Index: ui/gfx/color_analysis_unittest.cc |
diff --git a/ui/gfx/color_analysis_unittest.cc b/ui/gfx/color_analysis_unittest.cc |
index 93fc2db63bc4bccc3ae67a12db9c93aa26ae8a02..488700e3f03da5abc4d8e5b338a217ddf5028f7c 100644 |
--- a/ui/gfx/color_analysis_unittest.cc |
+++ b/ui/gfx/color_analysis_unittest.cc |
@@ -497,16 +497,15 @@ TEST_F(ColorAnalysisTest, ComputePrincipalComponentImage) { |
EXPECT_EQ(93U, SkColorGetA(result.getColor(150, 0))); |
} |
-TEST_F(ColorAnalysisTest, ComputeProminentColor) { |
- struct { |
- LumaRange luma; |
- SaturationRange saturation; |
- } color_profiles[] = {{LumaRange::DARK, SaturationRange::VIBRANT}, |
- {LumaRange::NORMAL, SaturationRange::VIBRANT}, |
- {LumaRange::LIGHT, SaturationRange::VIBRANT}, |
- {LumaRange::DARK, SaturationRange::MUTED}, |
- {LumaRange::NORMAL, SaturationRange::MUTED}, |
- {LumaRange::LIGHT, SaturationRange::MUTED}}; |
+TEST_F(ColorAnalysisTest, ComputeProminentColors) { |
+ LumaRange lumas[] = {LumaRange::DARK, LumaRange::NORMAL, LumaRange::LIGHT}; |
+ SaturationRange saturations[] = {SaturationRange::VIBRANT, |
+ SaturationRange::MUTED}; |
+ std::vector<ColorProfile> color_profiles; |
+ for (auto s : saturations) { |
+ for (auto l : lumas) |
+ color_profiles.emplace_back(l, s); |
+ } |
// A totally dark gray image, which yields no prominent color as it's too |
// close to black. |
@@ -515,12 +514,10 @@ TEST_F(ColorAnalysisTest, ComputeProminentColor) { |
SkBitmap bitmap = canvas.GetBitmap(); |
// All expectations start at SK_ColorTRANSPARENT (i.e. 0). |
- SkColor expectations[arraysize(color_profiles)] = {}; |
- for (size_t i = 0; i < arraysize(color_profiles); ++i) { |
- EXPECT_EQ(expectations[i], |
- CalculateProminentColorOfBitmap(bitmap, color_profiles[i].luma, |
- color_profiles[i].saturation)); |
- } |
+ std::vector<SkColor> expectations(color_profiles.size(), 0); |
+ std::vector<SkColor> computations = |
+ CalculateProminentColorsOfBitmap(bitmap, color_profiles); |
+ EXPECT_EQ(expectations, computations); |
// Add a green that could hit a couple values. |
const SkColor kVibrantGreen = SkColorSetRGB(25, 200, 25); |
@@ -528,22 +525,16 @@ TEST_F(ColorAnalysisTest, ComputeProminentColor) { |
bitmap = canvas.GetBitmap(); |
expectations[0] = kVibrantGreen; |
expectations[1] = kVibrantGreen; |
- for (size_t i = 0; i < arraysize(color_profiles); ++i) { |
- EXPECT_EQ(expectations[i], |
- CalculateProminentColorOfBitmap(bitmap, color_profiles[i].luma, |
- color_profiles[i].saturation)); |
- } |
+ computations = CalculateProminentColorsOfBitmap(bitmap, color_profiles); |
+ EXPECT_EQ(expectations, computations); |
// Add a stripe of a dark, muted green (saturation .33, luma .29). |
const SkColor kDarkGreen = SkColorSetRGB(50, 100, 50); |
canvas.FillRect(gfx::Rect(0, 2, 300, 1), kDarkGreen); |
bitmap = canvas.GetBitmap(); |
expectations[3] = kDarkGreen; |
- for (size_t i = 0; i < arraysize(color_profiles); ++i) { |
- EXPECT_EQ(expectations[i], |
- CalculateProminentColorOfBitmap(bitmap, color_profiles[i].luma, |
- color_profiles[i].saturation)); |
- } |
+ computations = CalculateProminentColorsOfBitmap(bitmap, color_profiles); |
+ EXPECT_EQ(expectations, computations); |
// Now draw a little bit of pure green. That should be closer to the goal for |
// normal vibrant, but is out of range for other color profiles. |
@@ -551,11 +542,8 @@ TEST_F(ColorAnalysisTest, ComputeProminentColor) { |
canvas.FillRect(gfx::Rect(0, 3, 300, 1), kPureGreen); |
bitmap = canvas.GetBitmap(); |
expectations[1] = kPureGreen; |
- for (size_t i = 0; i < arraysize(color_profiles); ++i) { |
- EXPECT_EQ(expectations[i], |
- CalculateProminentColorOfBitmap(bitmap, color_profiles[i].luma, |
- color_profiles[i].saturation)); |
- } |
+ computations = CalculateProminentColorsOfBitmap(bitmap, color_profiles); |
+ EXPECT_EQ(expectations, computations); |
} |
} // namespace color_utils |