| Index: pdf/paint_manager.cc
|
| ===================================================================
|
| --- pdf/paint_manager.cc (revision 0)
|
| +++ pdf/paint_manager.cc (revision 0)
|
| @@ -0,0 +1,296 @@
|
| +// Copyright (c) 2010 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include "pdf/paint_manager.h"
|
| +
|
| +#include <algorithm>
|
| +
|
| +#include "base/logging.h"
|
| +#include "ppapi/c/pp_errors.h"
|
| +#include "ppapi/cpp/instance.h"
|
| +#include "ppapi/cpp/module.h"
|
| +
|
| +PaintManager::PaintManager(pp::Instance* instance,
|
| + Client* client,
|
| + bool is_always_opaque)
|
| + : instance_(instance),
|
| + client_(client),
|
| + is_always_opaque_(is_always_opaque),
|
| + callback_factory_(NULL),
|
| + manual_callback_pending_(false),
|
| + flush_pending_(false),
|
| + has_pending_resize_(false),
|
| + graphics_need_to_be_bound_(false),
|
| + pending_device_scale_(1.0),
|
| + device_scale_(1.0),
|
| + in_paint_(false),
|
| + first_paint_(true),
|
| + view_size_changed_waiting_for_paint_(false) {
|
| + // Set the callback object outside of the initializer list to avoid a
|
| + // compiler warning about using "this" in an initializer list.
|
| + callback_factory_.Initialize(this);
|
| +
|
| + // You can not use a NULL client pointer.
|
| + DCHECK(client);
|
| +}
|
| +
|
| +PaintManager::~PaintManager() {
|
| +}
|
| +
|
| +// static
|
| +pp::Size PaintManager::GetNewContextSize(const pp::Size& current_context_size,
|
| + const pp::Size& plugin_size) {
|
| + // The number of additional space in pixels to allocate to the right/bottom
|
| + // of the context.
|
| + const int kBufferSize = 100;
|
| +
|
| + // Default to returning the same size.
|
| + pp::Size result = current_context_size;
|
| +
|
| + pp::Size min_size(std::max(current_context_size.width() - kBufferSize, 0),
|
| + std::max(current_context_size.height() - kBufferSize, 0));
|
| + // If the plugin size is bigger than the current context size, we need to
|
| + // resize the context. If the plugin size is smaller than the current
|
| + // context size by a given threshhold then resize the context so that we
|
| + // aren't wasting too much memory.
|
| + if (plugin_size.width() > current_context_size.width() ||
|
| + plugin_size.height() > current_context_size.height() ||
|
| + plugin_size.width() < min_size.width() ||
|
| + plugin_size.height() < min_size.height()) {
|
| + // Create a larger context than needed so that if we only resize by a
|
| + // small margin, we don't need a new context.
|
| + result = pp::Size(plugin_size.width() + kBufferSize,
|
| + plugin_size.height() + kBufferSize);
|
| + }
|
| +
|
| + return result;
|
| +}
|
| +
|
| +void PaintManager::Initialize(pp::Instance* instance,
|
| + Client* client,
|
| + bool is_always_opaque) {
|
| + DCHECK(!instance_ && !client_); // Can't initialize twice.
|
| + instance_ = instance;
|
| + client_ = client;
|
| + is_always_opaque_ = is_always_opaque;
|
| +}
|
| +
|
| +void PaintManager::SetSize(const pp::Size& new_size, float device_scale) {
|
| + if (GetEffectiveSize() == new_size &&
|
| + GetEffectiveDeviceScale() == device_scale)
|
| + return;
|
| +
|
| + has_pending_resize_ = true;
|
| + pending_size_ = new_size;
|
| + pending_device_scale_ = device_scale;
|
| +
|
| + view_size_changed_waiting_for_paint_ = true;
|
| +
|
| + Invalidate();
|
| +}
|
| +
|
| +void PaintManager::Invalidate() {
|
| + // You must call SetSize before using.
|
| + DCHECK(!graphics_.is_null() || has_pending_resize_);
|
| +
|
| + EnsureCallbackPending();
|
| + aggregator_.InvalidateRect(pp::Rect(GetEffectiveSize()));
|
| +}
|
| +
|
| +void PaintManager::InvalidateRect(const pp::Rect& rect) {
|
| + DCHECK(!in_paint_);
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| +
|
| + // You must call SetSize before using.
