Chromium Code Reviews| OLD | NEW |
|---|---|
| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "components/viz/common/server_gpu_memory_buffer_manager.h" | 5 #include "components/viz/common/server_gpu_memory_buffer_manager.h" |
| 6 | 6 |
| 7 #include "base/logging.h" | 7 #include "base/logging.h" |
| 8 #include "base/threading/thread_task_runner_handle.h" | |
|
danakj
2017/06/15 23:02:42
sequenced
sadrul
2017/06/16 12:52:19
Done.
| |
| 8 #include "gpu/ipc/client/gpu_memory_buffer_impl.h" | 9 #include "gpu/ipc/client/gpu_memory_buffer_impl.h" |
| 9 #include "gpu/ipc/client/gpu_memory_buffer_impl_shared_memory.h" | 10 #include "gpu/ipc/client/gpu_memory_buffer_impl_shared_memory.h" |
| 10 #include "gpu/ipc/common/gpu_memory_buffer_support.h" | 11 #include "gpu/ipc/common/gpu_memory_buffer_support.h" |
| 11 #include "services/ui/gpu/interfaces/gpu_service.mojom.h" | 12 #include "services/ui/gpu/interfaces/gpu_service.mojom.h" |
| 12 | 13 |
| 13 namespace viz { | 14 namespace viz { |
| 14 | 15 |
| 15 ServerGpuMemoryBufferManager::ServerGpuMemoryBufferManager( | 16 ServerGpuMemoryBufferManager::ServerGpuMemoryBufferManager( |
| 16 ui::mojom::GpuService* gpu_service, | 17 ui::mojom::GpuService* gpu_service, |
| 17 int client_id) | 18 int client_id) |
| 18 : gpu_service_(gpu_service), | 19 : gpu_service_(gpu_service), |
| 19 client_id_(client_id), | 20 client_id_(client_id), |
| 20 native_configurations_(gpu::GetNativeGpuMemoryBufferConfigurations()), | 21 native_configurations_(gpu::GetNativeGpuMemoryBufferConfigurations()), |
| 22 task_runner_(base::ThreadTaskRunnerHandle::Get()), | |
|
danakj
2017/06/15 23:02:42
sequenced?
sadrul
2017/06/16 12:52:19
Done.
| |
| 21 weak_factory_(this) {} | 23 weak_factory_(this) {} |
| 22 | 24 |
| 23 ServerGpuMemoryBufferManager::~ServerGpuMemoryBufferManager() {} | 25 ServerGpuMemoryBufferManager::~ServerGpuMemoryBufferManager() {} |
| 24 | 26 |
| 25 gfx::GpuMemoryBufferHandle | 27 void ServerGpuMemoryBufferManager::AllocateGpuMemoryBuffer( |
| 26 ServerGpuMemoryBufferManager::CreateGpuMemoryBufferHandle( | |
| 27 gfx::GpuMemoryBufferId id, | 28 gfx::GpuMemoryBufferId id, |
| 28 int client_id, | 29 int client_id, |
| 29 const gfx::Size& size, | 30 const gfx::Size& size, |
| 30 gfx::BufferFormat format, | 31 gfx::BufferFormat format, |
| 31 gfx::BufferUsage usage, | 32 gfx::BufferUsage usage, |
| 32 gpu::SurfaceHandle surface_handle) { | 33 gpu::SurfaceHandle surface_handle, |
| 33 DCHECK(CalledOnValidThread()); | 34 base::OnceCallback<void(const gfx::GpuMemoryBufferHandle&)> callback) { |
| 35 DCHECK(task_runner_->BelongsToCurrentThread()); | |
| 34 if (gpu::GetNativeGpuMemoryBufferType() != gfx::EMPTY_BUFFER) { | 36 if (gpu::GetNativeGpuMemoryBufferType() != gfx::EMPTY_BUFFER) { |
| 35 const bool is_native = native_configurations_.find(std::make_pair( | 37 const bool is_native = native_configurations_.find(std::make_pair( |
| 36 format, usage)) != native_configurations_.end(); | 38 format, usage)) != native_configurations_.end(); |
| 37 if (is_native) { | 39 if (is_native) { |
| 38 gfx::GpuMemoryBufferHandle handle; | 40 pending_buffers_.insert(client_id); |
| 39 gpu_service_->CreateGpuMemoryBuffer(id, size, format, usage, client_id, | 41 gpu_service_->CreateGpuMemoryBuffer( |
|
danakj
2017/06/15 23:02:42
I guess I'm a lil confused why we're going to use
sadrul
2017/06/16 12:52:19
viz does not actually see ServerGpuMemoryBufferMan
sadrul
2017/06/17 02:54:04
I have put up https://codereview.chromium.org/2942
danakj
2017/06/20 16:27:26
After that, does this class still belong in viz/co
sadrul
2017/06/20 18:21:02
It should move to viz/host. I have a follow up CL
| |
| 40 surface_handle, &handle); | 42 id, size, format, usage, client_id, surface_handle, |
| 41 if (!handle.is_null()) | 43 base::Bind(&ServerGpuMemoryBufferManager::OnGpuMemoryBufferAllocated, |
| 42 native_buffers_[client_id].insert(handle.id); | 44 weak_factory_.GetWeakPtr(), client_id, |
| 43 return handle; | 45 base::Passed(std::move(callback)))); |
| 46 return; | |
| 44 } | 47 } |
| 45 } | 48 } |
| 46 | 49 |
| 47 DCHECK(gpu::GpuMemoryBufferImplSharedMemory::IsUsageSupported(usage)) | 50 // Early out if we cannot fallback to shared memory buffer. |
| 48 << static_cast<int>(usage); | 51 if (!gpu::GpuMemoryBufferImplSharedMemory::IsUsageSupported(usage) || |
|
danakj
2017/06/15 23:02:42
we used to dcheck, is this now possible?
