Index: third_party/WebKit/Source/core/animation/AnimationTimeline.cpp |
diff --git a/third_party/WebKit/Source/core/animation/AnimationTimeline.cpp b/third_party/WebKit/Source/core/animation/AnimationTimeline.cpp |
index f5036c0551b350fee1d867517c9b5fecf42235e6..4258e9449a37dc1d2ee4375b1397269665e74c7d 100644 |
--- a/third_party/WebKit/Source/core/animation/AnimationTimeline.cpp |
+++ b/third_party/WebKit/Source/core/animation/AnimationTimeline.cpp |
@@ -222,29 +222,6 @@ double AnimationTimeline::CurrentTimeInternal() { |
return CurrentTimeInternal(is_null); |
} |
-void AnimationTimeline::setCurrentTime(double current_time, bool is_null) { |
- SetCurrentTimeInternal(current_time / 1000); |
-} |
- |
-void AnimationTimeline::SetCurrentTimeInternal(double current_time) { |
- if (!IsActive()) |
- return; |
- zero_time_ = playback_rate_ == 0 |
- ? current_time |
- : GetDocument()->GetAnimationClock().CurrentTime() - |
- current_time / playback_rate_; |
- zero_time_initialized_ = true; |
- |
- for (const auto& animation : animations_) { |
- // The Player needs a timing update to pick up a new time. |
- animation->SetOutdated(); |
- } |
- |
- // Any corresponding compositor animation will need to be restarted. Marking |
- // the effect changed forces this. |
- SetAllCompositorPending(true); |
-} |
- |
double AnimationTimeline::EffectiveTime() { |
double time = CurrentTimeInternal(); |
return std::isnan(time) ? 0 : time; |