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1 // Copyright 2017 The Chromium Authors. All rights reserved. | 1 // Copyright 2017 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "components/viz/service/frame_sinks/gpu_root_compositor_frame_sink.h" | 5 #include "components/viz/service/frame_sinks/gpu_root_compositor_frame_sink.h" |
6 | 6 |
7 #include <utility> | 7 #include <utility> |
8 | 8 |
9 #include "base/command_line.h" | |
9 #include "components/viz/service/display/display.h" | 10 #include "components/viz/service/display/display.h" |
10 #include "components/viz/service/frame_sinks/compositor_frame_sink_support.h" | 11 #include "components/viz/service/frame_sinks/compositor_frame_sink_support.h" |
11 #include "components/viz/service/frame_sinks/frame_sink_manager.h" | 12 #include "components/viz/service/frame_sinks/frame_sink_manager.h" |
12 | 13 |
13 namespace viz { | 14 namespace viz { |
14 | 15 |
15 GpuRootCompositorFrameSink::GpuRootCompositorFrameSink( | 16 GpuRootCompositorFrameSink::GpuRootCompositorFrameSink( |
16 GpuCompositorFrameSinkDelegate* delegate, | 17 GpuCompositorFrameSinkDelegate* delegate, |
17 FrameSinkManager* frame_sink_manager, | 18 FrameSinkManager* frame_sink_manager, |
18 const FrameSinkId& frame_sink_id, | 19 const FrameSinkId& frame_sink_id, |
(...skipping 23 matching lines...) Expand all Loading... | |
42 DCHECK(display_begin_frame_source_); | 43 DCHECK(display_begin_frame_source_); |
43 compositor_frame_sink_binding_.set_connection_error_handler( | 44 compositor_frame_sink_binding_.set_connection_error_handler( |
44 base::Bind(&GpuRootCompositorFrameSink::OnClientConnectionLost, | 45 base::Bind(&GpuRootCompositorFrameSink::OnClientConnectionLost, |
45 base::Unretained(this))); | 46 base::Unretained(this))); |
46 compositor_frame_sink_private_binding_.set_connection_error_handler( | 47 compositor_frame_sink_private_binding_.set_connection_error_handler( |
47 base::Bind(&GpuRootCompositorFrameSink::OnPrivateConnectionLost, | 48 base::Bind(&GpuRootCompositorFrameSink::OnPrivateConnectionLost, |
48 base::Unretained(this))); | 49 base::Unretained(this))); |
49 frame_sink_manager->RegisterBeginFrameSource( | 50 frame_sink_manager->RegisterBeginFrameSource( |
50 display_begin_frame_source_.get(), frame_sink_id); | 51 display_begin_frame_source_.get(), frame_sink_id); |
51 display_->Initialize(this, frame_sink_manager->surface_manager()); | 52 display_->Initialize(this, frame_sink_manager->surface_manager()); |
53 | |
54 if (base::CommandLine::ForCurrentProcess()->HasSwitch( | |
55 switches::kUseVizHitTest)) | |
56 hit_test_aggregator_ = base::MakeUnique<HitTestAggregator>(); | |
Fady Samuel
2017/07/17 17:08:24
Do we need a switch at all? Any reason not to alwa
gklassen
2017/07/17 21:09:52
It was included to keep runtime cost minimal when
| |
52 } | 57 } |
53 | 58 |
54 GpuRootCompositorFrameSink::~GpuRootCompositorFrameSink() { | 59 GpuRootCompositorFrameSink::~GpuRootCompositorFrameSink() { |
55 support_->frame_sink_manager()->UnregisterBeginFrameSource( | 60 support_->frame_sink_manager()->UnregisterBeginFrameSource( |
56 display_begin_frame_source_.get()); | 61 display_begin_frame_source_.get()); |
57 } | 62 } |
58 | 63 |
59 void GpuRootCompositorFrameSink::SetDisplayVisible(bool visible) { | 64 void GpuRootCompositorFrameSink::SetDisplayVisible(bool visible) { |
60 DCHECK(display_); | 65 DCHECK(display_); |