|
| + DCHECK(!graphics_.is_null() || has_pending_resize_);
|
| +
|
| + // Clip the rect to the device area.
|
| + pp::Rect clipped_rect = rect.Intersect(pp::Rect(GetEffectiveSize()));
|
| + if (clipped_rect.IsEmpty())
|
| + return; // Nothing to do.
|
| +
|
| + EnsureCallbackPending();
|
| + aggregator_.InvalidateRect(clipped_rect);
|
| +}
|
| +
|
| +void PaintManager::ScrollRect(const pp::Rect& clip_rect,
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| + const pp::Point& amount) {
|
| + DCHECK(!in_paint_);
|
| +
|
| + // You must call SetSize before using.
|
| + DCHECK(!graphics_.is_null() || has_pending_resize_);
|
| +
|
| + EnsureCallbackPending();
|
| +
|
| + aggregator_.ScrollRect(clip_rect, amount);
|
| +}
|
| +
|
| +pp::Size PaintManager::GetEffectiveSize() const {
|
| + return has_pending_resize_ ? pending_size_ : plugin_size_;
|
| +}
|
| +
|
| +float PaintManager::GetEffectiveDeviceScale() const {
|
| + return has_pending_resize_ ? pending_device_scale_ : device_scale_;
|
| +}
|
| +
|
| +void PaintManager::EnsureCallbackPending() {
|
| + // The best way for us to do the next update is to get a notification that
|
| + // a previous one has completed. So if we're already waiting for one, we
|
| + // don't have to do anything differently now.
|
| + if (flush_pending_)
|
| + return;
|
| +
|
| + // If no flush is pending, we need to do a manual call to get back to the
|
| + // main thread. We may have one already pending, or we may need to schedule.
|
| + if (manual_callback_pending_)
|
| + return;
|
| +
|
| + pp::Module::Get()->core()->CallOnMainThread(
|
| + 0,
|
| + callback_factory_.NewCallback(&PaintManager::OnManualCallbackComplete),
|
| + 0);
|
| + manual_callback_pending_ = true;
|
| +}
|
| +
|
| +void PaintManager::DoPaint() {
|
| + in_paint_ = true;
|
| +
|
| + std::vector<ReadyRect> ready;
|
| + std::vector<pp::Rect> pending;
|
| +
|
| + DCHECK(aggregator_.HasPendingUpdate());
|
| +
|
| + // Apply any pending resize. Setting the graphics to this class must happen
|
| + // before asking the plugin to paint in case it requests invalides or resizes.
|
| + // However, the bind must not happen until afterward since we don't want to
|
| + // have an unpainted device bound. The needs_binding flag tells us whether to
|
| + // do this later.
|
| + if (has_pending_resize_) {
|
| + plugin_size_ = pending_size_;
|
| + // Only create a new graphics context if the current context isn't big
|
| + // enough or if it is far too big. This avoids creating a new context if
|
| + // we only resize by a small amount.
|
| + pp::Size new_size = GetNewContextSize(graphics_.size(), pending_size_);
|
| + if (graphics_.size() != new_size) {
|
| + graphics_ = pp::Graphics2D(instance_, new_size, is_always_opaque_);
|
| + graphics_need_to_be_bound_ = true;
|
| +
|
| + // Since we're binding a new one, all of the callbacks have been canceled.
|
| + manual_callback_pending_ = false;
|
| + flush_pending_ = false;
|
| + callback_factory_.CancelAll();
|
| + }
|
| +
|
| + if (pending_device_scale_ != 1.0)
|
| + graphics_.SetScale(1.0 / pending_device_scale_);
|
| + device_scale_ = pending_device_scale_;
|
| +
|
| + // This must be cleared before calling into the plugin since it may do
|
| + // additional invalidation or sizing operations.
|
| + has_pending_resize_ = false;
|
| + pending_size_ = pp::Size();
|
| + }
|
| +
|
| + PaintAggregator::PaintUpdate update = aggregator_.GetPendingUpdate();
|
| + client_->OnPaint(update.paint_rects, &ready, &pending);
|
| +
|
| + if (ready.empty() && pending.empty()) {
|
| + in_paint_ = false;
|
| + return; // Nothing was painted, don't schedule a flush.
