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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/accessibility/platform/ax_platform_node.h" | 5 #include "ui/accessibility/platform/ax_platform_node.h" |
| 6 | 6 |
| 7 #include <atlbase.h> | 7 #include <atlbase.h> |
| 8 #include <atlcom.h> | 8 #include <atlcom.h> |
| 9 #include <oleacc.h> | 9 #include <oleacc.h> |
| 10 | 10 |
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| 67 void Init(const AXNodeData& node1, | 67 void Init(const AXNodeData& node1, |
| 68 const AXNodeData& node2, | 68 const AXNodeData& node2, |
| 69 const AXNodeData& node3) { | 69 const AXNodeData& node3) { |
| 70 AXTreeUpdate update; | 70 AXTreeUpdate update; |
| 71 update.root_id = node1.id; | 71 update.root_id = node1.id; |
| 72 update.nodes.push_back(node1); | 72 update.nodes.push_back(node1); |
| 73 update.nodes.push_back(node2); | 73 update.nodes.push_back(node2); |
| 74 update.nodes.push_back(node3); | 74 update.nodes.push_back(node3); |
| 75 Init(update); | 75 Init(update); |
| 76 } | 76 } |
| 77 void Init(const AXNodeData& node1, | |
| 78 const AXNodeData& node2, | |
| 79 const AXNodeData& node3, | |
| 80 const AXNodeData& node4) { | |
| 81 AXTreeUpdate update; | |
| 82 update.root_id = node1.id; | |
| 83 update.nodes.push_back(node1); | |
| 84 update.nodes.push_back(node2); | |
| 85 update.nodes.push_back(node3); | |
| 86 update.nodes.push_back(node4); | |
| 87 Init(update); | |
| 88 } | |
| 77 | 89 |
| 78 protected: | 90 protected: |
| 79 AXNode* GetRootNode() { | 91 AXNode* GetRootNode() { |
| 80 return tree_->root(); | 92 return tree_->root(); |
| 81 } | 93 } |
| 82 | 94 |
| 83 ScopedComPtr<IAccessible> IAccessibleFromNode(AXNode* node) { | 95 ScopedComPtr<IAccessible> IAccessibleFromNode(AXNode* node) { |
| 84 TestAXNodeWrapper* wrapper = | 96 TestAXNodeWrapper* wrapper = |
| 85 TestAXNodeWrapper::GetOrCreate(tree_.get(), node); | 97 TestAXNodeWrapper::GetOrCreate(tree_.get(), node); |
| 86 if (!wrapper) | 98 if (!wrapper) |
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| 186 EXPECT_EQ(S_OK, root_obj->get_accKeyboardShortcut(SELF, shortcut.Receive())); | 198 EXPECT_EQ(S_OK, root_obj->get_accKeyboardShortcut(SELF, shortcut.Receive())); |
| 187 EXPECT_STREQ(L"Shortcut", shortcut); | 199 EXPECT_STREQ(L"Shortcut", shortcut); |
| 188 | 200 |
| 189 EXPECT_EQ(E_INVALIDARG, root_obj->get_accKeyboardShortcut(SELF, nullptr)); | 201 EXPECT_EQ(E_INVALIDARG, root_obj->get_accKeyboardShortcut(SELF, nullptr)); |
| 190 ScopedVariant bad_id(999); | 202 ScopedVariant bad_id(999); |
| 191 ScopedBstr k2; | 203 ScopedBstr k2; |
| 192 EXPECT_EQ(E_INVALIDARG, | 204 EXPECT_EQ(E_INVALIDARG, |
| 193 root_obj->get_accKeyboardShortcut(bad_id, k2.Receive())); | 205 root_obj->get_accKeyboardShortcut(bad_id, k2.Receive())); |
