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Unified Diff: src/hydrogen-removable-simulates.cc

Issue 294473015: Use the flow engine for HMergeRemovableSimulatesPhase. (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: Created 6 years, 7 months ago
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Index: src/hydrogen-removable-simulates.cc
diff --git a/src/hydrogen-removable-simulates.cc b/src/hydrogen-removable-simulates.cc
index 7bbe3cbf284c8565bffd39cae88d5d1208fec4a6..738c7358f519288b137b90d53342f8d289f8d563 100644
--- a/src/hydrogen-removable-simulates.cc
+++ b/src/hydrogen-removable-simulates.cc
@@ -2,84 +2,143 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
+#include "hydrogen-flow-engine.h"
+#include "hydrogen-instructions.h"
#include "hydrogen-removable-simulates.h"
namespace v8 {
namespace internal {
-void HMergeRemovableSimulatesPhase::Run() {
- ZoneList<HSimulate*> mergelist(2, zone());
- for (int i = 0; i < graph()->blocks()->length(); ++i) {
- HBasicBlock* block = graph()->blocks()->at(i);
+class State : public ZoneObject {
+ public:
+ explicit State(Zone* zone)
+ : zone_(zone), mergelist_(2, zone), first_(true), mode_(NORMAL) { }
+
+ State* Process(HInstruction* instr, Zone* zone) {
+ if (FLAG_trace_removable_simulates) {
+ PrintF("[State::Process %s #%d %s]\n",
+ mode_ == NORMAL ? "normal" : "collect",
+ instr->id(), instr->Mnemonic());
+ }
+ // Forward-merge "trains" of simulates after an instruction with observable
+ // side effects to keep live ranges short.
+ if (mode_ == COLLECT_CONSECUTIVE_SIMULATES) {
+ if (instr->IsSimulate()) {
+ HSimulate* current_simulate = HSimulate::cast(instr);
+ if (current_simulate->is_candidate_for_removal() &&
+ !current_simulate->ast_id().IsNone()) {
+ Remember(current_simulate);
+ return this;
+ }
+ }
+ FlushSimulates();
+ mode_ = NORMAL;
+ }
+ // Ensure there's a non-foldable HSimulate before an HEnterInlined to avoid
+ // folding across HEnterInlined.
+ ASSERT(!(instr->IsEnterInlined() &&
+ HSimulate::cast(instr->previous())->is_candidate_for_removal()));
+ if (instr->IsLeaveInlined() || instr->IsReturn()) {
+ // Never fold simulates from inlined environments into simulates in the
+ // outer environment. Simply remove all accumulated simulates without
+ // merging. This is safe because simulates after instructions with side
+ // effects are never added to the merge list. The same reasoning holds for
+ // return instructions.
+ RemoveSimulates();
+ return this;
+ }
+ if (instr->IsControlInstruction()) {
+ // Merge the accumulated simulates at the end of the block.
+ FlushSimulates();
+ return this;
+ }
+ // Skip the non-simulates and the first simulate.
+ if (!instr->IsSimulate()) return this;
+ if (first_) {
+ first_ = false;
+ return this;
+ }
+ HSimulate* current_simulate = HSimulate::cast(instr);
+ if (!current_simulate->is_candidate_for_removal()) {
+ Remember(current_simulate);
+ FlushSimulates();
+ } else if (current_simulate->ast_id().IsNone()) {
+ ASSERT(current_simulate->next()->IsEnterInlined());
+ FlushSimulates();
+ } else if (current_simulate->previous()->HasObservableSideEffects()) {
+ Remember(current_simulate);
+ mode_ = COLLECT_CONSECUTIVE_SIMULATES;
+ } else {
+ Remember(current_simulate);
+ }
+
+ return this;
+ }
+
+ static State* Merge(State* succ_state,
+ HBasicBlock* succ_block,
+ State* pred_state,
+ HBasicBlock* pred_block,
+ Zone* zone) {
+ if (FLAG_trace_removable_simulates) {
+ PrintF("[State::Merge predecessor block %d, successor block %d\n",
+ pred_block->block_id(), succ_block->block_id());
+ }
+ return pred_state;
+ }
+
+ static State* Finish(State* state, HBasicBlock* block, Zone* zone) {
+ if (FLAG_trace_removable_simulates) {
+ PrintF("[State::Finish block %d]\n", block->block_id()); }
// Make sure the merge list is empty at the start of a block.
