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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef MOJO_PUBLIC_CPP_BINDINGS_ALLOCATION_SCOPE_H_ | |
| 6 #define MOJO_PUBLIC_CPP_BINDINGS_ALLOCATION_SCOPE_H_ | |
| 7 | |
| 8 #include "mojo/public/cpp/bindings/lib/scratch_buffer.h" | |
| 9 #include "mojo/public/cpp/system/macros.h" | |
| 10 | |
| 11 namespace mojo { | |
| 12 | |
| 13 // In order to allocate a Mojom-defined structure or mojo::Array<T> (including | |
| 14 // mojo::String), an AllocationScope must first be allocated. Typically, | |
| 15 // AllocationScope is placed on the stack before calls to build structs and | |
| 16 // arrays. Such structs and arrays are valid so long as the corresponding | |
| 17 // AllocationScope remains alive. | |
| 18 // | |
| 19 // AllocationScope instantiates a Buffer and sets it in thread local storage. | |
| 20 // This Buffer instance can be retrieved using Buffer::current(). | |
| 21 // | |
| 22 // EXAMPLE: | |
| 23 // | |
| 24 // mojo::AllocationScope scope; | |
| 25 // mojo::String s = "hello world"; | |
| 26 // some_interface->SomeMethod(s); | |
| 27 // | |
| 28 class AllocationScope { | |
| 29 public: | |
| 30 AllocationScope() {} | |
| 31 ~AllocationScope() {} | |
| 32 | |
| 33 Buffer* buffer() { return &buffer_; } | |
| 34 | |
| 35 private: | |
| 36 internal::ScratchBuffer buffer_; | |
| 37 | |
| 38 MOJO_DISALLOW_COPY_AND_ASSIGN(AllocationScope); | |
| 39 }; | |
| 40 | |
| 41 } // namespace mojo | |
| 42 | |
| 43 #endif // MOJO_PUBLIC_CPP_BINDINGS_ALLOCATION_SCOPE_H_ | |
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