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Side by Side Diff: ui/accessibility/platform/ax_platform_node_delegate.h

Issue 2955073002: Manky attempt with TextInputClient
Patch Set: Created 3 years, 5 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_ACCESSIBILITY_PLATFORM_AX_PLATFORM_NODE_DELEGATE_H_ 5 #ifndef UI_ACCESSIBILITY_PLATFORM_AX_PLATFORM_NODE_DELEGATE_H_
6 #define UI_ACCESSIBILITY_PLATFORM_AX_PLATFORM_NODE_DELEGATE_H_ 6 #define UI_ACCESSIBILITY_PLATFORM_AX_PLATFORM_NODE_DELEGATE_H_
7 7
8 #include "ui/accessibility/ax_enums.h" 8 #include "ui/accessibility/ax_enums.h"
9 #include "ui/accessibility/ax_export.h" 9 #include "ui/accessibility/ax_export.h"
10 #include "ui/gfx/geometry/vector2d.h" 10 #include "ui/gfx/geometry/vector2d.h"
11 #include "ui/gfx/native_widget_types.h" 11 #include "ui/gfx/native_widget_types.h"
12 12
13 namespace ui { 13 namespace ui {
14 14
15 struct AXActionData; 15 struct AXActionData;
16 struct AXNodeData; 16 struct AXNodeData;
17 struct AXTreeData; 17 struct AXTreeData;
18 class AXPlatformNode; 18 class AXPlatformNode;
19 class TextInputClient;
19 20
20 // An object that wants to be accessible should derive from this class. 21 // An object that wants to be accessible should derive from this class.
21 // AXPlatformNode subclasses use this interface to query all of the information 22 // AXPlatformNode subclasses use this interface to query all of the information
22 // about the object in order to implement native accessibility APIs. 23 // about the object in order to implement native accessibility APIs.
23 // 24 //
24 // Note that AXPlatformNode has support for accessibility trees where some 25 // Note that AXPlatformNode has support for accessibility trees where some
25 // of the objects in the tree are not implemented using AXPlatformNode. 26 // of the objects in the tree are not implemented using AXPlatformNode.
26 // For example, you may have a native window with platform-native widgets 27 // For example, you may have a native window with platform-native widgets
27 // in it, but in that window you have custom controls that use AXPlatformNode 28 // in it, but in that window you have custom controls that use AXPlatformNode
28 // to provide accessibility. That's why GetParent, ChildAtIndex, HitTestSync, 29 // to provide accessibility. That's why GetParent, ChildAtIndex, HitTestSync,
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49 50
50 // Get the number of children of this node. 51 // Get the number of children of this node.
51 virtual int GetChildCount() = 0; 52 virtual int GetChildCount() = 0;
52 53
53 // Get the child of a node given a 0-based index. 54 // Get the child of a node given a 0-based index.
54 virtual gfx::NativeViewAccessible ChildAtIndex(int index) = 0; 55 virtual gfx::NativeViewAccessible ChildAtIndex(int index) = 0;
55 56
56 // Get the bounds of this node in screen coordinates. 57 // Get the bounds of this node in screen coordinates.
57 virtual gfx::Rect GetScreenBoundsRect() const = 0; 58 virtual gfx::Rect GetScreenBoundsRect() const = 0;
58 59
60 // Get the TextInputClient, if there is one for this element. When available,
61 // this can provide detailed properties for text in this node.
62 virtual TextInputClient* GetTextInputClient() const = 0;
63
59 // Do a *synchronous* hit test of the given location in global screen 64 // Do a *synchronous* hit test of the given location in global screen
60 // coordinates, and the node within this node's subtree (inclusive) that's 65 // coordinates, and the node within this node's subtree (inclusive) that's
61 // hit, if any. 66 // hit, if any.
62 // 67 //
63 // If the result is anything other than this object or NULL, it will be 68 // If the result is anything other than this object or NULL, it will be
64 // hit tested again recursively - that allows hit testing to work across 69 // hit tested again recursively - that allows hit testing to work across
65 // implementation classes. It's okay to take advantage of this and return 70 // implementation classes. It's okay to take advantage of this and return
66 // only an immediate child and not the deepest descendant. 71 // only an immediate child and not the deepest descendant.
67 // 72 //
68 // This function is mainly used by accessibility debugging software. 73 // This function is mainly used by accessibility debugging software.
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86 // 91 //
87 92
88 // Perform an accessibility action, switching on the ui::AXAction 93 // Perform an accessibility action, switching on the ui::AXAction
89 // provided in |data|. 94 // provided in |data|.
90 virtual bool AccessibilityPerformAction(const ui::AXActionData& data) = 0; 95 virtual bool AccessibilityPerformAction(const ui::AXActionData& data) = 0;
91 }; 96 };
92 97
93 } // namespace ui 98 } // namespace ui
94 99
95 #endif // UI_ACCESSIBILITY_PLATFORM_AX_PLATFORM_NODE_DELEGATE_H_ 100 #endif // UI_ACCESSIBILITY_PLATFORM_AX_PLATFORM_NODE_DELEGATE_H_
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