| |
| 49 return gpu::GpuMemoryBufferImplSharedMemory::CreateGpuMemoryBuffer(id, size, | 52 !gpu::GpuMemoryBufferImplSharedMemory::IsSizeValidForFormat(size, |
|
danakj
2017/06/15 23:02:42
why did this appear here?
sadrul
2017/06/16 12:52:19
See comments in https://codereview.chromium.org/29
sadrul
2017/06/17 02:54:04
I have removed this, and restored the DCHECK(). Tu
| |
| 50 format); | 53 format)) { |
| 54 std::move(callback).Run(gfx::GpuMemoryBufferHandle()); | |
| 55 return; | |
| 56 } | |
| 57 | |
| 58 std::move(callback).Run( | |
| 59 gpu::GpuMemoryBufferImplSharedMemory::CreateGpuMemoryBuffer(id, size, | |
| 60 format)); | |
| 51 } | 61 } |
| 52 | 62 |
| 53 std::unique_ptr<gfx::GpuMemoryBuffer> | 63 std::unique_ptr<gfx::GpuMemoryBuffer> |
| 54 ServerGpuMemoryBufferManager::CreateGpuMemoryBuffer( | 64 ServerGpuMemoryBufferManager::CreateGpuMemoryBuffer( |
| 55 const gfx::Size& size, | 65 const gfx::Size& size, |
| 56 gfx::BufferFormat format, | 66 gfx::BufferFormat format, |
| 57 gfx::BufferUsage usage, | 67 gfx::BufferUsage usage, |
| 58 gpu::SurfaceHandle surface_handle) { | 68 gpu::SurfaceHandle surface_handle) { |
| 59 gfx::GpuMemoryBufferId id(next_gpu_memory_id_++); | 69 gfx::GpuMemoryBufferId id(next_gpu_memory_id_++); |
| 60 gfx::GpuMemoryBufferHandle handle = CreateGpuMemoryBufferHandle( | 70 gfx::GpuMemoryBufferHandle handle; |
| 61 id, client_id_, size, format, usage, surface_handle); | 71 base::WaitableEvent wait_event( |
| 72 base::WaitableEvent::ResetPolicy::MANUAL, | |
| 73 base::WaitableEvent::InitialState::NOT_SIGNALED); | |
| 74 // We block with a WaitableEvent until the callbacks are run. So using | |
| 75 // base::Unretained() is safe here. | |
| 76 DCHECK(!task_runner_->BelongsToCurrentThread()); | |
| 77 auto reply_callback = base::BindOnce( | |
| 78 &ServerGpuMemoryBufferManager::SignalGpuMemoryBufferAllocated, | |
| 79 base::Unretained(this), &handle, &wait_event); | |
| 80 auto allocate_callback = | |
| 81 base::BindOnce(&ServerGpuMemoryBufferManager::AllocateGpuMemoryBuffer, | |
| 82 base::Unretained(this), id, client_id_, size, format, | |
| 83 usage, surface_handle, std::move(reply_callback)); | |
| 84 task_runner_->PostTask(FROM_HERE, std::move(allocate_callback)); | |
| 85 base::ThreadRestrictions::ScopedAllowWait allow_wait; | |
| 86 wait_event.Wait(); | |
| 62 if (handle.is_null()) | 87 if (handle.is_null()) |
| 63 return nullptr; | 88 return nullptr; |
| 64 return gpu::GpuMemoryBufferImpl::CreateFromHandle( | 89 return gpu::GpuMemoryBufferImpl::CreateFromHandle( |
| 65 handle, size, format, usage, | 90 handle, size, format, usage, |
| 66 base::Bind(&ServerGpuMemoryBufferManager::DestroyGpuMemoryBuffer, | 91 base::Bind(&ServerGpuMemoryBufferManager::DestroyGpuMemoryBuffer, |
| 67 weak_factory_.GetWeakPtr(), id, client_id_)); | 92 weak_factory_.GetWeakPtr(), id, client_id_)); |
| 68 } | 93 } |
| 69 | 94 |
| 70 void ServerGpuMemoryBufferManager::SetDestructionSyncToken( | 95 void ServerGpuMemoryBufferManager::SetDestructionSyncToken( |
| 71 gfx::GpuMemoryBuffer* buffer, | 96 gfx::GpuMemoryBuffer* buffer, |
