Index: pdf/paint_manager.cc |
=================================================================== |
--- pdf/paint_manager.cc (revision 0) |
+++ pdf/paint_manager.cc (revision 0) |
@@ -0,0 +1,296 @@ |
+// Copyright (c) 2010 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "pdf/paint_manager.h" |
+ |
+#include <algorithm> |
+ |
+#include "base/logging.h" |
+#include "ppapi/c/pp_errors.h" |
+#include "ppapi/cpp/instance.h" |
+#include "ppapi/cpp/module.h" |
+ |
+PaintManager::PaintManager(pp::Instance* instance, |
+ Client* client, |
+ bool is_always_opaque) |
+ : instance_(instance), |
+ client_(client), |
+ is_always_opaque_(is_always_opaque), |
+ callback_factory_(NULL), |
+ manual_callback_pending_(false), |
+ flush_pending_(false), |
+ has_pending_resize_(false), |
+ graphics_need_to_be_bound_(false), |
+ pending_device_scale_(1.0), |
+ device_scale_(1.0), |
+ in_paint_(false), |
+ first_paint_(true), |
+ view_size_changed_waiting_for_paint_(false) { |
+ // Set the callback object outside of the initializer list to avoid a |
+ // compiler warning about using "this" in an initializer list. |
+ callback_factory_.Initialize(this); |
+ |
+ // You can not use a NULL client pointer. |
+ DCHECK(client); |
+} |
+ |
+PaintManager::~PaintManager() { |
+} |
+ |
+// static |
+pp::Size PaintManager::GetNewContextSize(const pp::Size& current_context_size, |
+ const pp::Size& plugin_size) { |
+ // The number of additional space in pixels to allocate to the right/bottom |
+ // of the context. |
+ const int kBufferSize = 100; |
+ |
+ // Default to returning the same size. |
+ pp::Size result = current_context_size; |
+ |
+ pp::Size min_size(std::max(current_context_size.width() - kBufferSize, 0), |
+ std::max(current_context_size.height() - kBufferSize, 0)); |
+ // If the plugin size is bigger than the current context size, we need to |
+ // resize the context. If the plugin size is smaller than the current |
+ // context size by a given threshhold then resize the context so that we |
+ // aren't wasting too much memory. |
+ if (plugin_size.width() > current_context_size.width() || |
+ plugin_size.height() > current_context_size.height() || |
+ plugin_size.width() < min_size.width() || |
+ plugin_size.height() < min_size.height()) { |
+ // Create a larger context than needed so that if we only resize by a |
+ // small margin, we don't need a new context. |
+ result = pp::Size(plugin_size.width() + kBufferSize, |
+ plugin_size.height() + kBufferSize); |
+ } |
+ |
+ return result; |
+} |
+ |
+void PaintManager::Initialize(pp::Instance* instance, |
+ Client* client, |
+ bool is_always_opaque) { |
+ DCHECK(!instance_ && !client_); // Can't initialize twice. |
+ instance_ = instance; |
+ client_ = client; |
+ is_always_opaque_ = is_always_opaque; |
+} |
+ |
+void PaintManager::SetSize(const pp::Size& new_size, float device_scale) { |
+ if (GetEffectiveSize() == new_size && |
+ GetEffectiveDeviceScale() == device_scale) |
+ return; |
+ |
+ has_pending_resize_ = true; |
+ pending_size_ = new_size; |
+ pending_device_scale_ = device_scale; |
+ |
+ view_size_changed_waiting_for_paint_ = true; |
+ |
+ Invalidate(); |
+} |
+ |
+void PaintManager::Invalidate() { |
+ // You must call SetSize before using. |
+ DCHECK(!graphics_.is_null() || has_pending_resize_); |
+ |
+ EnsureCallbackPending(); |
+ aggregator_.InvalidateRect(pp::Rect(GetEffectiveSize())); |
+} |
+ |
+void PaintManager::InvalidateRect(const pp::Rect& rect) { |
+ DCHECK(!in_paint_); |
+ |
+ // You must call SetSize before using. |
