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Side by Side Diff: third_party/WebKit/public/platform/WebSocketHandshakeThrottle.h

Issue 2952583002: SafeBrowsing support for WebSocket (post-network-servicification) (Closed)
Patch Set: Share SafeBrowsing interface pointer, and misc fixes Created 3 years, 6 months ago
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1 // Copyright 2017 The Chromium Authors. All rights reserved. 1 // Copyright 2017 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 // 4 //
5 // WebSocketHandshakeThrottle provides a facility for embedders to delay 5 // WebSocketHandshakeThrottle provides a facility for embedders to delay
6 // WebSocket connection establishment. Specifically, at the same time as the 6 // WebSocket connection establishment. Specifically, at the same time as the
7 // handshake is started blink::Platform::CreateWebSocketHandshakeThrottle() will 7 // handshake is started blink::Platform::CreateWebSocketHandshakeThrottle() will
8 // be called. If a non-null WebSocketHandshakeThrottle is returned then 8 // be called. If a non-null WebSocketHandshakeThrottle is returned then
9 // ThrottleHandshake() will be called on it. If the result is error then the 9 // ThrottleHandshake() will be called on it. If the result is error then the
10 // handshake will be aborted, and a connection error will be reported to 10 // handshake will be aborted, and a connection error will be reported to
11 // Javascript. If the throttle hasn't reported a result when the WebSocket 11 // Javascript. If the throttle hasn't reported a result when the WebSocket
12 // handshake succeeds then Blink will wait for the throttle result before 12 // handshake succeeds then Blink will wait for the throttle result before
13 // reporting the connection is open to Javascript. 13 // reporting the connection is open to Javascript.
14 14
15 #ifndef WebSocketHandshakeThrottle_h 15 #ifndef WebSocketHandshakeThrottle_h
16 #define WebSocketHandshakeThrottle_h 16 #define WebSocketHandshakeThrottle_h
17 17
18 #include "public/platform/WebCallbacks.h" 18 #include "WebCallbacks.h"
kinuko 2017/06/21 06:42:42 I think writing this way was preferable (while not
Adam Rice 2017/06/21 07:43:20 Yes. websocket_sb_handshake_throttle.h in //compon
kinuko 2017/06/21 08:59:35 Adding //third_party/WebKit/public:blink_header to
Adam Rice 2017/06/21 09:18:47 I see. It must have got better when I fixed the DE
19 19
20 namespace blink { 20 namespace blink {
21 21
22 class WebURL; 22 class WebURL;
23 class WebLocalFrame; 23 class WebLocalFrame;
24 class WebString; 24 class WebString;
25 25
26 // Embedders can implement this class to delay WebSocket connections. 26 // Embedders can implement this class to delay WebSocket connections.
27 class WebSocketHandshakeThrottle { 27 class WebSocketHandshakeThrottle {
28 public: 28 public:
29 // Destruction implies that the handshake has been aborted. Any ongoing work 29 // Destruction implies that the handshake has been aborted. Any ongoing work
30 // should be cleaned up if possible. 30 // should be cleaned up if possible.
31 virtual ~WebSocketHandshakeThrottle() {} 31 virtual ~WebSocketHandshakeThrottle() {}
32 32
33 // The WebCallbacks OnSuccess or OnError should be called asychronously to 33 // The WebCallbacks OnSuccess or OnError should be called asychronously to
34 // permit Javascript to use the connection or not. OnError should be passed 34 // permit Javascript to use the connection or not. OnError should be passed
35 // a message to be displayed on the console indicating why the handshake was 35 // a message to be displayed on the console indicating why the handshake was
36 // blocked. This object will be destroyed synchronously inside the 36 // blocked. This object will be destroyed synchronously inside the
37 // callbacks. Callbacks must not be called after this object has been 37 // callbacks. Callbacks must not be called after this object has been
38 // destroyed. 38 // destroyed.
39 virtual void ThrottleHandshake(const WebURL&, 39 virtual void ThrottleHandshake(const WebURL&,
40 WebLocalFrame*, 40 WebLocalFrame*,
41 WebCallbacks<void, const WebString&>*) = 0; 41 WebCallbacks<void, const WebString&>*) = 0;
42 }; 42 };
43 43
44 } // namespace blink 44 } // namespace blink
45 45
46 #endif // WebSocketHandshakeThrottle_h 46 #endif // WebSocketHandshakeThrottle_h
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