|
| + }
|
| +
|
| + std::vector<PaintAggregator::ReadyRect> ready_now;
|
| + if (pending.empty()) {
|
| + std::vector<PaintAggregator::ReadyRect> temp_ready;
|
| + for (size_t i = 0; i < ready.size(); ++i)
|
| + temp_ready.push_back(ready[i]);
|
| + aggregator_.SetIntermediateResults(temp_ready, pending);
|
| + ready_now = aggregator_.GetReadyRects();
|
| + aggregator_.ClearPendingUpdate();
|
| +
|
| + // Apply any scroll first.
|
| + if (update.has_scroll)
|
| + graphics_.Scroll(update.scroll_rect, update.scroll_delta);
|
| +
|
| + view_size_changed_waiting_for_paint_ = false;
|
| + } else {
|
| + std::vector<PaintAggregator::ReadyRect> ready_later;
|
| + for (size_t i = 0; i < ready.size(); ++i) {
|
| + // Don't flush any part (i.e. scrollbars) if we're resizing the browser,
|
| + // as that'll lead to flashes. Until we flush, the browser will use the
|
| + // previous image, but if we flush, it'll revert to using the blank image.
|
| + // We make an exception for the first paint since we want to show the
|
| + // default background color instead of the pepper default of black.
|
| + if (ready[i].flush_now &&
|
| + (!view_size_changed_waiting_for_paint_ || first_paint_)) {
|
| + ready_now.push_back(ready[i]);
|
| + } else {
|
| + ready_later.push_back(ready[i]);
|
| + }
|
| + }
|
| + // Take the rectangles, except the ones that need to be flushed right away,
|
| + // and save them so that everything is flushed at once.
|
| + aggregator_.SetIntermediateResults(ready_later, pending);
|
| +
|
| + if (ready_now.empty()) {
|
| + in_paint_ = false;
|
| + EnsureCallbackPending();
|
| + return;
|
| + }
|
| + }
|
| +
|
| + for (size_t i = 0; i < ready_now.size(); ++i) {
|
| + graphics_.PaintImageData(
|
| + ready_now[i].image_data, ready_now[i].offset, ready_now[i].rect);
|
| + }
|
| +
|
| + int32_t result = graphics_.Flush(
|
| + callback_factory_.NewCallback(&PaintManager::OnFlushComplete));
|
| +
|
| + // If you trigger this assertion, then your plugin has called Flush()
|
| + // manually. When using the PaintManager, you should not call Flush, it will
|
| + // handle that for you because it needs to know when it can do the next paint
|
| + // by implementing the flush callback.
|
| + //
|
| + // Another possible cause of this assertion is re-using devices. If you
|
| + // use one device, swap it with another, then swap it back, we won't know
|
| + // that we've already scheduled a Flush on the first device. It's best to not
|
| + // re-use devices in this way.
|
| + DCHECK(result != PP_ERROR_INPROGRESS);
|
| +
|
| + if (result == PP_OK_COMPLETIONPENDING) {
|
| + flush_pending_ = true;
|
| + } else {
|
| + DCHECK(result == PP_OK); // Catch all other errors in debug mode.
|
| + }
|
| +
|
| + in_paint_ = false;
|
| + first_paint_ = false;
|
| +
|
| + if (graphics_need_to_be_bound_) {
|
| + instance_->BindGraphics(graphics_);
|
| + graphics_need_to_be_bound_ = false;
|
| + }
|
| +}
|
| +
|
| +void PaintManager::OnFlushComplete(int32_t) {
|
| + DCHECK(flush_pending_);
|
| + flush_pending_ = false;
|
| +
|
| + // If more paints were enqueued while we were waiting for the flush to
|
| + // complete, execute them now.
|
| + if (aggregator_.HasPendingUpdate())
|
| + DoPaint();
|
| +}
|
| +
|
| +void PaintManager::OnManualCallbackComplete(int32_t) {
|
| + DCHECK(manual_callback_pending_);
|
| + manual_callback_pending_ = false;
|
| +
|
| + // Just because we have a manual callback doesn't mean there are actually any
|
| + // invalid regions. Even though we only schedule this callback when something
|
| + // is pending, a Flush callback could have come in before this callback was
|
| + // executed and that could have cleared the queue.
|
| + if (aggregator_.HasPendingUpdate())
|
| + DoPaint();
|
| +}
|
|
|
| Property changes on: pdf\paint_manager.cc
|
| ___________________________________________________________________
|
| Added: svn:eol-style
|
| + LF
|
|
|
|
|