61 display_->SetVisible(visible); | 66 display_->SetVisible(visible); |
(...skipping 49 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
111 support_->RequestCopyOfSurface(std::move(request)); | 116 support_->RequestCopyOfSurface(std::move(request)); |
112 } | 117 } |
113 | 118 |
114 void GpuRootCompositorFrameSink::DisplayOutputSurfaceLost() { | 119 void GpuRootCompositorFrameSink::DisplayOutputSurfaceLost() { |
115 // TODO(staraz): Implement this. Client should hear about context/output | 120 // TODO(staraz): Implement this. Client should hear about context/output |
116 // surface lost. | 121 // surface lost. |
117 } | 122 } |
118 | 123 |
119 void GpuRootCompositorFrameSink::DisplayWillDrawAndSwap( | 124 void GpuRootCompositorFrameSink::DisplayWillDrawAndSwap( |
120 bool will_draw_and_swap, | 125 bool will_draw_and_swap, |
121 const cc::RenderPassList& render_pass) {} | 126 const cc::RenderPassList& render_pass) { |
127 if (hit_test_aggregator_) | |
128 hit_test_aggregator_->PostTaskAggregate(display_->CurrentSurfaceId()); | |
129 } | |
122 | 130 |
123 void GpuRootCompositorFrameSink::DisplayDidDrawAndSwap() {} | 131 void GpuRootCompositorFrameSink::DisplayDidDrawAndSwap() {} |
124 | 132 |
125 void GpuRootCompositorFrameSink::DidReceiveCompositorFrameAck( | 133 void GpuRootCompositorFrameSink::DidReceiveCompositorFrameAck( |
126 const std::vector<cc::ReturnedResource>& resources) { | 134 const std::vector<cc::ReturnedResource>& resources) { |
127 if (client_) | 135 if (client_) |
128 client_->DidReceiveCompositorFrameAck(resources); | 136 client_->DidReceiveCompositorFrameAck(resources); |
129 } | 137 } |
130 | 138 |
131 void GpuRootCompositorFrameSink::OnBeginFrame(const cc::BeginFrameArgs& args) { | 139 void GpuRootCompositorFrameSink::OnBeginFrame(const cc::BeginFrameArgs& args) { |
140 if (hit_test_aggregator_) | |
141 hit_test_aggregator_->Swap(); | |
132 if (client_) | 142 if (client_) |
133 client_->OnBeginFrame(args); | 143 client_->OnBeginFrame(args); |
134 } | 144 } |
135 | 145 |
136 void GpuRootCompositorFrameSink::ReclaimResources( | 146 void GpuRootCompositorFrameSink::ReclaimResources( |
137 const std::vector<cc::ReturnedResource>& resources) { | 147 const std::vector<cc::ReturnedResource>& resources) { |
138 if (client_) | 148 if (client_) |
139 client_->ReclaimResources(resources); | 149 client_->ReclaimResources(resources); |
140 } | 150 } |
141 | 151 |
142 void GpuRootCompositorFrameSink::WillDrawSurface( | 152 void GpuRootCompositorFrameSink::WillDrawSurface( |
143 const LocalSurfaceId& local_surface_id, | 153 const LocalSurfaceId& local_surface_id, |
144 const gfx::Rect& damage_rect) {} | 154 const gfx::Rect& damage_rect) {} |
145 | 155 |
146 void GpuRootCompositorFrameSink::OnClientConnectionLost() { | 156 void GpuRootCompositorFrameSink::OnClientConnectionLost() { |
147 delegate_->OnClientConnectionLost(support_->frame_sink_id()); | 157 delegate_->OnClientConnectionLost(support_->frame_sink_id()); |
148 } | 158 } |
149 | 159 |
150 void GpuRootCompositorFrameSink::OnPrivateConnectionLost() { | 160 void GpuRootCompositorFrameSink::OnPrivateConnectionLost() { |
151 delegate_->OnPrivateConnectionLost(support_->frame_sink_id()); | 161 delegate_->OnPrivateConnectionLost(support_->frame_sink_id()); |
152 } | 162 } |
153 | 163 |
154 } // namespace viz | 164 } // namespace viz |
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