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Unified Diff: docs/webui_explainer.md

Issue 2944693002: Add explainer document of some of the technical details of WebUI (Closed)
Patch Set: Created 3 years, 6 months ago
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Index: docs/webui_explainer.md
diff --git a/docs/webui_explainer.md b/docs/webui_explainer.md
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+<style>
+.note::before {
+ content: 'Note: ';
+ font-variant: small-caps;
+ font-style: italic;
+}
+
+.doc h1 {
+ margin: 0;
+}
+</style>
+
+# WebUI Explainer
+
+[TOC]
+
+<a name="What_is_webui"></a>
+## What is "WebUI"?
+
+"WebUI" is a term used to loosely describe **parts of Chrome's UI
+implemented with web technologies** (i.e. HTML, CSS, JavaScript).
+
+Examples of WebUI in Chromium:
+
+* Settings (chrome://settings)
+* History (chrome://history)
+* Downloads (chrome://downloads)
+
+<div class="note">
+Not all web-based UIs in Chrome have chrome:// URLs.
+</div>
+
+This document explains how WebUI works.
+
+<a name="bindings"></a>
+## What's different from a web page?
+
+WebUIs are granted super powers so that they can manage Chrome itself. For
+example, it'd be very hard to implement the Settings UI without access to many
+different privacy and security sensitive services. Access to these services are
+not granted by default.
+
+Only special URLs are granted WebUI "bindings" via the child security process.
+
+Specifically, these bindings:
+
+* give a renderer access to load [`chrome:`](#chrome_urls) URLS
+ * this is helpful for shared libraries, i.e. `chrome://resources/`
+* allow the browser to execute arbitrary JavaScript in that renderer via
+ [`CallJavascriptFunction()`](#CallJavascriptFunction)
+* allow communicating from the renderer to the browser with
+ [`chrome.send()`](#chrome_send) and friends
+* ignore content settings regarding showing images or executing JavaScript
+
+<a name="chrome_urls"></a>
+## How `chrome:` URLs work
+
+<div class="note">
+A URL is of the format &lt;protocol&gt;://&lt;host&gt;/&lt;path&gt;.
+</div>
+
+A `chrome:` URL loads a file from disk, memory, or can respond dynamically.
+
+Because Chrome UIs generally need access to the browser (not just the current
+tab), much of the C++ that handles requests or takes actions lives in the
+browser process. The browser has many more privileges than a renderer (which is
+sandboxed and doesn't have file access), so access is only granted for certain
+URLs.
+
+### `chrome:` protocol
+
+Chrome recognizes a list of special protocols, which it registers while starting
+up.
+
+Examples:
+
+* chrome-devtools:
+* chrome-extensions:
+* chrome:
+* file:
+* view-source:
+
+This document mainly cares about the **chrome:** protocol, but others can also
+be granted [WebUI bindings](#bindings) or have special
+properties.
+
+### `chrome:` hosts
+
+After registering the `chrome:` protocol, a set of factories are created. These
+factories contain a list of valid host names. A valid hostname generates a
+controller.
+
+In the case of `chrome:` URLs, these factories are registered early in the
+browser process lifecycle.
+
+```c++
+// ChromeBrowserMainParts::PreMainMessageLoopRunImpl():
+content::WebUIControllerFactory::RegisterFactory(
+ ChromeWebUIControllerFactory::GetInstance());
+```
+
+When a URL is requested, a new renderer is created to load the URL, and a
+corresponding class in the browser is set up to handle messages from the
+renderer to the browser (a `RenderFrameHost`).
+
+The URL of the request is inspected:
+
+```c++
+if (url.SchemeIs("chrome") && url.host_piece() == "donuts") // chrome://donuts
+ return &NewWebUI<DonutsUI>;
+return nullptr; // Not a known host; no special access.
+```
+
+and if a factory knows how to handle a host (returns a `WebUIFactoryFunction`),
+the navigation machinery [grants the renderer process WebUI
+bindings](#bindings) via the child security policy.
