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1 # Failures of any GM tests listed in this file will be ignored [1], as | 1 # Failures of any GM tests listed in this file will be ignored [1], as |
2 # if they had been marked "ignore-failure": true in the per-builder | 2 # if they had been marked "ignore-failure": true in the per-builder |
3 # expected-results.json files. | 3 # expected-results.json files. |
4 # | 4 # |
5 # The idea is that, if you modify a GM test in such a way that you know it will | 5 # The idea is that, if you modify a GM test in such a way that you know it will |
6 # require rebaselines on multiple platforms, you should add that test's name to | 6 # require rebaselines on multiple platforms, you should add that test's name to |
7 # this list within the same CL that modifies the test. | 7 # this list within the same CL that modifies the test. |
8 # Then, AS SOON AS POSSIBLE, you should rebaseline the tests (they will show up | 8 # Then, AS SOON AS POSSIBLE, you should rebaseline the tests (they will show up |
9 # as status "failure-ignored") and remove the line you added to this file. | 9 # as status "failure-ignored") and remove the line you added to this file. |
10 # If there are any lingering failures that need to be suppressed (ignored), you | 10 # If there are any lingering failures that need to be suppressed (ignored), you |
(...skipping 46 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
57 # just need to be rebaselined | 57 # just need to be rebaselined |
58 scaled_tilemode_bitmap | 58 scaled_tilemode_bitmap |
59 scaled_tilemodes_npot | 59 scaled_tilemodes_npot |
60 scaled_tilemodes | 60 scaled_tilemodes |
61 tilemode_bitmap | 61 tilemode_bitmap |
62 tilemodes_npot | 62 tilemodes_npot |
63 tilemodes | 63 tilemodes |
64 shadertext3 | 64 shadertext3 |
65 shadertext | 65 shadertext |
66 shadertext2 | 66 shadertext2 |
| 67 |
| 68 # Changing this GM to add more test cases (failing at the moment) |
| 69 # Need to rebaseline when they are fixed |
| 70 stroketext |
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