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Unified Diff: ui/gfx/color_analysis.h

Issue 2943333003: Extracting more than one wallpaper prominent color (Closed)
Patch Set: feedback from ps4 Created 3 years, 6 months ago
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Index: ui/gfx/color_analysis.h
diff --git a/ui/gfx/color_analysis.h b/ui/gfx/color_analysis.h
index 09a5df6b8b32fe355347ea0418c8ad8fadbf2157..4eae54c5f7058f305b448aaac1a93e385095ab9f 100644
--- a/ui/gfx/color_analysis.h
+++ b/ui/gfx/color_analysis.h
@@ -123,14 +123,21 @@ enum class SaturationRange {
MUTED,
};
-// Returns a single RGB color that represents the bitmap. If a value is
-// succesfully calculated, the return value is fully opaque. For failure, the
-// return value is transparent. This currently calculates one color at a time.
-// We could save computation by calculating multiple colors at once, but there's
-// currently no need to calculate multiple colors.
-GFX_EXPORT SkColor CalculateProminentColorOfBitmap(const SkBitmap& bitmap,
- LumaRange luma,
- SaturationRange saturation);
+struct ColorProfile {
+ ColorProfile() = default;
+ ColorProfile(LumaRange l, SaturationRange s) : luma(l), saturation(s) {}
+
+ LumaRange luma = LumaRange::DARK;
+ SaturationRange saturation = SaturationRange::MUTED;
+};
+
+// Returns a vector of RGB colors that represents the bitmap based on the
+// |color_profiles| provided. For each value, if a value is succesfully
+// calculated, the calculated value is fully opaque. For failure, the calculated
+// value is transparent.
+GFX_EXPORT std::vector<SkColor> CalculateProminentColorsOfBitmap(
+ const SkBitmap& bitmap,
+ const std::vector<ColorProfile>& color_profiles);
// Compute color covariance matrix for the input bitmap.
GFX_EXPORT gfx::Matrix3F ComputeColorCovariance(const SkBitmap& bitmap);

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