+
+```c++
+// RenderFrameHostImpl::AllowBindings():
+if (bindings_flags & BINDINGS_POLICY_WEB_UI) {
+ ChildProcessSecurityPolicyImpl::GetInstance()->GrantWebUIBindings(
+ GetProcess()->GetID());
+}
+```
+
+The factory creates a [`WebUIController`](#WebUIController) for a tab.
+Here's an example:
+
+```c++
+// Controller for chrome://donuts.
+class DonutsUI : public content::WebUIController {
+ public:
+ DonutsUI(content::WebUI* web_ui) : content::WebUIController(web_ui) {
+ content::WebUIDataSource* source =
+ content::WebUIDataSource::Create("donuts"); // "donuts" == hostname
+ source->AddString("mmmDonuts", "Mmm, donuts!"); // Translations.
+ source->SetDefaultResource(IDR_DONUTS_HTML); // Home page.
+ content::WebUIDataSource::Add(source);
+
+ // Handles messages from JavaScript to C++ via chrome.send().
+ web_ui->AddMessageHandler(base::MakeUnique<OvenHandler>());
+ }
+};
+```
+
+If we assume the contents of `IDR_DONUTS_HTML` yields:
+
+```html
+<h1>$i18n{mmmDonuts}</h1>
+```
+
+Visiting `chrome://donuts` should show in something like:
+
+<div style="border: 1px solid black; padding: 10px;">
+<h1>Mmmm, donuts!</h1>
+</div>
+
+Delicious success.
+
+## C++ classes
+
+### WebUI
+
+`WebUI` is a high-level class and pretty much all HTML-based Chrome UIs have
+one. `WebUI` lives in the browser process, and is owned by a `RenderFrameHost`.
+`WebUI`s have a concrete implementation (`WebUIImpl`) in `content/` and are
+created in response to navigation events.
+
+A `WebUI` knows very little about the page it's showing, and it owns a
+[`WebUIController`](#WebUIController) that is set after creation based on the
+hostname of a requested URL.
+
+A `WebUI` *can* handle messages itself, but often defers these duties to
+separate [`WebUIMessageHandler`](#WebUIMessageHandler)s, which are generally
+designed for handling messages on certain topics.
+
+A `WebUI` can be created speculatively, and are generally fairly lightweight.
+Heavier duty stuff like hard initialization logic or accessing services that may
+have side effects are more commonly done in a
+[`WebUIController`](#WebUIController) or
+[`WebUIMessageHandler`s](#WebUIMessageHandler).
+
+`WebUI` are created synchronously on the UI thread in response to a URL request,
+and are re-used where possible between navigations (i.e. refreshing a page).
+Because they run in a separate process and can exist before a corresponding
+renderer process has been created, special care is required to communicate with
+the renderer if reliable message passing is required.
+
+<a name="WebUIController"></a>
+### WebUIController
+
+A `WebUIController` is the brains of the operation, and is responsible for
+application-specific logic, setting up translations and resources, creating
+message handlers, and potentially responding to requests dynamically. In complex
+pages, logic is often split across multiple
+[`WebUIMessageHandler`s](#WebUIMessageHandler) instead of solely in the
+controller for organizational benefits.
+
+A `WebUIController` is owned by a [`WebUI`](#WebUI), and is created and set on
+an existing [`WebUI`](#WebUI) when the correct one is determined via URL
+inspection (i.e. chrome://settings creates a generic [`WebUI`](#WebUI) with a
+settings-specific `WebUIController`).
+
+### WebUIDataSource
+
+<a name="WebUIMessageHandler"></a>
+### WebUIMessageHandler
+
+Because some pages have many messages or share code that sends messages, message
+handling is often split into discrete classes called `WebUIMessageHandler`s.
+These handlers respond to specific invocations from JavaScript.
+
+So, the given C++ code:
+
+```c++
+void OvenHandler::RegisterMessages() {
+ web_ui()->RegisterMessageHandler("bakeDonuts",
+ base::Bind(&OvenHandler::HandleBakeDonuts, base::Unretained(this)));
+}
+
+void OverHandler::HandleBakeDonuts(const base::ListValue* args) {
+ double num_donuts;
+ CHECK(args->GetDouble(0, &num_donuts)); // JavaScript numbers are doubles.
