Chromium Code Reviews| Index: components/viz/common/server_gpu_memory_buffer_manager.cc |
| diff --git a/components/viz/common/server_gpu_memory_buffer_manager.cc b/components/viz/common/server_gpu_memory_buffer_manager.cc |
| index 23fe8942da670b8c84f1c0e9d4cbd04a6faad4fd..568f45ae8243677519cab2a42d18571a02104732 100644 |
| --- a/components/viz/common/server_gpu_memory_buffer_manager.cc |
| +++ b/components/viz/common/server_gpu_memory_buffer_manager.cc |
| @@ -5,6 +5,7 @@ |
| #include "components/viz/common/server_gpu_memory_buffer_manager.h" |
| #include "base/logging.h" |
| +#include "base/threading/thread_task_runner_handle.h" |
| #include "gpu/ipc/client/gpu_memory_buffer_impl.h" |
| #include "gpu/ipc/client/gpu_memory_buffer_impl_shared_memory.h" |
| #include "gpu/ipc/common/gpu_memory_buffer_support.h" |
| @@ -18,36 +19,45 @@ ServerGpuMemoryBufferManager::ServerGpuMemoryBufferManager( |
| : gpu_service_(gpu_service), |
| client_id_(client_id), |
| native_configurations_(gpu::GetNativeGpuMemoryBufferConfigurations()), |
| + task_runner_(base::ThreadTaskRunnerHandle::Get()), |
| weak_factory_(this) {} |
| ServerGpuMemoryBufferManager::~ServerGpuMemoryBufferManager() {} |
| -gfx::GpuMemoryBufferHandle |
| -ServerGpuMemoryBufferManager::CreateGpuMemoryBufferHandle( |
| +void ServerGpuMemoryBufferManager::CreateGpuMemoryBufferHandle( |
| gfx::GpuMemoryBufferId id, |
| int client_id, |
| const gfx::Size& size, |
| gfx::BufferFormat format, |
| gfx::BufferUsage usage, |
| - gpu::SurfaceHandle surface_handle) { |
| - DCHECK(CalledOnValidThread()); |
| + gpu::SurfaceHandle surface_handle, |
| + base::OnceCallback<void(const gfx::GpuMemoryBufferHandle&)> callback) { |
| + DCHECK(task_runner_->BelongsToCurrentThread()); |
| if (gpu::GetNativeGpuMemoryBufferType() != gfx::EMPTY_BUFFER) { |
| const bool is_native = native_configurations_.find(std::make_pair( |
| format, usage)) != native_configurations_.end(); |
| if (is_native) { |
| - gfx::GpuMemoryBufferHandle handle; |
| - gpu_service_->CreateGpuMemoryBuffer(id, size, format, usage, client_id, |
| - surface_handle, &handle); |
| - if (!handle.is_null()) |
| - native_buffers_[client_id].insert(handle.id); |
| - return handle; |
| + pending_buffers_.insert(client_id); |
| + gpu_service_->CreateGpuMemoryBuffer( |
| + id, size, format, usage, client_id, surface_handle, |
| + base::Bind(&ServerGpuMemoryBufferManager::OnGpuMemoryBufferCreated, |
| + weak_factory_.GetWeakPtr(), client_id, |
| + base::Passed(std::move(callback)))); |
| + return; |
| } |
| } |
| - DCHECK(gpu::GpuMemoryBufferImplSharedMemory::IsUsageSupported(usage)) |
| - << static_cast<int>(usage); |
| - return gpu::GpuMemoryBufferImplSharedMemory::CreateGpuMemoryBuffer(id, size, |
| - format); |
| + // Early out if we cannot fallback to shared memory buffer. |
| + if (!gpu::GpuMemoryBufferImplSharedMemory::IsUsageSupported(usage) || |
|
reveman
2017/06/15 15:17:43
Why can't we keep the DCHECK here now?
sadrul
2017/06/15 16:58:05
I get crashes (with usage == SCANOUT) when running
reveman
2017/06/15 17:46:58
Can we instead avoid trying to create scanout buff
|
| + !gpu::GpuMemoryBufferImplSharedMemory::IsSizeValidForFormat(size, |
| + format)) { |
| + std::move(callback).Run(gfx::GpuMemoryBufferHandle()); |
| + return; |
| + } |
| + |
| + std::move(callback).Run( |
| + gpu::GpuMemoryBufferImplSharedMemory::CreateGpuMemoryBuffer(id, size, |
| + format)); |
| } |
| std::unique_ptr<gfx::GpuMemoryBuffer> |
| @@ -57,8 +67,25 @@ ServerGpuMemoryBufferManager::CreateGpuMemoryBuffer( |
| gfx::BufferUsage usage, |
| gpu::SurfaceHandle surface_handle) { |
| gfx::GpuMemoryBufferId id(next_gpu_memory_id_++); |
| - gfx::GpuMemoryBufferHandle handle = CreateGpuMemoryBufferHandle( |
| - id, client_id_, size, format, usage, surface_handle); |
| + gfx::GpuMemoryBufferHandle handle; |
| + base::WaitableEvent wait_event( |
| + base::WaitableEvent::ResetPolicy::MANUAL, |
| + base::WaitableEvent::InitialState::NOT_SIGNALED); |
| + // We block with a WaitableEvent until the callbacks are run. So using |
| + // base::Unretained() is safe here. |
| + auto reply_callback = base::BindOnce( |
| + &ServerGpuMemoryBufferManager::OnGpuMemoryBufferCreatedWait, |
| + base::Unretained(this), &handle, &wait_event); |
| + auto alloc_callback = |
|
reveman
2017/06/15 15:17:43
nit: s/alloc/allocate/
sadrul
2017/06/15 16:58:05
Done.
