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1 /* | |
2 * Copyright (C) 2013 Google Inc. All rights reserved. | |
3 * | |
4 * Redistribution and use in source and binary forms, with or without | |
5 * modification, are permitted provided that the following conditions are | |
6 * met: | |
7 * | |
8 * * Redistributions of source code must retain the above copyright | |
9 * notice, this list of conditions and the following disclaimer. | |
10 * * Redistributions in binary form must reproduce the above | |
11 * copyright notice, this list of conditions and the following disclaimer | |
12 * in the documentation and/or other materials provided with the | |
13 * distribution. | |
14 * * Neither the name of Google Inc. nor the names of its | |
15 * contributors may be used to endorse or promote products derived from | |
16 * this software without specific prior written permission. | |
17 * | |
18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | |
19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | |
20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | |
21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | |
22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | |
23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | |
24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | |
25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | |
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
29 */ | |
30 | |
31 #ifndef TimedItem_h | |
32 #define TimedItem_h | |
33 | |
34 #include "core/animation/Timing.h" | |
35 #include "platform/heap/Handle.h" | |
36 #include "wtf/OwnPtr.h" | |
37 #include "wtf/PassOwnPtr.h" | |
38 #include "wtf/RefCounted.h" | |
39 | |
40 namespace WebCore { | |
41 | |
42 class AnimationPlayer; | |
43 class TimedItem; | |
44 class TimedItemTiming; | |
45 | |
46 enum TimingUpdateReason { | |
47 TimingUpdateOnDemand, | |
48 TimingUpdateForAnimationFrame | |
49 }; | |
50 | |
51 static inline bool isNull(double value) | |
52 { | |
53 return std::isnan(value); | |
54 } | |
55 | |
56 static inline double nullValue() | |
57 { | |
58 return std::numeric_limits<double>::quiet_NaN(); | |
59 } | |
60 | |
61 class TimedItem : public RefCountedWillBeGarbageCollectedFinalized<TimedItem> { | |
62 friend class AnimationPlayer; // Calls attach/detach, updateInheritedTime. | |
63 public: | |
64 // Note that logic in CSSAnimations depends on the order of these values. | |
65 enum Phase { | |
66 PhaseBefore, | |
67 PhaseActive, | |
68 PhaseAfter, | |
69 PhaseNone, | |
70 }; | |
71 | |
72 class EventDelegate { | |
73 public: | |
74 virtual ~EventDelegate() { }; | |
75 virtual void onEventCondition(const TimedItem*) = 0; | |
76 }; | |
77 | |
78 virtual ~TimedItem() { } | |
79 | |
80 virtual bool isAnimation() const { return false; } | |
81 | |
82 Phase phase() const { return ensureCalculated().phase; } | |
83 bool isCurrent() const { return ensureCalculated().isCurrent; } | |
84 bool isInEffect() const { return ensureCalculated().isInEffect; } | |
85 bool isInPlay() const { return ensureCalculated().isInPlay; } | |
86 double timeToForwardsEffectChange() const { return ensureCalculated().timeTo
ForwardsEffectChange; } | |
87 double timeToReverseEffectChange() const { return ensureCalculated().timeToR
everseEffectChange; } | |
88 | |
89 double currentIteration() const { return ensureCalculated().currentIteration
; } | |
90 double iterationDuration() const; | |
91 | |
92 // This method returns time in ms as it is unused except via the API. | |
93 double duration() const { return iterationDuration() * 1000; } | |
94 | |
95 double activeDuration() const { return activeDurationInternal() * 1000; } | |
96 double activeDurationInternal() const; | |
97 double timeFraction() const { return ensureCalculated().timeFraction; } | |
98 double startTime() const { return m_startTime * 1000; } | |
99 double startTimeInternal() const { return m_startTime; } | |
100 double endTime() const { return endTimeInternal() * 1000; } | |
101 double endTimeInternal() const { return startTime() + specifiedTiming().star
tDelay + activeDurationInternal() + specifiedTiming().endDelay; } | |
102 | |
103 const AnimationPlayer* player() const { return m_player; } | |
104 AnimationPlayer* player() { return m_player; } | |
105 AnimationPlayer* player(bool& isNull) { isNull = !m_player; return m_player;
} | |
106 const Timing& specifiedTiming() const { return m_timing; } | |
107 PassRefPtrWillBeRawPtr<TimedItemTiming> timing(); | |
108 void updateSpecifiedTiming(const Timing&); | |
109 | |
110 // This method returns time in ms as it is unused except via the API. | |
111 double localTime(bool& isNull) const { isNull = !m_player; return ensureCalc
ulated().localTime * 1000; } | |
112 double currentIteration(bool& isNull) const { isNull = !ensureCalculated().i
sInEffect; return ensureCalculated().currentIteration; } | |
113 | |
114 virtual void trace(Visitor*); | |
115 | |
116 protected: | |
117 explicit TimedItem(const Timing&, PassOwnPtr<EventDelegate> = nullptr); | |
118 | |
119 // When TimedItem receives a new inherited time via updateInheritedTime | |
120 // it will (if necessary) recalculate timings and (if necessary) call | |
121 // updateChildrenAndEffects. | |
122 void updateInheritedTime(double inheritedTime, TimingUpdateReason) const; | |
123 void invalidate() const { m_needsUpdate = true; }; | |
124 bool hasEvents() const { return m_eventDelegate; } | |
125 void clearEventDelegate() { m_eventDelegate = nullptr; } | |
126 | |
127 virtual void attach(AnimationPlayer* player) | |
128 { | |
129 m_player = player; | |
130 } | |
131 | |
132 virtual void detach() | |
133 { | |
134 ASSERT(m_player); | |
135 m_player = nullptr; | |
136 } | |
137 | |
138 double repeatedDuration() const; | |
139 | |
140 virtual void updateChildrenAndEffects() const = 0; | |
141 virtual double intrinsicIterationDuration() const { return 0; }; | |
142 virtual double calculateTimeToEffectChange(bool forwards, double localTime,
double timeToNextIteration) const = 0; | |
143 virtual void specifiedTimingChanged() { } | |
144 | |
145 // FIXME: m_parent and m_startTime are placeholders, they depend on timing g
roups. | |
146 RawPtrWillBeMember<TimedItem> m_parent; | |
147 const double m_startTime; | |
148 RawPtrWillBeMember<AnimationPlayer> m_player; | |
149 Timing m_timing; | |
150 OwnPtr<EventDelegate> m_eventDelegate; | |
151 | |
152 mutable struct CalculatedTiming { | |
153 Phase phase; | |
154 double currentIteration; | |
155 double timeFraction; | |
156 bool isCurrent; | |
157 bool isInEffect; | |
158 bool isInPlay; | |
159 double localTime; | |
160 double timeToForwardsEffectChange; | |
161 double timeToReverseEffectChange; | |
162 } m_calculated; | |
163 mutable bool m_needsUpdate; | |
164 mutable double m_lastUpdateTime; | |
165 | |
166 const CalculatedTiming& ensureCalculated() const; | |
167 }; | |
168 | |
169 } // namespace WebCore | |
170 | |
171 #endif | |
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