| 72 const gpu::SyncToken& sync_token) { | 97 const gpu::SyncToken& sync_token) { |
| 73 DCHECK(CalledOnValidThread()); | |
| 74 static_cast<gpu::GpuMemoryBufferImpl*>(buffer)->set_destruction_sync_token( | 98 static_cast<gpu::GpuMemoryBufferImpl*>(buffer)->set_destruction_sync_token( |
| 75 sync_token); | 99 sync_token); |
| 76 } | 100 } |
| 77 | 101 |
| 78 void ServerGpuMemoryBufferManager::DestroyGpuMemoryBuffer( | 102 void ServerGpuMemoryBufferManager::DestroyGpuMemoryBuffer( |
| 79 gfx::GpuMemoryBufferId id, | 103 gfx::GpuMemoryBufferId id, |
| 80 int client_id, | 104 int client_id, |
| 81 const gpu::SyncToken& sync_token) { | 105 const gpu::SyncToken& sync_token) { |
| 82 DCHECK(CalledOnValidThread()); | 106 DCHECK(task_runner_->BelongsToCurrentThread()); |
| 83 if (native_buffers_[client_id].erase(id)) | 107 if (native_buffers_[client_id].erase(id)) |
| 84 gpu_service_->DestroyGpuMemoryBuffer(id, client_id, sync_token); | 108 gpu_service_->DestroyGpuMemoryBuffer(id, client_id, sync_token); |
| 85 } | 109 } |
| 86 | 110 |
| 87 void ServerGpuMemoryBufferManager::DestroyAllGpuMemoryBufferForClient( | 111 void ServerGpuMemoryBufferManager::DestroyAllGpuMemoryBufferForClient( |
| 88 int client_id) { | 112 int client_id) { |
| 89 DCHECK(CalledOnValidThread()); | 113 DCHECK(task_runner_->BelongsToCurrentThread()); |
| 90 for (gfx::GpuMemoryBufferId id : native_buffers_[client_id]) | 114 for (gfx::GpuMemoryBufferId id : native_buffers_[client_id]) |
| 91 gpu_service_->DestroyGpuMemoryBuffer(id, client_id, gpu::SyncToken()); | 115 gpu_service_->DestroyGpuMemoryBuffer(id, client_id, gpu::SyncToken()); |
| 92 native_buffers_.erase(client_id); | 116 native_buffers_.erase(client_id); |
| 117 pending_buffers_.erase(client_id); | |
| 118 } | |
| 119 | |
| 120 void ServerGpuMemoryBufferManager::OnGpuMemoryBufferAllocated( | |
| 121 int client_id, | |
| 122 base::OnceCallback<void(const gfx::GpuMemoryBufferHandle&)> callback, | |
| 123 const gfx::GpuMemoryBufferHandle& handle) { | |
| 124 DCHECK(task_runner_->BelongsToCurrentThread()); | |
| 125 if (pending_buffers_.find(client_id) == pending_buffers_.end()) { | |
| 126 // The client has been destroyed since the allocation request was made. | |
| 127 if (!handle.is_null()) | |
|
danakj
2017/06/15 23:02:42
{}
sadrul
2017/06/16 12:52:19
Done.
| |
| 128 gpu_service_->DestroyGpuMemoryBuffer(handle.id, client_id, | |
| 129 gpu::SyncToken()); | |
| 130 std::move(callback).Run(gfx::GpuMemoryBufferHandle()); | |
| 131 return; | |
| 132 } | |
| 133 if (!handle.is_null()) | |
| 134 native_buffers_[client_id].insert(handle.id); | |
| 135 std::move(callback).Run(handle); | |
| 136 } | |
| 137 | |
| 138 void ServerGpuMemoryBufferManager::SignalGpuMemoryBufferAllocated( | |
| 139 gfx::GpuMemoryBufferHandle* handle, | |
| 140 base::WaitableEvent* wait_event, | |
| 141 const gfx::GpuMemoryBufferHandle& allocated_handle) { | |
| 142 *handle = allocated_handle; | |
| 143 wait_event->Signal(); | |
| 93 } | 144 } |
| 94 | 145 |
| 95 } // namespace viz | 146 } // namespace viz |
| OLD | NEW |