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Side by Side Diff: ui/aura/window_event_dispatcher.h

Issue 2953563002: Revert of [VSync Queue] Plug touch ack to gesture events and flush vsync queue if necessary (Closed)
Patch Set: Created 3 years, 6 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_AURA_WINDOW_EVENT_DISPATCHER_H_ 5 #ifndef UI_AURA_WINDOW_EVENT_DISPATCHER_H_
6 #define UI_AURA_WINDOW_EVENT_DISPATCHER_H_ 6 #define UI_AURA_WINDOW_EVENT_DISPATCHER_H_
7 7
8 #include <memory> 8 #include <memory>
9 #include <vector> 9 #include <vector>
10 10
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85 85
86 // When a touch event is dispatched to a Window, it may want to process the 86 // When a touch event is dispatched to a Window, it may want to process the
87 // touch event asynchronously. In such cases, the window should consume the 87 // touch event asynchronously. In such cases, the window should consume the
88 // event during the event dispatch. Once the event is properly processed, the 88 // event during the event dispatch. Once the event is properly processed, the
89 // window should let the WindowEventDispatcher know about the result of the 89 // window should let the WindowEventDispatcher know about the result of the
90 // event processing, so that gesture events can be properly created and 90 // event processing, so that gesture events can be properly created and
91 // dispatched. |event|'s location should be in the dispatcher's coordinate 91 // dispatched. |event|'s location should be in the dispatcher's coordinate
92 // space, in DIPs. 92 // space, in DIPs.
93 virtual void ProcessedTouchEvent(uint32_t unique_event_id, 93 virtual void ProcessedTouchEvent(uint32_t unique_event_id,
94 Window* window, 94 Window* window,
95 ui::EventResult result, 95 ui::EventResult result);
96 bool is_source_touch_event_set_non_blocking);
97 96
98 // These methods are used to defer the processing of mouse/touch events 97 // These methods are used to defer the processing of mouse/touch events
99 // related to resize. A client (typically a RenderWidgetHostViewAura) can call 98 // related to resize. A client (typically a RenderWidgetHostViewAura) can call
100 // HoldPointerMoves when an resize is initiated and then ReleasePointerMoves 99 // HoldPointerMoves when an resize is initiated and then ReleasePointerMoves
101 // once the resize is completed. 100 // once the resize is completed.
102 // 101 //
103 // More than one hold can be invoked and each hold must be cancelled by a 102 // More than one hold can be invoked and each hold must be cancelled by a
104 // release before we resume normal operation. 103 // release before we resume normal operation.
105 void HoldPointerMoves(); 104 void HoldPointerMoves();
106 void ReleasePointerMoves(); 105 void ReleasePointerMoves();
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283 282
284 // Used to schedule DispatchHeldEvents() when |move_hold_count_| goes to 0. 283 // Used to schedule DispatchHeldEvents() when |move_hold_count_| goes to 0.
285 base::WeakPtrFactory<WindowEventDispatcher> held_event_factory_; 284 base::WeakPtrFactory<WindowEventDispatcher> held_event_factory_;
286 285
287 DISALLOW_COPY_AND_ASSIGN(WindowEventDispatcher); 286 DISALLOW_COPY_AND_ASSIGN(WindowEventDispatcher);
288 }; 287 };
289 288
290 } // namespace aura 289 } // namespace aura
291 290
292 #endif // UI_AURA_WINDOW_EVENT_DISPATCHER_H_ 291 #endif // UI_AURA_WINDOW_EVENT_DISPATCHER_H_
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