizedState(int index,
@@ -1891,4 +1896,68 @@ TEST_F(WindowSelectorTest, OverviewWhileDragging) {
resizer->RevertDrag();
}
+// Tests that dragging a overview window selector item to the edge of the screen
+// snaps the window. If two windows are snapped to left and right side of the
+// screen, exit the overview mode.
+TEST_F(WindowSelectorTest, DragOverviewWindowToSnap) {
+ const gfx::Rect bounds(0, 0, 400, 400);
+ std::unique_ptr<aura::Window> window1(CreateWindow(bounds));
+ std::unique_ptr<aura::Window> window2(CreateWindow(bounds));
+ std::unique_ptr<aura::Window> window3(CreateWindow(bounds));
+
+ ToggleOverview();
+ EXPECT_TRUE(window_selector_controller()->IsSelecting());
+ EXPECT_EQ(split_view_controller()->IsSplitViewModeActive(), false);
+
+ // Drag |window1| selector item to snap to left.
+ const int grid_index = 0;
+ WindowSelectorItem* selector_item1 =
+ GetWindowItemForWindow(grid_index, window1.get());
+ const gfx::Rect selector_item_bounds1 = selector_item1->target_bounds();
+ // Start drag in the middle of the seletor item.
+ const gfx::Point start_location1(selector_item_bounds1.CenterPoint());
+ window_selector()->InitiateDrag(selector_item1, start_location1);
+ const gfx::Point end_location1(0, 0);
+ window_selector()->Drag(selector_item1, end_location1);
+ window_selector()->CompleteDrag(selector_item1);
+
+ EXPECT_EQ(split_view_controller()->IsSplitViewModeActive(), true);
+ EXPECT_EQ(split_view_controller()->state(),
+ SplitViewController::LEFT_SNAPPED);
+ EXPECT_EQ(split_view_controller()->left_window(), window1.get());
+
+ // Drag |window2| selector item to snap to left.
+ WindowSelectorItem* selector_item2 =
+ GetWindowItemForWindow(grid_index, window2.get());
+ const gfx::Rect selector_item_bounds2 = selector_item2->target_bounds();
+ // Start drag in the middle of the seletor item.
+ const gfx::Point start_location2(selector_item_bounds2.CenterPoint());
+ window_selector()->InitiateDrag(selector_item2, start_location2);
+ const gfx::Point end_location2(0, 0);
+ window_selector()->Drag(selector_item2, end_location2);
+ window_selector()->CompleteDrag(selector_item2);
+
+ EXPECT_EQ(split_view_controller()->state(),
+ SplitViewController::LEFT_SNAPPED);
+ EXPECT_EQ(split_view_controller()->left_window(), window2.get());
+
+ // Drag |window3| selector item to snap to right.
+ WindowSelectorItem* selector_item3 =
+ GetWindowItemForWindow(grid_index, window3.get());
+ const gfx::Rect selector_item_bounds3 = selector_item3->target_bounds();
+ // Start drag in the middle of the seletor item.
+ const gfx::Point start_location3(selector_item_bounds3.CenterPoint());
+ window_selector()->InitiateDrag(selector_item3, start_location3);
+ const gfx::Rect work_area_rect =
+ split_view_controller()->GetDisplayWorkAreaBoundsInScreen(window2.get());
+ const gfx::Point end_location3(work_area_rect.width(), 0);
+ window_selector()->Drag(selector_item3, end_location3);
+ window_selector()->CompleteDrag(selector_item3);
+
+ EXPECT_EQ(split_view_controller()->state(),
+ SplitViewController::BOTH_SNAPPED);
+ EXPECT_EQ(split_view_controller()->right_window(), window3.get());
+ EXPECT_FALSE(window_selector_controller()->IsSelecting());
+}
+
} // namespace ash

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