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Issue 2935623003: Merge "cros: Move wallpaper after login screen is gone" (Closed)
Patch Set: Created 3 years, 6 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/session/session_controller.h" 5 #include "ash/session/session_controller.h"
6 6
7 #include <memory> 7 #include <memory>
8 #include <string> 8 #include <string>
9 #include <utility> 9 #include <utility>
10 #include <vector> 10 #include <vector>
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179 179
180 // Tests that session state can be set and reflected properly. 180 // Tests that session state can be set and reflected properly.
181 TEST_F(SessionControllerTest, SessionState) { 181 TEST_F(SessionControllerTest, SessionState) {
182 const struct { 182 const struct {
183 SessionState state; 183 SessionState state;
184 bool expected_is_screen_locked; 184 bool expected_is_screen_locked;
185 bool expected_is_user_session_blocked; 185 bool expected_is_user_session_blocked;
186 } kTestCases[] = { 186 } kTestCases[] = {
187 {SessionState::OOBE, false, true}, 187 {SessionState::OOBE, false, true},
188 {SessionState::LOGIN_PRIMARY, false, true}, 188 {SessionState::LOGIN_PRIMARY, false, true},
189 {SessionState::LOGGED_IN_NOT_ACTIVE, false, true}, 189 {SessionState::LOGGED_IN_NOT_ACTIVE, false, false},
190 {SessionState::ACTIVE, false, false}, 190 {SessionState::ACTIVE, false, false},
191 {SessionState::LOCKED, true, true}, 191 {SessionState::LOCKED, true, true},
192 {SessionState::LOGIN_SECONDARY, false, true}, 192 {SessionState::LOGIN_SECONDARY, false, true},
193 }; 193 };
194 194
195 mojom::SessionInfo info; 195 mojom::SessionInfo info;
196 FillDefaultSessionInfo(&info); 196 FillDefaultSessionInfo(&info);
197 for (const auto& test_case : kTestCases) { 197 for (const auto& test_case : kTestCases) {
198 info.state = test_case.state; 198 info.state = test_case.state;
199 SetSessionInfo(info); 199 SetSessionInfo(info);
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326 // Mark a running unlock animation unblocks user session. 326 // Mark a running unlock animation unblocks user session.
327 controller()->RunUnlockAnimation(base::Closure()); 327 controller()->RunUnlockAnimation(base::Closure());
328 EXPECT_FALSE(controller()->IsUserSessionBlocked()); 328 EXPECT_FALSE(controller()->IsUserSessionBlocked());
329 329
330 const struct { 330 const struct {
331 SessionState state; 331 SessionState state;
332 bool expected_is_user_session_blocked; 332 bool expected_is_user_session_blocked;
333 } kTestCases[] = { 333 } kTestCases[] = {
334 {SessionState::OOBE, true}, 334 {SessionState::OOBE, true},
335 {SessionState::LOGIN_PRIMARY, true}, 335 {SessionState::LOGIN_PRIMARY, true},
336 {SessionState::LOGGED_IN_NOT_ACTIVE, true}, 336 {SessionState::LOGGED_IN_NOT_ACTIVE, false},
337 {SessionState::ACTIVE, false}, 337 {SessionState::ACTIVE, false},
338 {SessionState::LOGIN_SECONDARY, true}, 338 {SessionState::LOGIN_SECONDARY, true},
339 }; 339 };
340 for (const auto& test_case : kTestCases) { 340 for (const auto& test_case : kTestCases) {
341 info.state = test_case.state; 341 info.state = test_case.state;
342 SetSessionInfo(info); 342 SetSessionInfo(info);
343 343
344 // Mark a running unlock animation. 344 // Mark a running unlock animation.
345 controller()->RunUnlockAnimation(base::Closure()); 345 controller()->RunUnlockAnimation(base::Closure());
346 346
347 EXPECT_EQ(test_case.expected_is_user_session_blocked, 347 EXPECT_EQ(test_case.expected_is_user_session_blocked,
348 controller()->IsUserSessionBlocked()) 348 controller()->IsUserSessionBlocked())
349 << "Test case state=" << static_cast<int>(test_case.state); 349 << "Test case state=" << static_cast<int>(test_case.state);
350 } 350 }
351 } 351 }
352 352
353 } // namespace 353 } // namespace
354 } // namespace ash 354 } // namespace ash
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