Index: ui/gfx/color_analysis.cc |
diff --git a/ui/gfx/color_analysis.cc b/ui/gfx/color_analysis.cc |
index 6a2e87850f69ddbdfc9b2656616dcf5409b0310a..c294e9e7faf240d38b9e26d0fcdb57a6340928ae 100644 |
--- a/ui/gfx/color_analysis.cc |
+++ b/ui/gfx/color_analysis.cc |
@@ -356,10 +356,11 @@ bool IsInterestingColor(SkColor color) { |
// different color profiles. |
// * This code doesn't try to heuristically derive missing colors from |
// existing colors. |
-SkColor CalculateProminentColor(const SkBitmap& bitmap, |
- const HSL& lower_bound, |
- const HSL& upper_bound, |
- const HSL& goal) { |
+std::vector<SkColor> CalculateProminentColors( |
+ const SkBitmap& bitmap, |
+ const std::vector<HSL>& lower_bounds, |
+ const std::vector<HSL>& upper_bounds, |
+ const std::vector<HSL>& goals) { |
DCHECK(!bitmap.empty()); |
DCHECK(!bitmap.isNull()); |
@@ -395,7 +396,7 @@ SkColor CalculateProminentColor(const SkBitmap& bitmap, |
} |
if (interesting_colors.empty()) |
- return SK_ColorTRANSPARENT; |
+ return std::vector<SkColor>(goals.size(), SK_ColorTRANSPARENT); |
Evan Stade
2017/06/20 23:07:53
nit: maybe put the best_colors initialization abov
Qiang(Joe) Xu
2017/06/21 01:10:52
Done.
|
// Group the colors into "boxes" and repeatedly split the most voluminous box. |
// We stop the process when a box can no longer be split (there's only one |
@@ -430,29 +431,31 @@ SkColor CalculateProminentColor(const SkBitmap& bitmap, |
max_weight = std::max(max_weight, box_colors.back().weight); |
} |
- // Given these box average colors, find the best one for the desired color |
+ // Given these box average colors, find the best one for each desired color |
// profile. "Best" in this case means the color which fits in the provided |
// bounds and comes closest to |goal|. It's possible that no color will fit in |
// the provided bounds, in which case we'll return an empty color. |
- double best_suitability = 0; |
- SkColor best_color = SK_ColorTRANSPARENT; |
- for (const auto& box_color : box_colors) { |
- HSL hsl; |
- SkColorToHSL(box_color.color, &hsl); |
- if (!IsWithinHSLRange(hsl, lower_bound, upper_bound)) |
- continue; |
- |
- double suitability = |
- (1 - std::abs(hsl.s - goal.s)) * 3 + |
- (1 - std::abs(hsl.l - goal.l)) * 6.5 + |
- (box_color.weight / static_cast<float>(max_weight)) * 0.5; |
- if (suitability > best_suitability) { |
- best_suitability = suitability; |
- best_color = box_color.color; |
+ std::vector<SkColor> best_colors(goals.size(), SK_ColorTRANSPARENT); |
+ for (size_t i = 0; i < goals.size(); ++i) { |
Evan Stade
2017/06/20 23:07:53
nit: I think this loop would be cleaner (and you'd
Qiang(Joe) Xu
2017/06/21 01:10:52
Done.
