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Issue 2935623003: Merge "cros: Move wallpaper after login screen is gone" (Closed)
Patch Set: Created 3 years, 6 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/session/session_controller.h" 5 #include "ash/session/session_controller.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 8
9 #include "ash/session/session_state_observer.h" 9 #include "ash/session/session_state_observer.h"
10 #include "ash/shell.h" 10 #include "ash/shell.h"
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71 71
72 bool SessionController::IsScreenLocked() const { 72 bool SessionController::IsScreenLocked() const {
73 return state_ == SessionState::LOCKED; 73 return state_ == SessionState::LOCKED;
74 } 74 }
75 75
76 bool SessionController::ShouldLockScreenAutomatically() const { 76 bool SessionController::ShouldLockScreenAutomatically() const {
77 return should_lock_screen_automatically_; 77 return should_lock_screen_automatically_;
78 } 78 }
79 79
80 bool SessionController::IsUserSessionBlocked() const { 80 bool SessionController::IsUserSessionBlocked() const {
81 // User sessions are blocked when session state is not ACTIVE, except that 81 // User sessions are blocked when session state is not ACTIVE, with two
82 // LOCKED state with a running unlocking animation. This is made an exception 82 // exceptions:
83 // because the unlocking animation hides lock container at the end. During the 83 // - LOGGED_IN_NOT_ACTIVE state. This is needed so that browser windows
84 // unlock animation, IsUserSessionBlocked needs to return unblocked so that 84 // created by session restore (or a default new browser window) are properly
85 // user windows are deemed activatable and ash correctly restore the active 85 // activated before session state changes to ACTIVE.
86 // window before locking. 86 // - LOCKED state with a running unlocking animation. This is needed because
87 // the unlocking animation hides the lock container at the end. During the
88 // unlock animation, IsUserSessionBlocked needs to return unblocked so that
89 // user windows are deemed activatable and ash correctly restores the active
90 // window before locking.
87 return state_ != SessionState::ACTIVE && 91 return state_ != SessionState::ACTIVE &&
92 state_ != SessionState::LOGGED_IN_NOT_ACTIVE &&
88 !(state_ == SessionState::LOCKED && is_unlocking_); 93 !(state_ == SessionState::LOCKED && is_unlocking_);
89 } 94 }
90 95
91 bool SessionController::IsInSecondaryLoginScreen() const { 96 bool SessionController::IsInSecondaryLoginScreen() const {
92 return state_ == SessionState::LOGIN_SECONDARY; 97 return state_ == SessionState::LOGIN_SECONDARY;
93 } 98 }
94 99
95 SessionState SessionController::GetSessionState() const { 100 SessionState SessionController::GetSessionState() const {
96 return state_; 101 return state_;
97 } 102 }
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309 const LoginStatus new_login_status = CalculateLoginStatus(); 314 const LoginStatus new_login_status = CalculateLoginStatus();
310 if (new_login_status == login_status_) 315 if (new_login_status == login_status_)
311 return; 316 return;
312 317
313 login_status_ = new_login_status; 318 login_status_ = new_login_status;
314 for (auto& observer : observers_) 319 for (auto& observer : observers_)
315 observer.LoginStatusChanged(login_status_); 320 observer.LoginStatusChanged(login_status_);
316 } 321 }
317 322
318 } // namespace ash 323 } // namespace ash
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