OLD | NEW |
---|---|
1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/base/test/ui_controls_internal_win.h" | 5 #include "ui/base/test/ui_controls_internal_win.h" |
6 | 6 |
7 #include "base/bind.h" | 7 #include "base/bind.h" |
8 #include "base/callback.h" | 8 #include "base/callback.h" |
9 #include "base/location.h" | 9 #include "base/location.h" |
10 #include "base/logging.h" | 10 #include "base/logging.h" |
(...skipping 121 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
132 FROM_HERE, base::Bind(&InputDispatcher::NotifyTask, this)); | 132 FROM_HERE, base::Bind(&InputDispatcher::NotifyTask, this)); |
133 } | 133 } |
134 | 134 |
135 void InputDispatcher::NotifyTask() { | 135 void InputDispatcher::NotifyTask() { |
136 task_.Run(); | 136 task_.Run(); |
137 Release(); | 137 Release(); |
138 } | 138 } |
139 | 139 |
140 // Private functions ---------------------------------------------------------- | 140 // Private functions ---------------------------------------------------------- |
141 | 141 |
142 // Whether scan code should be used for |key|. | |
143 // When sending keyboard events by SendInput() function, Windows does not | |
144 // "smartly" add scan code if virtual key-code is used. So these key events | |
145 // won't have scan code or DOM UI Event code string. | |
146 // But we cannot blindly send all events with scan code. For some layout | |
147 // dependent keys, the Windows may not translate them to what they used to be, | |
148 // because the test cases are usually running in headless environment with | |
149 // default keyboard layout. So fall back to use virtual key code for these keys. | |
150 bool ShouldSendThroughScanCode(ui::KeyboardCode key) { | |
151 const DWORD native_code = ui::WindowsKeyCodeForKeyboardCode(key); | |
152 const DWORD scan_code = MapVirtualKey(native_code, MAPVK_VK_TO_VSC); | |
153 return native_code == MapVirtualKey(scan_code, MAPVK_VSC_TO_VK); | |
154 } | |
155 | |
142 // Populate the INPUT structure with the appropriate keyboard event | 156 // Populate the INPUT structure with the appropriate keyboard event |
143 // parameters required by SendInput | 157 // parameters required by SendInput |
144 bool FillKeyboardInput(ui::KeyboardCode key, INPUT* input, bool key_up) { | 158 bool FillKeyboardInput(ui::KeyboardCode key, INPUT* input, bool key_up) { |
145 memset(input, 0, sizeof(INPUT)); | 159 memset(input, 0, sizeof(INPUT)); |
146 input->type = INPUT_KEYBOARD; | 160 input->type = INPUT_KEYBOARD; |
147 input->ki.wVk = ui::WindowsKeyCodeForKeyboardCode(key); | 161 input->ki.wVk = ui::WindowsKeyCodeForKeyboardCode(key); |
148 input->ki.dwFlags = key_up ? KEYEVENTF_EXTENDEDKEY | KEYEVENTF_KEYUP : | 162 if (ShouldSendThroughScanCode(key)) { |
149 KEYEVENTF_EXTENDEDKEY; | 163 input->ki.wScan = MapVirtualKey(input->ki.wVk, MAPVK_VK_TO_VSC); |
164 // When KEYEVENTF_SCANCODE is used, ki.wVk is ignored, so we do not need to | |
165 // clear it. | |
166 input->ki.dwFlags = KEYEVENTF_SCANCODE; | |
167 if ((input->ki.wScan & 0xFF00) != 0) { | |
168 input->ki.dwFlags |= KEYEVENTF_EXTENDEDKEY; | |
169 } | |
170 } | |
171 if (key_up) { | |
sky
2017/06/21 14:56:04
no {}
Hzj_jie
2017/06/21 18:18:03
Done.
| |
172 input->ki.dwFlags |= KEYEVENTF_KEYUP; | |
173 } | |
150 | 174 |
151 return true; | 175 return true; |
152 } | 176 } |
153 | 177 |
154 } // namespace | 178 } // namespace |
155 | 179 |
156 namespace ui_controls { | 180 namespace ui_controls { |
157 namespace internal { | 181 namespace internal { |
158 | 182 |
159 bool SendKeyPressImpl(HWND window, | 183 bool SendKeyPressImpl(HWND window, |
(...skipping 165 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
325 return false; | 349 return false; |
326 | 350 |
327 if (dispatcher.get()) | 351 if (dispatcher.get()) |
328 dispatcher->AddRef(); | 352 dispatcher->AddRef(); |
329 | 353 |
330 return true; | 354 return true; |
331 } | 355 } |
332 | 356 |
333 } // namespace internal | 357 } // namespace internal |
334 } // namespace ui_controls | 358 } // namespace ui_controls |
OLD | NEW |