+ GetOven()->BakeDonuts(static_cast<int>(num_donuts));
+}
+```
+
+Can be triggered in JavaScript with this example code:
+
+```js
+$('bakeDonutsButton').onclick = function() {
+ chrome.send('bakeDonuts', [5]); // bake 5 donuts!
+};
+```
+
+## Browser (C++) &rarr; Renderer (JS)
+
+<a name="AllowJavascript"></a>
+### WebUIMessageHandler::AllowJavascript()
+
+This method determines whether browser &rarr; renderer communication is allowed.
+It is called in response to a signal from JavaScript that the page is ready to
+communicate.
+
+In the JS:
+
+```js
+window.onload = function() {
+ app.initialize();
+ chrome.send('startPilotLight');
+};
+```
+
+In the C++:
+
+```c++
+void OvenHandler::HandleStartPilotLight(cont base::ListValue* /*args*/) {
+ AllowJavascript();
+ // CallJavascriptFunction() and FireWebUIListener() are now safe to do.
+ GetOven()->StartPilotLight();
+}
+```
+
+<div class="note">
+Relying on the <code>'load'</code> event or browser-side navigation callbacks to
+detect page readiness omits <i>application-specific</i> initialization, and a
+custom <code>'initialized'</code> message is often necessary.
+</div>
+
+<a name="CallJavascriptFunction"></a>
+### WebUIMessageHandler::CallJavascriptFunction()
+
+When the browser process needs to tell the renderer/JS of an event or otherwise
+execute code, it can use `CallJavascriptFunction()`.
+
+<div class="note">
+Javascript must be <a href="#AllowJavascript">allowed</a> to use
+<code>CallJavscriptFunction()</code>.
+</div>
+
+```c++
+void OvenHandler::OnPilotLightExtinguished() {
+ CallJavascriptFunction("app.pilotLightExtinguished");
+}
+```
+
+This works by crafting a string to be evaluated in the renderer. Any arguments
+to the call are serialized to JSON and the parameter list is wrapped with
+
+```
+// See WebUI::GetJavascriptCall() for specifics:
+"functionCallName(" + argumentsAsJson + ")"
+```
+
+and sent to the renderer via a `FrameMsg_JavaScriptExecuteRequest` IPC message.
+
+While this works, it implies that:
+
+* a global method must exist to successfully run the Javascript request
+* any method can be called with any parameter (far more access than required in
+ practice)
+
+^ These factors have resulted in less use of `CallJavascriptFunction()` in the
+webui codebase. This functionality can easily be accomplished with the following
+alternatives:
+
+* [`FireWebUIListener()`](#FireWebUIListener) allows easily notifying the page
+ when an event occurs in C++ and is more loosely coupled (nothing blows up if
+ the event dispatch is ignored). JS subscribes to notifications via
+ [`cr.addWebUIListener`](#cr_addWebUIListener).
+* [`ResolveJavascriptCallback`](#ResolveJavascriptCallback) and
+ [`RejectJavascriptCallback`](#RejectJavascriptCallback) are useful
+ when Javascript requires a response to an inquiry about C++-canonical state
+ (i.e. "Is Autofill enabled?", "Is the user incognito?")
+
+<a name="FireWebUIListener"></a>
+### WebUIMessageHandler::FireWebUIListener()
+
+`FireWebUIListener()` is used to notify a registered set of listeners that an
+event has occurred. This is generally used for events that are not guaranteed to
+happen in timely manner, or may be caused to happen by unpredictable events
+(i.e. user actions).
+
+Here's some example to detect a change to Chrome's theme:
+
+```js
+cr.addWebUIListener("theme-changed", refreshThemeStyles);
+```
+
+This Javascript event listener can be triggered in C++ via:
+
+```c++
+void MyHandler::OnThemeChanged() {
+ FireWebUIListener("theme-changed");
+}
+```
+
+Because it's not clear when a user might want to change their theme nor what
+theme they'll choose, this is a good candidate for an event listener.