- ASSERT(mergelist.is_empty());
+ ASSERT(state->mergelist_.is_empty());
// Nasty heuristic: Never remove the first simulate in a block. This
// just so happens to have a beneficial effect on register allocation.
- bool first = true;
- for (HInstructionIterator it(block); !it.Done(); it.Advance()) {
- HInstruction* current = it.Current();
- if (current->IsEnterInlined()) {
- // Ensure there's a non-foldable HSimulate before an HEnterInlined to
- // avoid folding across HEnterInlined.
- ASSERT(!HSimulate::cast(current->previous())->
- is_candidate_for_removal());
- }
- if (current->IsLeaveInlined()) {
- // Never fold simulates from inlined environments into simulates in the
- // outer environment. Simply remove all accumulated simulates without
- // merging. This is safe because simulates after instructions with side
- // effects are never added to the merge list.
- while (!mergelist.is_empty()) {
- mergelist.RemoveLast()->DeleteAndReplaceWith(NULL);
- }
- continue;
- }
- if (current->IsReturn()) {
- // Drop mergeable simulates in the list. This is safe because
- // simulates after instructions with side effects are never added
- // to the merge list.
- while (!mergelist.is_empty()) {
- mergelist.RemoveLast()->DeleteAndReplaceWith(NULL);
- }
- continue;
- }
- // Skip the non-simulates and the first simulate.
- if (!current->IsSimulate()) continue;
- if (first) {
- first = false;
- continue;
- }
- HSimulate* current_simulate = HSimulate::cast(current);
- if (!current_simulate->is_candidate_for_removal()) {
- current_simulate->MergeWith(&mergelist);
- } else if (current_simulate->ast_id().IsNone()) {
- ASSERT(current_simulate->next()->IsEnterInlined());
- if (!mergelist.is_empty()) {
- HSimulate* last = mergelist.RemoveLast();
- last->MergeWith(&mergelist);
- }
- } else if (current_simulate->previous()->HasObservableSideEffects()) {
- while (current_simulate->next()->IsSimulate()) {
- it.Advance();
- HSimulate* next_simulate = HSimulate::cast(it.Current());
- if (next_simulate->ast_id().IsNone()) break;
- mergelist.Add(current_simulate, zone());
- current_simulate = next_simulate;
- if (!current_simulate->is_candidate_for_removal()) break;
- }
- current_simulate->MergeWith(&mergelist);
- } else {
- // Accumulate this simulate for folding later on.
- mergelist.Add(current_simulate, zone());
- }
+ state->first_ = true;
+ return state;
+ }
+
+ private:
+ enum Mode { NORMAL, COLLECT_CONSECUTIVE_SIMULATES };
+
+ void Remember(HSimulate* sim) {
+ mergelist_.Add(sim, zone_);
+ }
+
+ void FlushSimulates() {
+ if (!mergelist_.is_empty()) {
+ mergelist_.RemoveLast()->MergeWith(&mergelist_);
}
+ }
- if (!mergelist.is_empty()) {
- // Merge the accumulated simulates at the end of the block.
- HSimulate* last = mergelist.RemoveLast();
- last->MergeWith(&mergelist);
+ void RemoveSimulates() {
+ while (!mergelist_.is_empty()) {
+ mergelist_.RemoveLast()->DeleteAndReplaceWith(NULL);
}
}
+
+ Zone* zone_;
+ ZoneList<HSimulate*> mergelist_;
+ bool first_;
+ Mode mode_;
+};
+
+
+// We don't use effects here.
+class Effects : public ZoneObject {
+ public:
+ explicit Effects(Zone* zone) { }
+ bool Disabled() { return true; }
+ void Process(HInstruction* instr, Zone* zone) { }
+ void Apply(State* state) { }
+ void Union(Effects* that, Zone* zone) { }
+};
+
+
+void HMergeRemovableSimulatesPhase::Run() {
+ HFlowEngine<State, Effects> engine(graph(), zone());
+ State* state = new(zone()) State(zone());
+ engine.AnalyzeDominatedBlocks(graph()->blocks()->at(0), state);
}
} } // namespace v8::internal
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