| 194 } | 206 } |
| 195 | 207 |
| 208 TEST_F(AXPlatformNodeWinTest, TestIAccessibleSelectionNotListBox) { | |
| 209 // We only support AX_ROLE_LIST_BOX as this point, so, this should return | |
| 210 // not implemented. We're choosing AX_ROLE_ALERT, but it could be anything | |
| 211 // but AX_ROLE_LIST_BOX_OPTION. | |
| 212 | |
| 213 AXNodeData not_supported; | |
| 214 not_supported.id = 0; | |
| 215 not_supported.role = AX_ROLE_ALERT; | |
| 216 | |
| 217 Init(not_supported); | |
| 218 ScopedComPtr<IAccessible> root_obj(GetRootIAccessible()); | |
| 219 | |
| 220 ScopedVariant selection; | |
| 221 EXPECT_EQ(E_NOTIMPL, root_obj->get_accSelection(selection.Receive())); | |
| 222 } | |
| 223 | |
| 224 TEST_F(AXPlatformNodeWinTest, TestIAccessibleSelectionNothingSelected) { | |
| 225 // We're going to set up a AX_ROLE_LIST_BOX_OPTION with 2 options with | |
| 226 // nothing selected | |
| 227 AXNodeData list; | |
| 228 list.id = 0; | |
| 229 list.role = AX_ROLE_LIST_BOX; | |
| 230 | |
| 231 list.child_ids.push_back(2); | |
| 232 list.child_ids.push_back(3); | |
| 233 | |
| 234 AXNodeData list_item_2; | |
| 235 list_item_2.id = 2; | |
| 236 list_item_2.role = AX_ROLE_LIST_BOX_OPTION; | |
| 237 list_item_2.AddStringAttribute(AX_ATTR_NAME, "Name2"); | |
| 238 | |
| 239 AXNodeData list_item_3; | |
| 240 list_item_3.id = 3; | |
| 241 list_item_3.role = AX_ROLE_LIST_BOX_OPTION; | |
| 242 list_item_3.AddStringAttribute(AX_ATTR_NAME, "Name3"); | |
| 243 | |
| 244 // Nothing is selected. This should return S_OK and the selection should | |
| 245 // be VT_EMPTY. | |
| 246 | |
| 247 Init(list, list_item_2, list_item_3); | |
| 248 ScopedComPtr<IAccessible> root_obj(GetRootIAccessible()); | |
| 249 | |
| 250 ScopedVariant selection; | |
| 251 EXPECT_EQ(S_OK, root_obj->get_accSelection(selection.Receive())); | |
| 252 EXPECT_EQ(VT_EMPTY, selection.type()); | |
| 253 } | |
| 254 | |
| 255 TEST_F(AXPlatformNodeWinTest, TestIAccessibleSelectionOneSelected) { | |
| 256 // We're going to set up a AX_ROLE_LIST_BOX_OPTION with 2 options with | |
| 257 // one selected. | |
| 258 AXNodeData list; | |
| 259 list.id = 0; | |
| 260 list.role = AX_ROLE_LIST_BOX; | |
| 261 | |
| 262 list.child_ids.push_back(2); | |
| 263 list.child_ids.push_back(3); | |
| 264 | |
| 265 AXNodeData list_item_2; | |
| 266 list_item_2.id = 2; | |
| 267 list_item_2.role = AX_ROLE_LIST_BOX_OPTION; | |
| 268 list_item_2.state = 1 << ui::AX_STATE_SELECTED; | |
| 269 list_item_2.AddStringAttribute(AX_ATTR_NAME, "Name2"); | |
| 270 | |
| 271 AXNodeData list_item_3; | |
| 272 list_item_3.id = 3; | |
| 273 list_item_3.role = AX_ROLE_LIST_BOX_OPTION; | |
| 274 list_item_3.AddStringAttribute(AX_ATTR_NAME, "Name3"); | |
