| Index: cc/resources/resource_provider.cc
|
| diff --git a/cc/resources/resource_provider.cc b/cc/resources/resource_provider.cc
|
| index 272d2fa3e6385e4b31a81228cb03754ca3c6db14..2f888a4ee8369e5dfb0a110d93dffac8f7afacfd 100644
|
| --- a/cc/resources/resource_provider.cc
|
| +++ b/cc/resources/resource_provider.cc
|
| @@ -382,6 +382,7 @@ ResourceProvider::Settings::Settings(
|
| use_texture_storage_ext = caps.texture_storage;
|
| use_texture_format_bgra = caps.texture_format_bgra8888;
|
| use_texture_usage_hint = caps.texture_usage;
|
| + use_texture_buffer_chromium = caps.texture_buffer_chromium;
|
| use_sync_query = caps.sync_query;
|
|
|
| if (caps.disable_one_component_textures) {
|
| @@ -567,11 +568,13 @@ viz::ResourceId ResourceProvider::CreateResource(
|
| DCHECK(!size.IsEmpty());
|
| switch (settings_.default_resource_type) {
|
| case RESOURCE_TYPE_GPU_MEMORY_BUFFER:
|
| - // GPU memory buffers don't support viz::LUMINANCE_F16 yet.
|
| + // GPU memory buffers don't support LUMINANCE_F16 yet.
|
| if (format != viz::LUMINANCE_F16) {
|
| - return CreateGLTexture(
|
| - size, hint, RESOURCE_TYPE_GPU_MEMORY_BUFFER, format,
|
| - gfx::BufferUsage::GPU_READ_CPU_READ_WRITE, color_space);
|
| + TextureHint new_hint =
|
| + static_cast<TextureHint>(hint | TEXTURE_HINT_IMAGE);
|
| + return CreateGLTexture(size, new_hint, RESOURCE_TYPE_GL_TEXTURE, format,
|
| + gfx::BufferUsage::GPU_READ_CPU_READ_WRITE,
|
| + color_space);
|
| }
|
| // Fall through and use a regular texture.
|
| case RESOURCE_TYPE_GL_TEXTURE:
|
| @@ -624,9 +627,10 @@ viz::ResourceId ResourceProvider::CreateGLTexture(
|
| // TODO(crbug.com/590317): We should not assume that all resources created by
|
| // ResourceProvider are GPU_READ_CPU_READ_WRITE. We should determine this
|
| // based on the current RasterBufferProvider's needs.
|
| - GLenum target = type == RESOURCE_TYPE_GPU_MEMORY_BUFFER
|
| - ? GetImageTextureTarget(usage, format)
|
| - : GL_TEXTURE_2D;
|
| + GLenum target =
|
| + type == RESOURCE_TYPE_GPU_MEMORY_BUFFER || (hint & TEXTURE_HINT_IMAGE)
|
| + ? GetImageTextureTarget(usage, format)
|
| + : GL_TEXTURE_2D;
|
|
|
| viz::ResourceId id = next_id_++;
|
| Resource* resource =
|
| @@ -1930,7 +1934,14 @@ void ResourceProvider::LazyAllocate(Resource* resource) {
|
| gfx::Size& size = resource->size;
|
| viz::ResourceFormat format = resource->format;
|
| gl->BindTexture(resource->target, resource->gl_id);
|
| - if (resource->type == RESOURCE_TYPE_GPU_MEMORY_BUFFER) {
|
| + bool can_use_texture_storage =
|
| + (settings_.use_texture_storage_ext &&
|
| + IsFormatSupportedForStorage(format, settings_.use_texture_format_bgra) &&
|
| + (resource->hint & TEXTURE_HINT_IMMUTABLE));
|
| + bool can_use_texture_buffer =
|
| + can_use_texture_storage && settings_.use_texture_buffer_chromium;
|
| + if (resource->type == RESOURCE_TYPE_GPU_MEMORY_BUFFER ||
|
| + ((resource->hint & TEXTURE_HINT_IMAGE) && !can_use_texture_buffer)) {
|
| resource->gpu_memory_buffer =
|
| gpu_memory_buffer_manager_->CreateGpuMemoryBuffer(
|
| size, BufferFormat(format), resource->usage,
|
| @@ -1949,13 +1960,23 @@ void ResourceProvider::LazyAllocate(Resource* resource) {
|
| // Read lock fences are required to ensure that we're not trying to map a
|
| // buffer that is currently in-use by the GPU.
|
| resource->read_lock_fences_enabled = true;
|
| - } else if (settings_.use_texture_storage_ext &&
|
| - IsFormatSupportedForStorage(format,
|
| - settings_.use_texture_format_bgra) &&
|
| - (resource->hint & TEXTURE_HINT_IMMUTABLE)) {
|
| + } else if (can_use_texture_storage) {
|
| GLenum storage_format = TextureToStorageFormat(format);
|
| + if (resource->hint & TEXTURE_HINT_IMAGE) {
|
| + DCHECK(settings_.use_texture_buffer_chromium);
|
| + gl->TexParameteri(resource->target, GL_TEXTURE_BUFFER_USAGE_CHROMIUM,
|
| + GL_TEXTURE_BUFFER_SCANOUT_CHROMIUM);
|
| + resource->is_overlay_candidate = true;
|
| + }
|
| +
|
| gl->TexStorage2DEXT(resource->target, 1, storage_format, size.width(),
|
| size.height());
|
| + if ((resource->hint & TEXTURE_HINT_IMAGE) &&
|
| + settings_.enable_color_correct_rasterization) {
|
| + gl->SetColorSpaceForScanoutCHROMIUM(
|
| + resource->gl_id,
|
| + reinterpret_cast<GLColorSpace>(&resource->color_space));
|
| + }
|
| } else {
|
| // viz::ETC1 does not support preallocation.
|
| if (format != viz::ETC1) {
|
|
|