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Side by Side Diff: ui/gfx/animation/tween.h

Issue 2947843005: Update voice interaction animation (Closed)
Patch Set: Created 3 years, 6 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_GFX_ANIMATION_TWEEN_H_ 5 #ifndef UI_GFX_ANIMATION_TWEEN_H_
6 #define UI_GFX_ANIMATION_TWEEN_H_ 6 #define UI_GFX_ANIMATION_TWEEN_H_
7 7
8 #include "base/macros.h" 8 #include "base/macros.h"
9 #include "third_party/skia/include/core/SkColor.h" 9 #include "third_party/skia/include/core/SkColor.h"
10 #include "ui/gfx/animation/animation_export.h" 10 #include "ui/gfx/animation/animation_export.h"
11 #include "ui/gfx/geometry/rect.h" 11 #include "ui/gfx/geometry/rect.h"
12 #include "ui/gfx/transform.h" 12 #include "ui/gfx/transform.h"
13 13
14 namespace base { 14 namespace base {
15 class TimeTicks; 15 class TimeTicks;
16 } 16 }
17 17
18 namespace gfx { 18 namespace gfx {
19 19
20 class ANIMATION_EXPORT Tween { 20 class ANIMATION_EXPORT Tween {
21 public: 21 public:
22 enum Type { 22 enum Type {
23 LINEAR, // Linear. 23 LINEAR, // Linear.
24 EASE_OUT, // Fast in, slow out (default). 24 EASE_OUT, // Fast in, slow out (default).
25 EASE_IN, // Slow in, fast out. 25 EASE_IN, // Slow in, fast out.
26 EASE_IN_2, // Variant of EASE_IN that starts out slower than 26 EASE_IN_2, // Variant of EASE_IN that starts out slower than
27 // EASE_IN. 27 // EASE_IN.
28 EASE_IN_OUT, // Slow in and out, fast in the middle. 28 EASE_IN_OUT, // Slow in and out, fast in the middle.
29 FAST_IN_OUT, // Fast in and out, slow in the middle. 29 FAST_IN_OUT, // Fast in and out, slow in the middle.
30 EASE_OUT_SNAP, // Fast in, slow out, snap to final value. 30 EASE_OUT_SNAP, // Fast in, slow out, snap to final value.
31 SMOOTH_IN_OUT, // Smooth, consistent speeds in and out (sine wave). 31 SMOOTH_IN_OUT, // Smooth, consistent speeds in and out (sine wave).
32 FAST_OUT_SLOW_IN, // Variant of EASE_IN_OUT which should be used in most 32 FAST_OUT_SLOW_IN, // Variant of EASE_IN_OUT which should be used in most
33 // cases. 33 // cases.
34 LINEAR_OUT_SLOW_IN, // Variant of EASE_OUT which should be used for 34 LINEAR_OUT_SLOW_IN, // Variant of EASE_OUT which should be used for
xc 2017/06/21 20:41:32 git cl format updated all these white spaces. Let
35 // fading in from 0% or motion when entering a scene. 35 // fading in from 0% or motion when entering a scene.
36 FAST_OUT_LINEAR_IN, // Variant of EASE_IN which should should be used for 36 SLOW_OUT_LINEAR_IN, // Reverse of LINEAR_OUT_SLOW_IN which should be used
37 // fading out to 0% or motion when exiting a scene. 37 // in reverse animation to create a rubberband effect.
38 ZERO, // Returns a value of 0 always. 38 FAST_OUT_LINEAR_IN, // Variant of EASE_IN which should should be used for
39 // fading out to 0% or motion when exiting a scene.
40 ZERO, // Returns a value of 0 always.
39 }; 41 };
40 42
41 // Returns the value based on the tween type. |state| is from 0-1. 43 // Returns the value based on the tween type. |state| is from 0-1.
42 static double CalculateValue(Type type, double state); 44 static double CalculateValue(Type type, double state);
43 45
44 // Conveniences for getting a value between a start and end point. 46 // Conveniences for getting a value between a start and end point.
45 static SkColor ColorValueBetween(double value, SkColor start, SkColor target); 47 static SkColor ColorValueBetween(double value, SkColor start, SkColor target);
46 static double DoubleValueBetween(double value, double start, double target); 48 static double DoubleValueBetween(double value, double start, double target);
47 static float FloatValueBetween(double value, float start, float target); 49 static float FloatValueBetween(double value, float start, float target);
48 static float ClampedFloatValueBetween(const base::TimeTicks& time, 50 static float ClampedFloatValueBetween(const base::TimeTicks& time,
(...skipping 23 matching lines...) Expand all
72 private: 74 private:
73 Tween(); 75 Tween();
74 ~Tween(); 76 ~Tween();
75 77
76 DISALLOW_COPY_AND_ASSIGN(Tween); 78 DISALLOW_COPY_AND_ASSIGN(Tween);
77 }; 79 };
78 80
79 } // namespace gfx 81 } // namespace gfx
80 82
81 #endif // UI_GFX_ANIMATION_TWEEN_H_ 83 #endif // UI_GFX_ANIMATION_TWEEN_H_
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