| Index: third_party/WebKit/public/platform/WebSocketHandshakeThrottle.h
|
| diff --git a/third_party/WebKit/public/platform/WebSocketHandshakeThrottle.h b/third_party/WebKit/public/platform/WebSocketHandshakeThrottle.h
|
| deleted file mode 100644
|
| index dfe09e19f8746ed74c2480d0b2f81a068b502076..0000000000000000000000000000000000000000
|
| --- a/third_party/WebKit/public/platform/WebSocketHandshakeThrottle.h
|
| +++ /dev/null
|
| @@ -1,46 +0,0 @@
|
| -// Copyright 2017 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -//
|
| -// WebSocketHandshakeThrottle provides a facility for embedders to delay
|
| -// WebSocket connection establishment. Specifically, at the same time as the
|
| -// handshake is started blink::Platform::CreateWebSocketHandshakeThrottle() will
|
| -// be called. If a non-null WebSocketHandshakeThrottle is returned then
|
| -// ThrottleHandshake() will be called on it. If the result is error then the
|
| -// handshake will be aborted, and a connection error will be reported to
|
| -// Javascript. If the throttle hasn't reported a result when the WebSocket
|
| -// handshake succeeds then Blink will wait for the throttle result before
|
| -// reporting the connection is open to Javascript.
|
| -
|
| -#ifndef WebSocketHandshakeThrottle_h
|
| -#define WebSocketHandshakeThrottle_h
|
| -
|
| -#include "public/platform/WebCallbacks.h"
|
| -
|
| -namespace blink {
|
| -
|
| -class WebURL;
|
| -class WebLocalFrame;
|
| -class WebString;
|
| -
|
| -// Embedders can implement this class to delay WebSocket connections.
|
| -class WebSocketHandshakeThrottle {
|
| - public:
|
| - // Destruction implies that the handshake has been aborted. Any ongoing work
|
| - // should be cleaned up if possible.
|
| - virtual ~WebSocketHandshakeThrottle() {}
|
| -
|
| - // The WebCallbacks OnSuccess or OnError should be called asychronously to
|
| - // permit Javascript to use the connection or not. OnError should be passed
|
| - // a message to be displayed on the console indicating why the handshake was
|
| - // blocked. This object will be destroyed synchronously inside the
|
| - // callbacks. Callbacks must not be called after this object has been
|
| - // destroyed.
|
| - virtual void ThrottleHandshake(const WebURL&,
|
| - WebLocalFrame*,
|
| - WebCallbacks<void, const WebString&>*) = 0;
|
| -};
|
| -
|
| -} // namespace blink
|
| -
|
| -#endif // WebSocketHandshakeThrottle_h
|
|
|