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1 // Copyright 2012 the V8 project authors. All rights reserved. | 1 // Copyright 2012 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef V8_IA32_FRAMES_IA32_H_ | 5 #ifndef V8_X87_FRAMES_X87_H_ |
6 #define V8_IA32_FRAMES_IA32_H_ | 6 #define V8_X87_FRAMES_X87_H_ |
7 | 7 |
8 namespace v8 { | 8 namespace v8 { |
9 namespace internal { | 9 namespace internal { |
10 | 10 |
11 | 11 |
12 // Register lists | 12 // Register lists |
13 // Note that the bit values must match those used in actual instruction encoding | 13 // Note that the bit values must match those used in actual instruction encoding |
14 const int kNumRegs = 8; | 14 const int kNumRegs = 8; |
15 | 15 |
16 | 16 |
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115 } | 115 } |
116 | 116 |
117 | 117 |
118 inline void StackHandler::SetFp(Address slot, Address fp) { | 118 inline void StackHandler::SetFp(Address slot, Address fp) { |
119 Memory::Address_at(slot) = fp; | 119 Memory::Address_at(slot) = fp; |
120 } | 120 } |
121 | 121 |
122 | 122 |
123 } } // namespace v8::internal | 123 } } // namespace v8::internal |
124 | 124 |
125 #endif // V8_IA32_FRAMES_IA32_H_ | 125 #endif // V8_X87_FRAMES_X87_H_ |
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