| Index: Source/core/rendering/RenderLayerStackingNode.cpp
|
| diff --git a/Source/core/rendering/RenderLayerStackingNode.cpp b/Source/core/rendering/RenderLayerStackingNode.cpp
|
| index fdf06acfacdebf04c1a9cdba4f5eab9b02e66914..3c294736adcf643d0f79a104b7d1e265760fbc74 100644
|
| --- a/Source/core/rendering/RenderLayerStackingNode.cpp
|
| +++ b/Source/core/rendering/RenderLayerStackingNode.cpp
|
| @@ -168,7 +168,7 @@ void RenderLayerStackingNode::rebuildZOrderLists()
|
| // Append layers for top layer elements after normal layer collection, to ensure they are on top regardless of z-indexes.
|
| // The renderers of top layer elements are children of the view, sorted in top layer stacking order.
|
| if (layer()->isRootLayer()) {
|
| - RenderObject* view = renderer()->view();
|
| + RenderView* view = renderer()->view();
|
| for (RenderObject* child = view->firstChild(); child; child = child->nextSibling()) {
|
| Element* childElement = (child->node() && child->node()->isElementNode()) ? toElement(child->node()) : 0;
|
| if (childElement && childElement->isInTopLayer()) {
|
|
|