+
+If you simply need to get a response in Javascript from C++, consider using
+[`cr.sendWithPromise()`](#cr_sendWithPromise) and
+[`ResolveJavascriptCallback`](#ResolveJavascriptCallback).
+
+<a name="OnJavascriptAllowed"></a>
+### WebUIMessageHandler::OnJavascriptAllowed()
+
+`OnJavascriptDisallowed()` is a lifecycle method called in response to
+[`AllowJavascript()`](#AllowJavascript). It is a good place to register
+observers of global services or other callbacks that might call at unpredictable
+times.
+
+For example:
+
+```c++
+class MyHandler : public content::WebUIMessageHandler {
+ MyHandler() {
+ GetGlobalService()->AddObserver(this); // <-- DON'T DO THIS.
+ }
+ void OnGlobalServiceEvent() {
+ FireWebUIListener("global-thing-happened");
+ }
+};
+```
+
+Because browser-side C++ handlers are created before a renderer is ready, the
+above code may result in calling [`FireWebUIListener`](#FireWebUIListener)
+before the renderer is ready, which may result in dropped updates or
+accidentally running Javascript in a renderer that has navigated to a new URL.
+
+A safer way to set up communication is:
+
+```c++
+class MyHandler : public content::WebUIMessageHandler {
+ public:
+ MyHandler() : observer_(this) {}
+ void OnJavascriptAllowed() override {
+ observer_.Add(GetGlobalService()); // <-- DO THIS.
+ }
+ void OnJavascriptDisallowed() override {
+ observer_.RemoveAll(); // <-- AND THIS.
+ }
+ ScopedObserver<MyHandler, GlobalService> observer_; // <-- ALSO HANDY.
+```
+when a renderer has been created and the
+document has loaded enough to signal to the C++ that it's ready to respond to
+messages.
+
+<a name="OnJavascriptDisallowed"></a>
+### WebUIMessageHandler::OnJavascriptDisallowed()
+
+`OnJavascriptDisallowed` is a lifecycle method called when it's unclear whether
+it's safe to send JavaScript messsages to the renderer.
+
+There's a number of situations that result in this method being called:
+
+* renderer doesn't exist yet
+* renderer exists but isn't ready
+* renderer is ready but application-specifici JS isn't ready yet
+* tab refresh
+* renderer crash
+
+Though it's possible to programmatically disable Javascript, it's uncommon to
+need to do so.
+
+Because there's no single strategy that works for all cases of a renderer's
+state (i.e. queueing vs dropping messages), these lifecycle methods were
+introduced so a WebUI application can implement these decisions itself.
+
+Often, it makes sense to disconnect from observers in
+`OnJavascriptDisallowed()`:
+
+```c++
+void OvenHandler::OnJavascriptDisallowed() {
+ scoped_oven_observer_.RemoveAll()
+}
+```
+
+Because `OnJavascriptDisallowed()` is not guaranteed to be called before a
+`WebUIMessageHandler`'s destructor, it is often advisable to use some form of
+scoped observer that automatically unsubscribes on destruction but can also
+imperatively unsubscribe in `OnJavascriptDisallowed()`.
+
+<a name="RejectJavascriptCallback"></a>
+### WebUIMessageHandler::RejectJavascriptCallback()
+
+This method is called in response to
+[`cr.sendWithPromise()`](#cr_sendWithPromise) to reject the issued Promise. This
+runs the rejection (second) callback in the [Promise's
+executor](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Promise)
+and any
+[`catch()`](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Promise/catch)
+callbacks in the chain.
+
+```c++
+void OvenHandler::HandleBakeDonuts(const base::ListValue* args) {
+base::Value* callback_id;
+args->Get(0, &callback_id);
+if (!GetOven()->HasGas()) {
+ RejectJavascriptCallback(callback_id,
+ base::StringValue("need gas to cook the donuts!"));
+}
+```
+
+This method is basically just a
+[`CallJavascriptFunction()`](#CallJavascriptFunction) wrapper that calls a
+global "cr.webUIResponse" method with a success value of false.
