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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef UI_AURA_WINDOW_EVENT_DISPATCHER_H_ | 5 #ifndef UI_AURA_WINDOW_EVENT_DISPATCHER_H_ |
| 6 #define UI_AURA_WINDOW_EVENT_DISPATCHER_H_ | 6 #define UI_AURA_WINDOW_EVENT_DISPATCHER_H_ |
| 7 | 7 |
| 8 #include <memory> | 8 #include <memory> |
| 9 #include <vector> | 9 #include <vector> |
| 10 | 10 |
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| 85 | 85 |
| 86 // When a touch event is dispatched to a Window, it may want to process the | 86 // When a touch event is dispatched to a Window, it may want to process the |
| 87 // touch event asynchronously. In such cases, the window should consume the | 87 // touch event asynchronously. In such cases, the window should consume the |
| 88 // event during the event dispatch. Once the event is properly processed, the | 88 // event during the event dispatch. Once the event is properly processed, the |
| 89 // window should let the WindowEventDispatcher know about the result of the | 89 // window should let the WindowEventDispatcher know about the result of the |
| 90 // event processing, so that gesture events can be properly created and | 90 // event processing, so that gesture events can be properly created and |
| 91 // dispatched. |event|'s location should be in the dispatcher's coordinate | 91 // dispatched. |event|'s location should be in the dispatcher's coordinate |
| 92 // space, in DIPs. | 92 // space, in DIPs. |
| 93 virtual void ProcessedTouchEvent(uint32_t unique_event_id, | 93 virtual void ProcessedTouchEvent(uint32_t unique_event_id, |
| 94 Window* window, | 94 Window* window, |
| 95 ui::EventResult result); | 95 ui::EventResult result, |
| 96 bool is_source_touch_event_set_non_blocking); |
| 96 | 97 |
| 97 // These methods are used to defer the processing of mouse/touch events | 98 // These methods are used to defer the processing of mouse/touch events |
| 98 // related to resize. A client (typically a RenderWidgetHostViewAura) can call | 99 // related to resize. A client (typically a RenderWidgetHostViewAura) can call |
| 99 // HoldPointerMoves when an resize is initiated and then ReleasePointerMoves | 100 // HoldPointerMoves when an resize is initiated and then ReleasePointerMoves |
| 100 // once the resize is completed. | 101 // once the resize is completed. |
| 101 // | 102 // |
| 102 // More than one hold can be invoked and each hold must be cancelled by a | 103 // More than one hold can be invoked and each hold must be cancelled by a |
| 103 // release before we resume normal operation. | 104 // release before we resume normal operation. |
| 104 void HoldPointerMoves(); | 105 void HoldPointerMoves(); |
| 105 void ReleasePointerMoves(); | 106 void ReleasePointerMoves(); |
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| 282 | 283 |
| 283 // Used to schedule DispatchHeldEvents() when |move_hold_count_| goes to 0. | 284 // Used to schedule DispatchHeldEvents() when |move_hold_count_| goes to 0. |
| 284 base::WeakPtrFactory<WindowEventDispatcher> held_event_factory_; | 285 base::WeakPtrFactory<WindowEventDispatcher> held_event_factory_; |
| 285 | 286 |
| 286 DISALLOW_COPY_AND_ASSIGN(WindowEventDispatcher); | 287 DISALLOW_COPY_AND_ASSIGN(WindowEventDispatcher); |
| 287 }; | 288 }; |
| 288 | 289 |
| 289 } // namespace aura | 290 } // namespace aura |
| 290 | 291 |
| 291 #endif // UI_AURA_WINDOW_EVENT_DISPATCHER_H_ | 292 #endif // UI_AURA_WINDOW_EVENT_DISPATCHER_H_ |
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