| 275 | |
| 276 Init(list, list_item_2, list_item_3); | |
| 277 | |
| 278 ScopedComPtr<IAccessible> root_obj(GetRootIAccessible()); | |
| 279 | |
| 280 ScopedVariant selection; | |
| 281 EXPECT_EQ(S_OK, root_obj->get_accSelection(selection.Receive())); | |
| 282 ASSERT_NE(nullptr, selection.ptr()); | |
| 283 | |
| 284 // We got something back, make sure that it has the correct name. | |
| 285 base::win::ScopedComPtr<IAccessible> accessible; | |
| 286 HRESULT hr = | |
| 287 V_DISPATCH(selection.ptr())->QueryInterface(IID_PPV_ARGS(&accessible)); | |
| 288 EXPECT_EQ(S_OK, hr); | |
| 289 ScopedBstr name; | |
| 290 EXPECT_EQ(S_OK, accessible->get_accName(SELF, name.Receive())); | |
| 291 EXPECT_STREQ(L"Name2", name); | |
| 292 } | |
| 293 | |
| 294 TEST_F(AXPlatformNodeWinTest, TestIAccessibleSelectionMultipleSelected) { | |
| 295 // We're going to set up a AX_ROLE_LIST_BOX_OPTION with 3 options with | |
| 296 // two selected. | |
| 297 AXNodeData list; | |
| 298 list.id = 0; | |
| 299 list.role = AX_ROLE_LIST_BOX; | |
| 300 | |
| 301 list.child_ids.push_back(2); | |
| 302 list.child_ids.push_back(3); | |
| 303 list.child_ids.push_back(4); | |
| 304 | |
| 305 AXNodeData list_item_2; | |
| 306 list_item_2.id = 2; | |
| 307 list_item_2.role = AX_ROLE_LIST_BOX_OPTION; | |
| 308 list_item_2.state = 1 << ui::AX_STATE_SELECTED; | |
| 309 list_item_2.AddStringAttribute(AX_ATTR_NAME, "Name2"); | |
| 310 | |
| 311 AXNodeData list_item_3; | |
| 312 list_item_3.id = 3; | |
| 313 list_item_3.role = AX_ROLE_LIST_BOX_OPTION; | |
| 314 list_item_3.state = 1 << ui::AX_STATE_SELECTED; | |
| 315 list_item_3.AddStringAttribute(AX_ATTR_NAME, "Name3"); | |
| 316 | |
| 317 AXNodeData list_item_4; | |
| 318 list_item_4.id = 4; | |
| 319 list_item_4.role = AX_ROLE_LIST_BOX_OPTION; | |
| 320 list_item_4.AddStringAttribute(AX_ATTR_NAME, "Name4"); | |
| 321 Init(list, list_item_2, list_item_3, list_item_4); | |
| 322 | |
| 323 ScopedComPtr<IAccessible> root_obj(GetRootIAccessible()); | |
| 324 | |
| 325 ScopedVariant selection; | |
| 326 EXPECT_EQ(S_OK, root_obj->get_accSelection(selection.Receive())); | |
| 327 ASSERT_NE(nullptr, selection.ptr()); | |
| 328 | |
| 329 // We got something back, make sure that it has the corrent name. | |
| 330 base::win::ScopedComPtr<IEnumVARIANT> accessibles; | |
| 331 HRESULT hr = | |
| 332 V_DISPATCH(selection.ptr())->QueryInterface(IID_PPV_ARGS(&accessibles)); | |
| 333 EXPECT_EQ(S_OK, hr); | |
| 334 ULONG ignore; | |
| 335 | |
| 336 // Check out the first selected item. | |
| 337 { | |
| 338 ScopedVariant item; | |
| 339 hr = accessibles->Next(1, item.Receive(), &ignore); | |
| 340 EXPECT_EQ(S_OK, hr); | |
| 341 | |
| 342 base::win::ScopedComPtr<IAccessible> accessible; | |
|
dmazzoni
