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Unified Diff: components/viz/host/hit_test/hit_test_query.cc

Issue 2933493003: Add viz-host HitTestQuery. (Closed)
Patch Set: update Created 3 years, 6 months ago
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Index: components/viz/host/hit_test/hit_test_query.cc
diff --git a/components/viz/host/hit_test/hit_test_query.cc b/components/viz/host/hit_test/hit_test_query.cc
new file mode 100644
index 0000000000000000000000000000000000000000..22471f95975d593a37b15e02836c0c6f2f489c47
--- /dev/null
+++ b/components/viz/host/hit_test/hit_test_query.cc
@@ -0,0 +1,53 @@
+// Copyright 2017 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "components/viz/host/hit_test/hit_test_query.h"
+
+namespace viz {
+namespace hit_test {
+
+HitTestQuery::HitTestQuery() {}
+
+HitTestQuery::~HitTestQuery() {}
+
+Target HitTestQuery::FindTargetForLocation(const gfx::Point& location_in_root) {
+ // TODO(riajiang): Assumptions I'm making about the list of DisplayHitTestData
+ // 1. The list is in descending z-order.
rjkroege 2017/06/15 19:58:35 so: larger indicies mean closer to the eyepoint?
riajiang 2017/06/16 02:56:54 Yes, I'm assuming that for now for the correct tra
+ // 2. Children entries have their own FrameSinkId, but those that are just
rjkroege 2017/06/15 19:58:35 entries here mean "region"?
riajiang 2017/06/16 02:56:54 Yes. Updated.
+ // bounding boxes have the FrameSinkId of their parent.
+ // 3. Children count includes children of children.
+ // 4. After applying transform to the incoming point, point is in the same
rjkroege 2017/06/15 19:58:35 you need ascii art. Or an associated .md file wit
riajiang 2017/06/16 02:56:54 Added ascii art example for now. Maybe will move a
+ // coordinate system as the bounds it is comparing against.
+ // 5. Transform contains transform for the position.
+ // 6. HIT_TEST_MINE means the region can receive events, i.e., not just a
+ // bounding box.
+ DCHECK(!display_hit_test_data_list_.empty());
+ Target confirmed_target_so_far;
rjkroege 2017/06/15 19:58:35 You should use Target* instead of copying whole Ta
riajiang 2017/06/16 02:56:54 Do you mean confirmed_target_so_far is copying the
+ Target tentative_target_so_far;
+ tentative_target_so_far.location_in_target = location_in_root;
rjkroege 2017/06/15 19:58:35 I'd put a blank line here.
riajiang 2017/06/16 02:56:54 Done.
+ for (uint32_t i = 0; i < display_hit_test_data_list_.size(); ++i) {
rjkroege 2017/06/15 19:58:35 use an iterator
riajiang 2017/06/16 02:56:54 Done.
+ DisplayHitTestData data = display_hit_test_data_list_[i];
+ gfx::Point location(tentative_target_so_far.location_in_target);
gklassen 2017/06/15 19:51:20 What happens if we transform a point for a child r
riajiang 2017/06/16 02:56:54 Do you maybe mean that the point P does not match
+ if (!data.transform.IsIdentity())
+ data.transform.TransformPoint(&location);
+ if (data.bounds.Contains(location)) {
+ tentative_target_so_far.id = data.id;
+ tentative_target_so_far.location_in_target = location;
rjkroege 2017/06/15 19:58:36 I think it's safe to begin by thinking about this
+ tentative_target_so_far.flags = data.flags;
+ // TODO(riajiang): Check properly once HitTestRegionFlags is well defined
+ // after https://codereview.chromium.org/2908783002/.
+ // HIT_TEST_MINE is set to be true, which means it can receive events.
rjkroege 2017/06/15 19:58:35 if you encounter a region with hit_test_mine set,
riajiang 2017/06/16 02:56:54 We should also check child_count? If a region has
+ if (data.flags)
+ confirmed_target_so_far = tentative_target_so_far;
+ if (!data.child_count)
+ break;
+ } else {
+ i += data.child_count;
+ }
+ }
+ return confirmed_target_so_far;
+}
+
+} // namespace hit_test
+} // namespace viz

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