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1 // Copyright 2017 The Chromium Authors. All rights reserved. | 1 // Copyright 2017 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "chrome/browser/android/vr_shell/ui_elements/textured_element.h" | 5 #include "chrome/browser/android/vr_shell/ui_elements/textured_element.h" |
6 | 6 |
7 #include "base/trace_event/trace_event.h" | 7 #include "base/trace_event/trace_event.h" |
8 #include "cc/paint/skia_paint_canvas.h" | 8 #include "cc/paint/skia_paint_canvas.h" |
9 #include "chrome/browser/android/vr_shell/textures/ui_texture.h" | 9 #include "chrome/browser/android/vr_shell/textures/ui_texture.h" |
10 #include "chrome/browser/android/vr_shell/ui_element_renderer.h" | 10 #include "chrome/browser/android/vr_shell/ui_element_renderer.h" |
11 #include "third_party/skia/include/core/SkSurface.h" | 11 #include "third_party/skia/include/core/SkSurface.h" |
12 #include "ui/gfx/geometry/rect_f.h" | 12 #include "ui/gfx/geometry/rect_f.h" |
13 | 13 |
14 namespace vr_shell { | 14 namespace vr_shell { |
15 | 15 |
16 TexturedElement::TexturedElement(int maximum_width) | 16 TexturedElement::TexturedElement(int maximum_width) |
17 : texture_handle_(-1), maximum_width_(maximum_width) {} | 17 : texture_handle_(-1), maximum_width_(maximum_width) {} |
18 | 18 |
19 TexturedElement::~TexturedElement() = default; | 19 TexturedElement::~TexturedElement() = default; |
20 | 20 |
21 void TexturedElement::Initialize() { | 21 void TexturedElement::Initialize() { |
22 TRACE_EVENT0("gpu", "TexturedElement::Initialize"); | 22 TRACE_EVENT0("gpu", "TexturedElement::Initialize"); |
23 glGenTextures(1, &texture_handle_); | 23 glGenTextures(1, &texture_handle_); |
24 DCHECK(GetTexture() != nullptr); | 24 DCHECK(GetTexture() != nullptr); |
25 texture_size_ = GetTexture()->GetPreferredTextureSize(maximum_width_); | 25 texture_size_ = GetTexture()->GetPreferredTextureSize(maximum_width_); |
26 initialized_ = true; | 26 initialized_ = true; |
27 UpdateTexture(); | 27 UpdateTexture(); |
28 set_fill(Fill::SELF); | 28 set_fill(Fill::SELF); |
29 gfx::SizeF drawn_size = GetTexture()->GetDrawnSize(); | |
30 float y = drawn_size.height() / drawn_size.width() * size().x(); | |
31 set_size({size().x(), y, 1}); | |
32 } | 29 } |
33 | 30 |
34 void TexturedElement::UpdateTexture() { | 31 void TexturedElement::UpdateTexture() { |
35 if (!initialized_ || !GetTexture()->dirty()) | 32 if (!initialized_ || !GetTexture()->dirty()) |
36 return; | 33 return; |
37 sk_sp<SkSurface> surface = SkSurface::MakeRasterN32Premul( | 34 sk_sp<SkSurface> surface = SkSurface::MakeRasterN32Premul( |
38 texture_size_.width(), texture_size_.height()); | 35 texture_size_.width(), texture_size_.height()); |
39 GetTexture()->DrawAndLayout(surface->getCanvas(), texture_size_); | 36 GetTexture()->DrawAndLayout(surface->getCanvas(), texture_size_); |
40 Flush(surface.get()); | 37 Flush(surface.get()); |
| 38 // Update the element size's aspect ratio to match the texture. |
| 39 UpdateElementSize(); |
| 40 } |
| 41 |
| 42 void TexturedElement::UpdateElementSize() { |
| 43 // Updating the height according to width is a hack. This may be overridden. |
| 44 gfx::SizeF drawn_size = GetTexture()->GetDrawnSize(); |
| 45 float y = drawn_size.height() / drawn_size.width() * size().x(); |
| 46 set_size({size().x(), y, 1}); |
41 } | 47 } |
42 | 48 |
43 void TexturedElement::Render(UiElementRenderer* renderer, | 49 void TexturedElement::Render(UiElementRenderer* renderer, |
44 gfx::Transform view_proj_matrix) const { | 50 gfx::Transform view_proj_matrix) const { |
45 if (!initialized_) | 51 if (!initialized_) |
46 return; | 52 return; |
47 gfx::SizeF drawn_size = GetTexture()->GetDrawnSize(); | 53 gfx::SizeF drawn_size = GetTexture()->GetDrawnSize(); |
48 gfx::RectF copy_rect(0, 0, drawn_size.width() / texture_size_.width(), | 54 gfx::RectF copy_rect(0, 0, drawn_size.width() / texture_size_.width(), |
49 drawn_size.height() / texture_size_.height()); | 55 drawn_size.height() / texture_size_.height()); |
50 renderer->DrawTexturedQuad(texture_handle_, view_proj_matrix, copy_rect, | 56 renderer->DrawTexturedQuad(texture_handle_, view_proj_matrix, copy_rect, |
(...skipping 14 matching lines...) Expand all Loading... |
65 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, pixmap.width(), pixmap.height(), 0, | 71 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, pixmap.width(), pixmap.height(), 0, |
66 GL_RGBA, GL_UNSIGNED_BYTE, pixmap.addr()); | 72 GL_RGBA, GL_UNSIGNED_BYTE, pixmap.addr()); |
67 } | 73 } |
68 | 74 |
69 void TexturedElement::OnSetMode() { | 75 void TexturedElement::OnSetMode() { |
70 GetTexture()->SetMode(mode()); | 76 GetTexture()->SetMode(mode()); |
71 UpdateTexture(); | 77 UpdateTexture(); |
72 } | 78 } |
73 | 79 |
74 } // namespace vr_shell | 80 } // namespace vr_shell |
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