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Unified Diff: media/gpu/command_buffer_helper.cc

Issue 2938543005: media: Add GLES2DecoderHelper (Closed)
Patch Set: Nits. Created 3 years, 6 months ago
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Index: media/gpu/command_buffer_helper.cc
diff --git a/media/gpu/command_buffer_helper.cc b/media/gpu/command_buffer_helper.cc
new file mode 100644
index 0000000000000000000000000000000000000000..9cc5ba7d3aa3a2af11ebdce964463b8c97bb071c
--- /dev/null
+++ b/media/gpu/command_buffer_helper.cc
@@ -0,0 +1,176 @@
+// Copyright 2017 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "media/gpu/command_buffer_helper.h"
+
+#include "base/macros.h"
+#include "base/memory/ptr_util.h"
+#include "base/threading/thread_checker.h"
+#include "gpu/command_buffer/common/mailbox.h"
+#include "gpu/command_buffer/common/sync_token.h"
+#include "gpu/command_buffer/service/gles2_cmd_decoder.h"
+#include "gpu/command_buffer/service/mailbox_manager.h"
+#include "gpu/command_buffer/service/texture_manager.h"
+#include "gpu/ipc/service/gpu_command_buffer_stub.h"
+
+namespace media {
+
+class CommandBufferHelperImpl
+ : public CommandBufferHelper,
+ private gpu::GpuCommandBufferStub::DestructionObserver {
+ public:
+ explicit CommandBufferHelperImpl(gpu::GpuCommandBufferStub* stub)
sunnyps 2017/06/23 00:57:59 nit: Make the helper take a decoder instead of the
sandersd (OOO until July 31) 2017/06/26 21:00:27 I'm not sure about this, because it means that Cre
+ : stub_(stub) {
+ stub_->AddDestructionObserver(this);
+ }
+
+ ~CommandBufferHelperImpl() override {
+ DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
+ if (stub_)
+ stub_->RemoveDestructionObserver(this);
+ }
+
+ bool MakeContextCurrent() override {
+ DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
+ if (!stub_)
+ return false;
+ gpu::gles2::GLES2Decoder* decoder = stub_->decoder();
+ if (!decoder)
+ return false;
+ return decoder->MakeCurrent();
+ }
+
+ scoped_refptr<gpu::gles2::TextureRef> CreateTexture(GLenum target,
+ GLenum internal_format,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type) override {
+ DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
+ if (!stub_)
+ return nullptr;
+ gpu::gles2::GLES2Decoder* decoder = stub_->decoder();
+ if (!decoder)
+ return nullptr;
+ gpu::gles2::ContextGroup* group = decoder->GetContextGroup();
+ if (!group)
+ return nullptr;
+ gpu::gles2::TextureManager* texture_manager = group->texture_manager();
+ if (!texture_manager)
+ return nullptr;
+
+ // We can't use texture_manager->CreateTexture(), since it requires a unique
+ // |client_id|. Instead we create the texture directly, and create our own
+ // TextureRef for it.
+ GLuint texture_id;
+ glGenTextures(1, &texture_id);
+ glBindTexture(target, texture_id);
+
+ scoped_refptr<gpu::gles2::TextureRef> texture_ref =
+ gpu::gles2::TextureRef::Create(texture_manager, 0, texture_id);
+ texture_manager->SetTarget(texture_ref.get(), target);
+ texture_manager->SetLevelInfo(texture_ref.get(), // ref
+ target, // target
+ 0, // level
+ internal_format, // internal_format
+ width, // width
+ height, // height
+ 1, // depth
+ 0, // border
+ format, // format
+ type, // type
+ gfx::Rect()); // cleared_rect
+
+ texture_manager->SetParameteri(__func__, decoder->GetErrorState(),
+ texture_ref.get(), GL_TEXTURE_MAG_FILTER,
+ GL_LINEAR);
+ texture_manager->SetParameteri(__func__, decoder->GetErrorState(),
+ texture_ref.get(), GL_TEXTURE_MIN_FILTER,
+ GL_LINEAR);
+
+ texture_manager->SetParameteri(__func__, decoder->GetErrorState(),
+ texture_ref.get(), GL_TEXTURE_WRAP_S,
+ GL_CLAMP_TO_EDGE);
+ texture_manager->SetParameteri(__func__, decoder->GetErrorState(),
+ texture_ref.get(), GL_TEXTURE_WRAP_T,
+ GL_CLAMP_TO_EDGE);
+
+ texture_manager->SetParameteri(__func__, decoder->GetErrorState(),
+ texture_ref.get(), GL_TEXTURE_BASE_LEVEL, 0);
+ texture_manager->SetParameteri(__func__, decoder->GetErrorState(),
+ texture_ref.get(), GL_TEXTURE_MAX_LEVEL, 0);
+
+ // TODO(sandersd): Do we always want to allocate for GL_TEXTURE_2D?
+ if (target == GL_TEXTURE_2D) {
+ glTexImage2D(target, // target
+ 0, // level
+ internal_format, // internal_format
+ width, // width
+ height, // height
+ 0, // border
+ format, // format
+ type, // type
+ nullptr); // data
+ }
+
+ decoder->RestoreActiveTextureUnitBinding(target);
+ return texture_ref;
+ }
+
+ base::Optional<gpu::SyncToken> CreateSyncToken() override {
+ DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
+ if (!stub_)
+ return base::nullopt;
+
+ // TODO(sandersd): Handle namespaces other than GPU_IO, for example the
+ // IN_PROCESS kind used in GPU tests. For now, VdaVideoDecoder clients
+ // should only use GPU_IO command buffers.
+ gpu::SyncToken sync_token =
+ gpu::SyncToken(gpu::CommandBufferNamespace::GPU_IO, stub_->stream_id(),
+ stub_->command_buffer_id(), 0);
+ sync_token.SetVerifyFlush();
+ return sync_token;
+ }
+
+ base::Optional<gpu::Mailbox> CreateMailbox(
+ gpu::gles2::TextureRef* texture_ref) override {
+ DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
+ if (!stub_)
+ return base::nullopt;
+ gpu::gles2::GLES2Decoder* decoder = stub_->decoder();
+ if (!decoder)
+ return base::nullopt;
+ gpu::gles2::ContextGroup* group = decoder->GetContextGroup();
+ if (!group)
+ return base::nullopt;
+ gpu::gles2::MailboxManager* mailbox_manager = group->mailbox_manager();
+ if (!mailbox_manager)
+ return base::nullopt;
+
+ gpu::Mailbox mailbox = gpu::Mailbox::Generate();
+ mailbox_manager->ProduceTexture(mailbox, texture_ref->texture());
+ return mailbox;
+ }
+
+ private:
+ void OnWillDestroyStub() override {
+ DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
+ stub_ = nullptr;
+ }
+
+ gpu::GpuCommandBufferStub* stub_;
+ THREAD_CHECKER(thread_checker_);
+
+ DISALLOW_COPY_AND_ASSIGN(CommandBufferHelperImpl);
+};
+
+// static
+std::unique_ptr<CommandBufferHelper> CommandBufferHelper::Create(
+ gpu::GpuCommandBufferStub* stub) {
+ if (!stub)
+ return nullptr;
+ return base::MakeUnique<CommandBufferHelperImpl>(stub);
+}
+
+} // namespace media
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