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Unified Diff: third_party/WebKit/public/platform/WebSocketHandshakeThrottle.h

Issue 2939123002: Revert of Add blink::WebSocketHandshakeThrottle (Closed)
Patch Set: Created 3 years, 6 months ago
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Index: third_party/WebKit/public/platform/WebSocketHandshakeThrottle.h
diff --git a/third_party/WebKit/public/platform/WebSocketHandshakeThrottle.h b/third_party/WebKit/public/platform/WebSocketHandshakeThrottle.h
deleted file mode 100644
index dfe09e19f8746ed74c2480d0b2f81a068b502076..0000000000000000000000000000000000000000
--- a/third_party/WebKit/public/platform/WebSocketHandshakeThrottle.h
+++ /dev/null
@@ -1,46 +0,0 @@
-// Copyright 2017 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// WebSocketHandshakeThrottle provides a facility for embedders to delay
-// WebSocket connection establishment. Specifically, at the same time as the
-// handshake is started blink::Platform::CreateWebSocketHandshakeThrottle() will
-// be called. If a non-null WebSocketHandshakeThrottle is returned then
-// ThrottleHandshake() will be called on it. If the result is error then the
-// handshake will be aborted, and a connection error will be reported to
-// Javascript. If the throttle hasn't reported a result when the WebSocket
-// handshake succeeds then Blink will wait for the throttle result before
-// reporting the connection is open to Javascript.
-
-#ifndef WebSocketHandshakeThrottle_h
-#define WebSocketHandshakeThrottle_h
-
-#include "public/platform/WebCallbacks.h"
-
-namespace blink {
-
-class WebURL;
-class WebLocalFrame;
-class WebString;
-
-// Embedders can implement this class to delay WebSocket connections.
-class WebSocketHandshakeThrottle {
- public:
- // Destruction implies that the handshake has been aborted. Any ongoing work
- // should be cleaned up if possible.
- virtual ~WebSocketHandshakeThrottle() {}
-
- // The WebCallbacks OnSuccess or OnError should be called asychronously to
- // permit Javascript to use the connection or not. OnError should be passed
- // a message to be displayed on the console indicating why the handshake was
- // blocked. This object will be destroyed synchronously inside the
- // callbacks. Callbacks must not be called after this object has been
- // destroyed.
- virtual void ThrottleHandshake(const WebURL&,
- WebLocalFrame*,
- WebCallbacks<void, const WebString&>*) = 0;
-};
-
-} // namespace blink
-
-#endif // WebSocketHandshakeThrottle_h
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