+
+```c++
+// WebUIMessageHandler::RejectJavascriptCallback():
+CallJavascriptFunction("cr.webUIResponse", callback_id, base::Value(false),
+ response);
+```
+
+See also: [`ResolveJavascriptCallback`](#ResolveJavascriptCallback)
+
+<a name="ResolveJavascriptCallback"></a>
+### WebUIMessageHandler::ResolveJavascriptCallback()
+
+This method is called in response to
+[`cr.sendWithPromise()`](#cr_sendWithPromise) to fulfill an issued Promise,
+often with a value. This results in runnings any fulfillment (first) callbacks
+in the associate Promise executor and any registered
+[`then()`](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Promise/then)
+callbacks.
+
+So, given this JS code:
+
+```js
+cr.sendWithPromise('bakeDonuts').then(function(numDonutsBaked) {
+ shop.donuts += numDonutsBaked;
+});
+```
+
+Some handling C++ might do this:
+
+```c++
+void OvenHandler::HandleBakeDonuts(const base::ListValue* args) {
+ base::Value* callback_id;
+ args->Get(0, &callback_id);
+ double num_donuts_baked = GetOven()->BakeDonuts();
+ ResolveJavascriptCallback(*callback_id, num_donuts_baked);
+}
+```
+
+## Renderer (JS) &rarr; Browser (C++)
+
+<a name="chrome_send"></a>
+### chrome.send()
+
+When the JavaScript `window` object is created, a renderer is checked for [WebUI
+bindings](#bindings).
+
+```c++
+// RenderFrameImpl::DidClearWindowObject():
+if (enabled_bindings_ & BINDINGS_POLICY_WEB_UI)
+ WebUIExtension::Install(frame_);
+```
+
+If the bindings exist, a global `chrome.send()` function is exposed to the
+renderer:
+
+```c++
+// WebUIExtension::Install():
+v8::Local<v8::Object> chrome =
+ GetOrCreateChromeObject(isolate, context->Global());
+chrome->Set(gin::StringToSymbol(isolate, "send"),
+ gin::CreateFunctionTemplate(
+ isolate, base::Bind(&WebUIExtension::Send))->GetFunction());
+```
+
+The `chrome.send()` method takes a message name and argument list.
+
+```js
+chrome.send('messageName', [arg1, arg2, ...]);
+```
+
+The message name and argument list are serialized to JSON and sent via the
+`ViewHostMsg_WebUISend` IPC message from the renderer to the browser.
+
+```c++
+// In the renderer (WebUIExtension::Send()):
+render_view->Send(new ViewHostMsg_WebUISend(render_view->GetRoutingID(),
+ frame->GetDocument().Url(),
+ message, *content));
+```
+```c++
+// In the browser (WebUIImpl::OnMessageReceived()):
+IPC_MESSAGE_HANDLER(ViewHostMsg_WebUISend, OnWebUISend)
+```
+
+The browser-side code does a map lookup for the message name and calls the found
+callback with the deserialized arguments:
+
+```c++
+// WebUIImpl::ProcessWebUIMessage():
+message_callbacks_.find(message)->second.Run(&args);
+```
+
+<a name="cr_addWebUIListener">
+### cr.addWebUIListener()
+
+WebUI listeners are a convenient way for C++ to inform JavaScript of events.
+
+Older WebUI code exposed public methods for event notification, similar to how
+responses to [chrome.send()](#chrome_send) used to work. They both
+resulted in global namespace polution, but it was additionally hard to stop
+listening for events in some cases. **cr.addWebUIListener** is preferred in new
+code.
+
+Adding WebUI listeners creates and inserts a unique ID into a map in JavaScript,
+just like [cr.sendWithPromise()](#cr_sendWithPromise).
+
+```js
+// addWebUIListener():
+webUIListenerMap[eventName] = webUIListenerMap[eventName] || {};
+webUIListenerMap[eventName][createUid()] = callback;
+```
+
+The C++ responds to a globally exposed function (`cr.webUIListenerCallback`)
+with an event name and a variable number of arguments.
