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Unified Diff: Source/core/loader/ManifestLoader.h

Issue 295063002: [NotLanded] Implement the fetching algorithm of the Web Manifest. (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: apply Nate's comments Created 6 years, 4 months ago
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Index: Source/core/loader/ManifestLoader.h
diff --git a/Source/core/loader/ManifestLoader.h b/Source/core/loader/ManifestLoader.h
new file mode 100644
index 0000000000000000000000000000000000000000..e9d725852069d1b76f9d8fb505d2d1189214bd77
--- /dev/null
+++ b/Source/core/loader/ManifestLoader.h
@@ -0,0 +1,44 @@
+// Copyright 2014 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef ManifestLoader_h
+#define ManifestLoader_h
+
+#include "core/fetch/ResourceClient.h"
+#include "core/fetch/ResourceOwner.h"
+#include "core/frame/LocalFrame.h"
+
+namespace blink {
+
+class Document;
+
+// The ManifestLoader is a class that fetches and parses a WebManifest and
+// informs the passed ManifestLoaderClient upon completion (success or failure).
+// The lifetime of the object is managed by itself. When ::LoadManifest() is
+// called an instance of the object is created and as soon as the processing
+// is finished, the object will destroy itself.
+// The call should make sure that the ManifestLoaderClient passed to
+// ::LoadManifest() is not destroyed before getting a result.
+class ManifestLoader FINAL : public ResourceOwner<Resource, ResourceClient> {
+public:
+ static void loadManifest(PassRefPtr<LocalFrame>);
+
+ // This is public so we can use OwnPtr<>(this) in various methods.
+ virtual ~ManifestLoader();
+
+protected:
+ // ResourceClient
+ virtual void notifyFinished(Resource*) OVERRIDE;
+
+ explicit ManifestLoader(PassRefPtr<LocalFrame>);
+
+ void startLoading();
+
+private:
+ RefPtr<LocalFrame> m_frame;
Nate Chapin 2014/08/25 20:43:12 Should ManifestLoader be able to keep the frame al
mlamouri (slow - plz ping) 2014/08/26 17:25:23 I tend to prefer to keep the frame alive but as yo
+};
+
+} // namespace blink
+
+#endif

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