2017/06/26 16:58:31
Not necessary for this change, but I wonder if the
dougt
2017/06/26 22:19:11
Agreed. At the very least, if we continue adding s
| |
| 343 HRESULT hr = | |
| 344 V_DISPATCH(item.ptr())->QueryInterface(IID_PPV_ARGS(&accessible)); | |
| 345 EXPECT_EQ(S_OK, hr); | |
| 346 ScopedBstr name; | |
| 347 EXPECT_EQ(S_OK, accessible->get_accName(SELF, name.Receive())); | |
| 348 EXPECT_STREQ(L"Name2", name); | |
| 349 } | |
| 350 | |
| 351 // and the second selected element. | |
| 352 { | |
| 353 ScopedVariant item; | |
| 354 hr = accessibles->Next(1, item.Receive(), &ignore); | |
| 355 EXPECT_EQ(S_OK, hr); | |
| 356 | |
| 357 base::win::ScopedComPtr<IAccessible> accessible; | |
| 358 HRESULT hr = | |
| 359 V_DISPATCH(item.ptr())->QueryInterface(IID_PPV_ARGS(&accessible)); | |
| 360 EXPECT_EQ(S_OK, hr); | |
| 361 ScopedBstr name; | |
| 362 EXPECT_EQ(S_OK, accessible->get_accName(SELF, name.Receive())); | |
| 363 EXPECT_STREQ(L"Name3", name); | |
| 364 } | |
| 365 | |
| 366 // There shouldn't be any more selected. | |
| 367 { | |
| 368 ScopedVariant item; | |
| 369 hr = accessibles->Next(1, item.Receive(), &ignore); | |
| 370 EXPECT_EQ(S_FALSE, hr); | |
| 371 } | |
| 372 } | |
| 373 | |
| 196 TEST_F(AXPlatformNodeWinTest, TestIAccessibleRole) { | 374 TEST_F(AXPlatformNodeWinTest, TestIAccessibleRole) { |
| 197 AXNodeData root; | 375 AXNodeData root; |
| 198 root.id = 1; | 376 root.id = 1; |
| 199 root.child_ids.push_back(2); | 377 root.child_ids.push_back(2); |
| 200 | 378 |
| 201 AXNodeData child; | 379 AXNodeData child; |
| 202 child.id = 2; | 380 child.id = 2; |
| 203 | 381 |
| 204 Init(root, child); | 382 Init(root, child); |
| 205 AXNode* child_node = GetRootNode()->children()[0]; | 383 AXNode* child_node = GetRootNode()->children()[0]; |
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| 513 EXPECT_HRESULT_SUCCEEDED(text_field->setSelection(0, 1, 0)); | 691 EXPECT_HRESULT_SUCCEEDED(text_field->setSelection(0, 1, 0)); |
| 514 EXPECT_HRESULT_SUCCEEDED(text_field->setSelection(0, 2, 2)); | 692 EXPECT_HRESULT_SUCCEEDED(text_field->setSelection(0, 2, 2)); |
| 515 EXPECT_HRESULT_SUCCEEDED(text_field->setSelection(0, IA2_TEXT_OFFSET_CARET, | 693 EXPECT_HRESULT_SUCCEEDED(text_field->setSelection(0, IA2_TEXT_OFFSET_CARET, |
| 516 IA2_TEXT_OFFSET_LENGTH)); | 694 IA2_TEXT_OFFSET_LENGTH)); |
| 517 | 695 |
| 518 EXPECT_HRESULT_FAILED(text_field->setSelection(1, 0, 0)); | 696 EXPECT_HRESULT_FAILED(text_field->setSelection(1, 0, 0)); |
| 519 EXPECT_HRESULT_FAILED(text_field->setSelection(0, 0, 5)); | 697 EXPECT_HRESULT_FAILED(text_field->setSelection(0, 0, 5)); |
| 520 } | 698 } |
| 521 | 699 |
| 522 } // namespace ui | 700 } // namespace ui |
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