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| 1 /* | 1 /* |
| 2 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. | 2 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * | 7 * |
| 8 * 1. Redistributions of source code must retain the above | 8 * 1. Redistributions of source code must retain the above |
| 9 * copyright notice, this list of conditions and the following | 9 * copyright notice, this list of conditions and the following |
| 10 * disclaimer. | 10 * disclaimer. |
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| 52 // and nodeAtPoint methods to this object. Each RenderRegion will actually be a
viewPort | 52 // and nodeAtPoint methods to this object. Each RenderRegion will actually be a
viewPort |
| 53 // of the RenderFlowThread. | 53 // of the RenderFlowThread. |
| 54 | 54 |
| 55 class RenderFlowThread: public RenderBlockFlow { | 55 class RenderFlowThread: public RenderBlockFlow { |
| 56 public: | 56 public: |
| 57 RenderFlowThread(); | 57 RenderFlowThread(); |
| 58 virtual ~RenderFlowThread() { }; | 58 virtual ~RenderFlowThread() { }; |
| 59 | 59 |
| 60 virtual bool isRenderFlowThread() const OVERRIDE FINAL { return true; } | 60 virtual bool isRenderFlowThread() const OVERRIDE FINAL { return true; } |
| 61 virtual bool isRenderMultiColumnFlowThread() const { return false; } | 61 virtual bool isRenderMultiColumnFlowThread() const { return false; } |
| 62 virtual bool isRenderPagedFlowThread() const { return false; } |
| 62 | 63 |
| 63 virtual void layout() OVERRIDE; | 64 virtual void layout() OVERRIDE; |
| 64 | 65 |
| 65 // Always create a RenderLayer for the RenderFlowThread so that we | 66 // Always create a RenderLayer for the RenderFlowThread so that we |
| 66 // can easily avoid drawing the children directly. | 67 // can easily avoid drawing the children directly. |
| 67 virtual LayerType layerTypeRequired() const OVERRIDE FINAL { return NormalLa
yer; } | 68 virtual LayerType layerTypeRequired() const OVERRIDE FINAL { return NormalLa
yer; } |
| 68 | 69 |
| 69 virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTes
tLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAct
ion) OVERRIDE FINAL; | 70 virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTes
tLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAct
ion) OVERRIDE FINAL; |
| 70 | 71 |
| 71 virtual void addRegionToThread(RenderRegion*) = 0; | 72 virtual void addRegionToThread(RenderRegion*) = 0; |
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| 215 }; | 216 }; |
| 216 | 217 |
| 217 template <> struct ValueToString<RenderRegion*> { | 218 template <> struct ValueToString<RenderRegion*> { |
| 218 static String string(const RenderRegion* value) { return String::format("%p"
, value); } | 219 static String string(const RenderRegion* value) { return String::format("%p"
, value); } |
| 219 }; | 220 }; |
| 220 #endif | 221 #endif |
| 221 | 222 |
| 222 } // namespace WebCore | 223 } // namespace WebCore |
| 223 | 224 |
| 224 #endif // RenderFlowThread_h | 225 #endif // RenderFlowThread_h |
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