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Unified Diff: media/gpu/gles2_decoder_helper.cc

Issue 2938543005: media: Add GLES2DecoderHelper (Closed)
Patch Set: Don't check for guaranteed non-nulls. Created 3 years, 5 months ago
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Index: media/gpu/gles2_decoder_helper.cc
diff --git a/media/gpu/gles2_decoder_helper.cc b/media/gpu/gles2_decoder_helper.cc
new file mode 100644
index 0000000000000000000000000000000000000000..25726f9a5edb236de5784522ea8d1a3f3e967a41
--- /dev/null
+++ b/media/gpu/gles2_decoder_helper.cc
@@ -0,0 +1,124 @@
+// Copyright 2017 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "media/gpu/gles2_decoder_helper.h"
+
+#include "base/macros.h"
+#include "base/memory/ptr_util.h"
+#include "base/threading/thread_checker.h"
+#include "gpu/command_buffer/common/mailbox.h"
+#include "gpu/command_buffer/service/context_group.h"
+#include "gpu/command_buffer/service/gles2_cmd_decoder.h"
+#include "gpu/command_buffer/service/mailbox_manager.h"
+#include "gpu/command_buffer/service/texture_manager.h"
+#include "ui/gl/gl_context.h"
+
+namespace media {
+
+class GLES2DecoderHelperImpl : public GLES2DecoderHelper {
+ public:
+ explicit GLES2DecoderHelperImpl(gpu::gles2::GLES2Decoder* decoder)
+ : decoder_(decoder) {}
+
+ bool MakeContextCurrent() override {
+ DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
+ return decoder_->MakeCurrent();
+ }
+
+ scoped_refptr<gpu::gles2::TextureRef> CreateTexture(GLenum target,
+ GLenum internal_format,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type) override {
+ DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
+ DCHECK(decoder_->GetGLContext()->IsCurrent(nullptr));
+ gpu::gles2::ContextGroup* group = decoder_->GetContextGroup();
+ gpu::gles2::TextureManager* texture_manager = group->texture_manager();
+ // TODO(sandersd): Support GLES2DecoderPassthroughImpl.
+ DCHECK(texture_manager);
+
+ // We can't use texture_manager->CreateTexture(), since it requires a unique
+ // |client_id|. Instead we create the texture directly, and create our own
+ // TextureRef for it.
+ GLuint texture_id;
+ glGenTextures(1, &texture_id);
+ glBindTexture(target, texture_id);
+
+ scoped_refptr<gpu::gles2::TextureRef> texture_ref =
+ gpu::gles2::TextureRef::Create(texture_manager, 0, texture_id);
+ texture_manager->SetTarget(texture_ref.get(), target);
+ texture_manager->SetLevelInfo(texture_ref.get(), // ref
+ target, // target
+ 0, // level
+ internal_format, // internal_format
+ width, // width
+ height, // height
+ 1, // depth
+ 0, // border
+ format, // format
+ type, // type
+ gfx::Rect()); // cleared_rect
+
+ texture_manager->SetParameteri(__func__, decoder_->GetErrorState(),
+ texture_ref.get(), GL_TEXTURE_MAG_FILTER,
+ GL_LINEAR);
+ texture_manager->SetParameteri(__func__, decoder_->GetErrorState(),
+ texture_ref.get(), GL_TEXTURE_MIN_FILTER,
+ GL_LINEAR);
+
+ texture_manager->SetParameteri(__func__, decoder_->GetErrorState(),
+ texture_ref.get(), GL_TEXTURE_WRAP_S,
+ GL_CLAMP_TO_EDGE);
+ texture_manager->SetParameteri(__func__, decoder_->GetErrorState(),
+ texture_ref.get(), GL_TEXTURE_WRAP_T,
+ GL_CLAMP_TO_EDGE);
+
+ texture_manager->SetParameteri(__func__, decoder_->GetErrorState(),
+ texture_ref.get(), GL_TEXTURE_BASE_LEVEL, 0);
+ texture_manager->SetParameteri(__func__, decoder_->GetErrorState(),
+ texture_ref.get(), GL_TEXTURE_MAX_LEVEL, 0);
+
+ // TODO(sandersd): Do we always want to allocate for GL_TEXTURE_2D?
+ if (target == GL_TEXTURE_2D) {
+ glTexImage2D(target, // target
+ 0, // level
+ internal_format, // internal_format
+ width, // width
+ height, // height
+ 0, // border
+ format, // format
+ type, // type
+ nullptr); // data
+ }
+
+ decoder_->RestoreActiveTextureUnitBinding(target);
+ return texture_ref;
+ }
+
+ gpu::Mailbox CreateMailbox(gpu::gles2::TextureRef* texture_ref) override {
+ DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
+ gpu::gles2::ContextGroup* group = decoder_->GetContextGroup();
+ gpu::gles2::MailboxManager* mailbox_manager = group->mailbox_manager();
+ gpu::Mailbox mailbox = gpu::Mailbox::Generate();
+ mailbox_manager->ProduceTexture(mailbox, texture_ref->texture());
+ return mailbox;
+ }
+
+ private:
+ gpu::gles2::GLES2Decoder* decoder_;
+ THREAD_CHECKER(thread_checker_);
+
+ DISALLOW_COPY_AND_ASSIGN(GLES2DecoderHelperImpl);
+};
+
+// static
+std::unique_ptr<GLES2DecoderHelper> GLES2DecoderHelper::Create(
+ gpu::gles2::GLES2Decoder* decoder) {
+ if (!decoder)
+ return nullptr;
+ return base::MakeUnique<GLES2DecoderHelperImpl>(decoder);
+}
+
+} // namespace media
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