|
+ double best_suitability = 0; |
+ for (const auto& box_color : box_colors) { |
+ HSL hsl; |
+ SkColorToHSL(box_color.color, &hsl); |
+ if (!IsWithinHSLRange(hsl, lower_bounds[i], upper_bounds[i])) |
+ continue; |
+ |
+ double suitability = |
+ (1 - std::abs(hsl.s - goals[i].s)) * 3 + |
+ (1 - std::abs(hsl.l - goals[i].l)) * 6.5 + |
+ (box_color.weight / static_cast<float>(max_weight)) * 0.5; |
+ if (suitability > best_suitability) { |
+ best_suitability = suitability; |
+ best_colors[i] = box_color.color; |
+ } |
} |
} |
- return best_color; |
+ return best_colors; |
} |
} // namespace |
@@ -723,55 +726,51 @@ SkColor CalculateKMeanColorOfBitmap(const SkBitmap& bitmap) { |
bitmap, kDefaultLowerHSLBound, kDefaultUpperHSLBound, &sampler); |
} |
-SkColor CalculateProminentColorOfBitmap(const SkBitmap& bitmap, |
- LumaRange luma, |
- SaturationRange saturation) { |
+std::vector<SkColor> CalculateProminentColorsOfBitmap( |
+ const SkBitmap& bitmap, |
+ const ColorProfiles& color_profiles) { |
+ size_t size = color_profiles.size(); |
if (bitmap.empty() || bitmap.isNull()) |
- return SK_ColorTRANSPARENT; |
+ return std::vector<SkColor>(size, SK_ColorTRANSPARENT); |
// The hue is not relevant to our bounds or goal colors. |
- HSL lower_bound = { |
- -1, |
- }; |
- HSL upper_bound = { |
- -1, |
- }; |
- HSL goal = { |
- -1, |
- }; |
- |
- switch (luma) { |
- case LumaRange::LIGHT: |
- lower_bound.l = 0.55f; |
- upper_bound.l = 1; |
- goal.l = 0.74f; |
- break; |
- case LumaRange::NORMAL: |
- lower_bound.l = 0.3f; |
- upper_bound.l = 0.7f; |
- goal.l = 0.5f; |
- break; |
- case LumaRange::DARK: |
- lower_bound.l = 0; |
- upper_bound.l = 0.45f; |
- goal.l = 0.26f; |
- break; |
- } |
+ std::vector<HSL> lower_bounds(size, {-1}); |
danakj
2017/06/20 23:22:03
3 mallocs per call to this function is not awesome
Qiang(Joe) Xu
2017/06/21 01:10:52
Done.
|
+ std::vector<HSL> upper_bounds(size, {-1}); |
+ std::vector<HSL> goals(size, {-1}); |
+ for (size_t i = 0; i < size; ++i) { |
+ switch (color_profiles[i].luma) { |
+ case LumaRange::LIGHT: |
+ lower_bounds[i].l = 0.55f; |
+ upper_bounds[i].l = 1; |
+ goals[i].l = 0.74f; |
+ break; |
+ case LumaRange::NORMAL: |
+ lower_bounds[i].l = 0.3f; |
+ upper_bounds[i].l = 0.7f; |
+ goals[i].l = 0.5f; |
+ break; |
+ case LumaRange::DARK: |
+ lower_bounds[i].l = 0; |
+ upper_bounds[i].l = 0.45f; |
+ goals[i].l = 0.26f; |
+ break; |
+ } |
- switch (saturation) { |
- case SaturationRange::VIBRANT: |
- lower_bound.s = 0.35f; |
- upper_bound.s = 1; |
- goal.s = 1; |
- break; |
- case SaturationRange::MUTED: |
- lower_bound.s = 0; |
- upper_bound.s = 0.4f; |
- goal.s = 0.3f; |
- break; |
+ switch (color_profiles[i].saturation) { |
+ case SaturationRange::VIBRANT: |
+ lower_bounds[i].s = 0.35f; |
+ upper_bounds[i].s = 1; |
+ goals[i].s = 1; |
+ break; |
+ case SaturationRange::MUTED: |
+ lower_bounds[i].s = 0; |
+ upper_bounds[i].s = 0.4f; |
+ goals[i].s = 0.3f; |
+ break; |
+ } |
} |
- return CalculateProminentColor(bitmap, lower_bound, upper_bound, goal); |
+ return CalculateProminentColors(bitmap, lower_bounds, upper_bounds, goals); |
} |
gfx::Matrix3F ComputeColorCovariance(const SkBitmap& bitmap) { |