+ DCHECK(!graphics_.is_null() || has_pending_resize_); |
+ |
+ // Clip the rect to the device area. |
+ pp::Rect clipped_rect = rect.Intersect(pp::Rect(GetEffectiveSize())); |
+ if (clipped_rect.IsEmpty()) |
+ return; // Nothing to do. |
+ |
+ EnsureCallbackPending(); |
+ aggregator_.InvalidateRect(clipped_rect); |
+} |
+ |
+void PaintManager::ScrollRect(const pp::Rect& clip_rect, |
+ const pp::Point& amount) { |
+ DCHECK(!in_paint_); |
+ |
+ // You must call SetSize before using. |
+ DCHECK(!graphics_.is_null() || has_pending_resize_); |
+ |
+ EnsureCallbackPending(); |
+ |
+ aggregator_.ScrollRect(clip_rect, amount); |
+} |
+ |
+pp::Size PaintManager::GetEffectiveSize() const { |
+ return has_pending_resize_ ? pending_size_ : plugin_size_; |
+} |
+ |
+float PaintManager::GetEffectiveDeviceScale() const { |
+ return has_pending_resize_ ? pending_device_scale_ : device_scale_; |
+} |
+ |
+void PaintManager::EnsureCallbackPending() { |
+ // The best way for us to do the next update is to get a notification that |
+ // a previous one has completed. So if we're already waiting for one, we |
+ // don't have to do anything differently now. |
+ if (flush_pending_) |
+ return; |
+ |
+ // If no flush is pending, we need to do a manual call to get back to the |
+ // main thread. We may have one already pending, or we may need to schedule. |
+ if (manual_callback_pending_) |
+ return; |
+ |
+ pp::Module::Get()->core()->CallOnMainThread( |
+ 0, |
+ callback_factory_.NewCallback(&PaintManager::OnManualCallbackComplete), |
+ 0); |
+ manual_callback_pending_ = true; |
+} |
+ |
+void PaintManager::DoPaint() { |
+ in_paint_ = true; |
+ |
+ std::vector<ReadyRect> ready; |
+ std::vector<pp::Rect> pending; |
+ |
+ DCHECK(aggregator_.HasPendingUpdate()); |
+ |
+ // Apply any pending resize. Setting the graphics to this class must happen |
+ // before asking the plugin to paint in case it requests invalides or resizes. |
+ // However, the bind must not happen until afterward since we don't want to |
+ // have an unpainted device bound. The needs_binding flag tells us whether to |
+ // do this later. |
+ if (has_pending_resize_) { |
+ plugin_size_ = pending_size_; |
+ // Only create a new graphics context if the current context isn't big |
+ // enough or if it is far too big. This avoids creating a new context if |
+ // we only resize by a small amount. |
+ pp::Size new_size = GetNewContextSize(graphics_.size(), pending_size_); |
+ if (graphics_.size() != new_size) { |
+ graphics_ = pp::Graphics2D(instance_, new_size, is_always_opaque_); |
+ graphics_need_to_be_bound_ = true; |
+ |
+ // Since we're binding a new one, all of the callbacks have been canceled. |
+ manual_callback_pending_ = false; |
+ flush_pending_ = false; |
+ callback_factory_.CancelAll(); |
+ } |
+ |
+ if (pending_device_scale_ != 1.0) |
+ graphics_.SetScale(1.0 / pending_device_scale_); |
+ device_scale_ = pending_device_scale_; |
+ |
+ // This must be cleared before calling into the plugin since it may do |
+ // additional invalidation or sizing operations. |
+ has_pending_resize_ = false; |
+ pending_size_ = pp::Size(); |
+ } |
+ |
+ PaintAggregator::PaintUpdate update = aggregator_.GetPendingUpdate(); |
+ client_->OnPaint(update.paint_rects, &ready, &pending); |
+ |
+ if (ready.empty() && pending.empty()) { |
+ in_paint_ = false; |
+ return; // Nothing was painted, don't schedule a flush. |
+ } |
+ |
+ std::vector<PaintAggregator::ReadyRect> ready_now; |
+ if (pending.empty()) { |
+ std::vector<PaintAggregator::ReadyRect> temp_ready; |
