| Index: mojo/public/cpp/bindings/allocation_scope.h
|
| diff --git a/mojo/public/cpp/bindings/allocation_scope.h b/mojo/public/cpp/bindings/allocation_scope.h
|
| deleted file mode 100644
|
| index 110c9b39371beba09916a08d2a0920f4c8553553..0000000000000000000000000000000000000000
|
| --- a/mojo/public/cpp/bindings/allocation_scope.h
|
| +++ /dev/null
|
| @@ -1,43 +0,0 @@
|
| -// Copyright 2014 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#ifndef MOJO_PUBLIC_CPP_BINDINGS_ALLOCATION_SCOPE_H_
|
| -#define MOJO_PUBLIC_CPP_BINDINGS_ALLOCATION_SCOPE_H_
|
| -
|
| -#include "mojo/public/cpp/bindings/lib/scratch_buffer.h"
|
| -#include "mojo/public/cpp/system/macros.h"
|
| -
|
| -namespace mojo {
|
| -
|
| -// In order to allocate a Mojom-defined structure or mojo::Array<T> (including
|
| -// mojo::String), an AllocationScope must first be allocated. Typically,
|
| -// AllocationScope is placed on the stack before calls to build structs and
|
| -// arrays. Such structs and arrays are valid so long as the corresponding
|
| -// AllocationScope remains alive.
|
| -//
|
| -// AllocationScope instantiates a Buffer and sets it in thread local storage.
|
| -// This Buffer instance can be retrieved using Buffer::current().
|
| -//
|
| -// EXAMPLE:
|
| -//
|
| -// mojo::AllocationScope scope;
|
| -// mojo::String s = "hello world";
|
| -// some_interface->SomeMethod(s);
|
| -//
|
| -class AllocationScope {
|
| - public:
|
| - AllocationScope() {}
|
| - ~AllocationScope() {}
|
| -
|
| - Buffer* buffer() { return &buffer_; }
|
| -
|
| - private:
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| - internal::ScratchBuffer buffer_;
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| -
|
| - MOJO_DISALLOW_COPY_AND_ASSIGN(AllocationScope);
|
| -};
|
| -
|
| -} // namespace mojo
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| -
|
| -#endif // MOJO_PUBLIC_CPP_BINDINGS_ALLOCATION_SCOPE_H_
|
|
|