Index: chrome/browser/android/vr_shell/vr_gl_thread.h |
diff --git a/chrome/browser/android/vr_shell/vr_gl_thread.h b/chrome/browser/android/vr_shell/vr_gl_thread.h |
index 51ee8bd9bc955d78dd3c4b5bc4ca66b2069fab02..5359b2fa8b883352dec9abe87b12bb8f4c5b3644 100644 |
--- a/chrome/browser/android/vr_shell/vr_gl_thread.h |
+++ b/chrome/browser/android/vr_shell/vr_gl_thread.h |
@@ -46,7 +46,7 @@ class VrGLThread : public base::Thread, |
return weak_scene_manager_; |
} |
- // GlBrowserInterface implementation (VrShellGl calling to VrShell). |
+ // GlBrowserInterface implementation (VrShellGl calling out to UI/VrShell). |
void ContentSurfaceChanged(jobject surface) override; |
void GvrDelegateReady(gvr::ViewerType viewer_type) override; |
void UpdateGamepadData(device::GvrGamepadData) override; |
@@ -60,6 +60,7 @@ class VrGLThread : public base::Thread, |
device::mojom::VRDisplayInfoPtr* info) override; |
void OnContentPaused(bool enabled) override; |
void ToggleCardboardGamepad(bool enabled) override; |
+ void OnGLInitialized() override; |
asimjour1
2017/06/22 14:46:00
Is this the only instance that VrShellGl calling o
cjgrant
2017/06/22 15:51:39
No, the other GL to UI calls already exist:
AppBu
|
// UiBrowserInterface implementation (UI calling to VrShell). |
void ExitPresent() override; |