+ for (size_t i = 0; i < ready.size(); ++i) |
+ temp_ready.push_back(ready[i]); |
+ aggregator_.SetIntermediateResults(temp_ready, pending); |
+ ready_now = aggregator_.GetReadyRects(); |
+ aggregator_.ClearPendingUpdate(); |
+ |
+ // Apply any scroll first. |
+ if (update.has_scroll) |
+ graphics_.Scroll(update.scroll_rect, update.scroll_delta); |
+ |
+ view_size_changed_waiting_for_paint_ = false; |
+ } else { |
+ std::vector<PaintAggregator::ReadyRect> ready_later; |
+ for (size_t i = 0; i < ready.size(); ++i) { |
+ // Don't flush any part (i.e. scrollbars) if we're resizing the browser, |
+ // as that'll lead to flashes. Until we flush, the browser will use the |
+ // previous image, but if we flush, it'll revert to using the blank image. |
+ // We make an exception for the first paint since we want to show the |
+ // default background color instead of the pepper default of black. |
+ if (ready[i].flush_now && |
+ (!view_size_changed_waiting_for_paint_ || first_paint_)) { |
+ ready_now.push_back(ready[i]); |
+ } else { |
+ ready_later.push_back(ready[i]); |
+ } |
+ } |
+ // Take the rectangles, except the ones that need to be flushed right away, |
+ // and save them so that everything is flushed at once. |
+ aggregator_.SetIntermediateResults(ready_later, pending); |
+ |
+ if (ready_now.empty()) { |
+ in_paint_ = false; |
+ EnsureCallbackPending(); |
+ return; |
+ } |
+ } |
+ |
+ for (size_t i = 0; i < ready_now.size(); ++i) { |
+ graphics_.PaintImageData( |
+ ready_now[i].image_data, ready_now[i].offset, ready_now[i].rect); |
+ } |
+ |
+ int32_t result = graphics_.Flush( |
+ callback_factory_.NewCallback(&PaintManager::OnFlushComplete)); |
+ |
+ // If you trigger this assertion, then your plugin has called Flush() |
+ // manually. When using the PaintManager, you should not call Flush, it will |
+ // handle that for you because it needs to know when it can do the next paint |
+ // by implementing the flush callback. |
+ // |
+ // Another possible cause of this assertion is re-using devices. If you |
+ // use one device, swap it with another, then swap it back, we won't know |
+ // that we've already scheduled a Flush on the first device. It's best to not |
+ // re-use devices in this way. |
+ DCHECK(result != PP_ERROR_INPROGRESS); |
+ |
+ if (result == PP_OK_COMPLETIONPENDING) { |
+ flush_pending_ = true; |
+ } else { |
+ DCHECK(result == PP_OK); // Catch all other errors in debug mode. |
+ } |
+ |
+ in_paint_ = false; |
+ first_paint_ = false; |
+ |
+ if (graphics_need_to_be_bound_) { |
+ instance_->BindGraphics(graphics_); |
+ graphics_need_to_be_bound_ = false; |
+ } |
+} |
+ |
+void PaintManager::OnFlushComplete(int32_t) { |
+ DCHECK(flush_pending_); |
+ flush_pending_ = false; |
+ |
+ // If more paints were enqueued while we were waiting for the flush to |
+ // complete, execute them now. |
+ if (aggregator_.HasPendingUpdate()) |
+ DoPaint(); |
+} |
+ |
+void PaintManager::OnManualCallbackComplete(int32_t) { |
+ DCHECK(manual_callback_pending_); |
+ manual_callback_pending_ = false; |
+ |
+ // Just because we have a manual callback doesn't mean there are actually any |
+ // invalid regions. Even though we only schedule this callback when something |
+ // is pending, a Flush callback could have come in before this callback was |
+ // executed and that could have cleared the queue. |
+ if (aggregator_.HasPendingUpdate()) |
+ DoPaint(); |
+} |
Property changes on: pdf\paint_manager.cc |
___________________________________________________________________ |
Added: svn:eol-style |
+ LF |