|
| + base::BindOnce(&ServerGpuMemoryBufferManager::CreateGpuMemoryBufferHandle, |
| + base::Unretained(this), id, client_id_, size, format, |
| + usage, surface_handle, std::move(reply_callback)); |
| + if (task_runner_->BelongsToCurrentThread()) |
|
reveman
2017/06/15 15:17:43
Would it be better to always have this done by Pos
sadrul
2017/06/15 16:58:05
I have made the change to always PostTask(). The r
|
| + std::move(alloc_callback).Run(); |
| + else |
| + task_runner_->PostTask(FROM_HERE, std::move(alloc_callback)); |
| + base::ThreadRestrictions::ScopedAllowWait allow_wait; |
| + wait_event.Wait(); |
| if (handle.is_null()) |
| return nullptr; |
| return gpu::GpuMemoryBufferImpl::CreateFromHandle( |
| @@ -70,7 +97,6 @@ ServerGpuMemoryBufferManager::CreateGpuMemoryBuffer( |
| void ServerGpuMemoryBufferManager::SetDestructionSyncToken( |
| gfx::GpuMemoryBuffer* buffer, |
| const gpu::SyncToken& sync_token) { |
| - DCHECK(CalledOnValidThread()); |
| static_cast<gpu::GpuMemoryBufferImpl*>(buffer)->set_destruction_sync_token( |
| sync_token); |
| } |
| @@ -79,17 +105,44 @@ void ServerGpuMemoryBufferManager::DestroyGpuMemoryBuffer( |
| gfx::GpuMemoryBufferId id, |
| int client_id, |
| const gpu::SyncToken& sync_token) { |
| - DCHECK(CalledOnValidThread()); |
| + DCHECK(task_runner_->BelongsToCurrentThread()); |
| if (native_buffers_[client_id].erase(id)) |
| gpu_service_->DestroyGpuMemoryBuffer(id, client_id, sync_token); |
| } |
| void ServerGpuMemoryBufferManager::DestroyAllGpuMemoryBufferForClient( |
| int client_id) { |
| - DCHECK(CalledOnValidThread()); |
| + DCHECK(task_runner_->BelongsToCurrentThread()); |
| for (gfx::GpuMemoryBufferId id : native_buffers_[client_id]) |
| gpu_service_->DestroyGpuMemoryBuffer(id, client_id, gpu::SyncToken()); |
| native_buffers_.erase(client_id); |
| + pending_buffers_.erase(client_id); |
| +} |
| + |
| +void ServerGpuMemoryBufferManager::OnGpuMemoryBufferCreated( |
| + int client_id, |
| + base::OnceCallback<void(const gfx::GpuMemoryBufferHandle&)> callback, |
| + const gfx::GpuMemoryBufferHandle& handle) { |
| + DCHECK(task_runner_->BelongsToCurrentThread()); |
| + if (!pending_buffers_.count(client_id)) { |
|
reveman
2017/06/15 15:17:43
nit: use find instead
sadrul
2017/06/15 16:58:05
Done.
|
| + // The client has been destroyed since the memory request was made. |
|
reveman
2017/06/15 15:17:43
s/memory request/allocation request/ ?
sadrul
2017/06/15 16:58:05
Done.
|
| + if (!handle.is_null()) |
| + gpu_service_->DestroyGpuMemoryBuffer(handle.id, client_id, |
| + gpu::SyncToken()); |
| + std::move(callback).Run(gfx::GpuMemoryBufferHandle()); |
| + return; |
| + } |
| + if (!handle.is_null()) |
| + native_buffers_[client_id].insert(handle.id); |
| + std::move(callback).Run(handle); |
| +} |
| + |
| +void ServerGpuMemoryBufferManager::OnGpuMemoryBufferCreatedWait( |
| + gfx::GpuMemoryBufferHandle* handle, |
| + base::WaitableEvent* wait_event, |
| + const gfx::GpuMemoryBufferHandle& allocated_handle) { |
| + *handle = allocated_handle; |
| + wait_event->Signal(); |
| } |
| } // namespace viz |