+
+```c++
+// WebUIMessageHandler:
+template <typename... Values>
+void FireWebUIListener(const std::string& event_name, const Values&... values) {
+ CallJavascriptFunction("cr.webUIListenerCallback", base::Value(event_name),
+ values...);
+}
+```
+
+C++ handlers call this `FireWebUIListener` method when an event occurs that
+should be communicated to the JavaScript running in a tab.
+
+```c++
+void OvenHandler::OnBakingDonutsFinished(size_t num_donuts) {
+ FireWebUIListener("donuts-baked", base::FundamentalValue(num_donuts));
+}
+```
+
+JavaScript can listen for WebUI events via:
+
+```js
+var donutsReady = 0;
+cr.addWebUIListener('donuts-baked', function(numFreshlyBakedDonuts) {
+ donutsReady += numFreshlyBakedDonuts;
+});
+```
+
+<a name="cr_sendWithPromise"></a>
+### cr.sendWithPromise()
+
+`cr.sendWithPromise()` is a wrapper around `chrome.send()`. It's used when
+triggering a message requires a response:
+
+```js
+chrome.send('getNumberOfDonuts'); // No easy way to get response!
+```
+
+In older WebUI pages, global methods were exposed simply so responses could be
+sent. **This is discouraged** as it pollutes the global namespace and is harder
+to make request specific or do from deeply nested code.
+
+In newer WebUI pages, you see code like this:
+
+```js
+cr.sendWithPromise('getNumberOfDonuts').then(function(numDonuts) {
+ alert('Yay, there are ' + numDonuts + ' delicious donuts left!');
+});
+```
+
+On the C++ side, the message registration is similar to
+[`chrome.send()`](#chrome_send) except that the first argument in the
+message handler's list is a callback ID. That ID is passed to
+`ResolveJavascriptCallback()`, which ends up resolving the `Promise` in
+JavaScript and calling the `then()` function.
+
+```c++
+void DonutHandler::HandleGetNumberOfDonuts(const base::ListValue* args) {
+ base::Value* callback_id;
+ args->Get(0, &callback_id);
+ size_t num_donuts = GetOven()->GetNumberOfDonuts();
+ ResolveJavascriptCallback(*callback_id, base::FundamentalValue(num_donuts));
+}
+```
+
+Under the covers, a map of `Promise`s are kept in JavaScript.
+
+The callback ID is just a namespaced, ever-increasing number. It's used to
+insert a `Promise` into the JS-side map when created.
+
+```js
+// cr.sendWithPromise():
+var id = methodName + '_' + uidCounter++;
+chromeSendResolverMap[id] = new PromiseResolver;
+chrome.send(methodName, [id].concat(args));
+```
+
+The corresponding number is used to look up a `Promise` and reject or resolve it
+when the outcome is known.
+
+```js
+// cr.webUIResponse():
+var resolver = chromeSendResolverMap[id];
+if (success)
+ resolver.resolve(response);
+else
+ resolver.reject(response);
+```
+
+This approach still relies on the C++ calling a globally exposed method, but
+reduces the surface to only a single global (`cr.webUIResponse`) instead of
+many. It also makes per-request responses easier, which is helpful when multiple
+are in flight.
+
+## See also
+
+* WebUI's C++ code follows the [Chromium C++ styleguide](../c++/c++.md).
+* WebUI's HTML/CSS/JS code follows the [Chromium Web
+ Development Style Guide](../styleguide/web/web.md)
+
+
+<script>
+let nameEls = Array.from(document.querySelectorAll('[id], a[name]'));
+let names = nameEls.map(nameEl => nameEl.name || nameEl.id);
+
+let localLinks = Array.from(document.querySelectorAll('a[href^="#"]'));
+let hrefs = localLinks.map(a => a.href.split('#')[1]);
+
+hrefs.forEach(href => {
+ if (names.includes(href))
+ console.info('found: ' + href);
+ else
+ console.error('broken href: ' + href);
+})
+</script>
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