Chromium Code Reviews| Index: components/viz/hit_test/query/hit_test_query_unittest.cc |
| diff --git a/components/viz/hit_test/query/hit_test_query_unittest.cc b/components/viz/hit_test/query/hit_test_query_unittest.cc |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..27870c6cd0927a46d764ac74c56b2950187cd0d1 |
| --- /dev/null |
| +++ b/components/viz/hit_test/query/hit_test_query_unittest.cc |
| @@ -0,0 +1,87 @@ |
| +// Copyright 2017 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#include "components/viz/hit_test/query/hit_test_query.h" |
| + |
| +#include "testing/gtest/include/gtest/gtest.h" |
| + |
| +namespace viz { |
| +namespace hit_test { |
| +namespace test { |
| + |
| +class HitTestQueryTest : public testing::Test { |
| + public: |
| + HitTestQueryTest() {} |
| + ~HitTestQueryTest() override {} |
| + |
| + HitTestQuery hit_test_query_; |
| + |
| + private: |
| + // testing::Test: |
| + void SetUp() override {} |
| + void TearDown() override {} |
| + |
| + DISALLOW_COPY_AND_ASSIGN(HitTestQueryTest); |
| +}; |
| + |
| +// One embedder with a clipped child with a tab and transparent background. |
| +// |
| +// +e-------------+ |
| +// | +c---------| Point maps to |
| +// | 1 |+a--+ | ----- ------- |
| +// | || 2 | 3 | 1 e |
| +// | |+b--------| 2 a |
| +// | || | 3 e ( transparent area in c ) |
| +// | || 4 | 4 b |
| +// +--------------+ |
| +// |
| +TEST_F(HitTestQueryTest, ClippedChildWithTabAndTransparentBackground) { |
| + cc::FrameSinkId e_id = cc::FrameSinkId(1, 1); |
| + cc::FrameSinkId c_id = cc::FrameSinkId(2, 2); |
| + gfx::Rect e_bounds_in_e = gfx::Rect(0, 0, 600, 600); |
| + gfx::Rect c_bounds_in_e = gfx::Rect(200, 100, 800, 800); |
| + gfx::Rect a_bounds_in_c = gfx::Rect(0, 0, 200, 100); |
| + gfx::Rect b_bounds_in_c = gfx::Rect(0, 100, 800, 600); |
| + gfx::Transform transform_e_to_e, transform_a_to_c, transform_b_to_c; |
| + gfx::Transform transform_c_to_e; |
| + transform_c_to_e.Translate(200, 100); |
| + std::vector<DisplayHitTestData> display_hit_test_data_list = { |
| + {e_id, e_bounds_in_e, transform_e_to_e, 1 /* HIT_TEST_MINE */, 3}, // e |
|
rjkroege
2017/06/12 17:17:24
realistic transforms?
riajiang
2017/06/13 18:42:30
In this case, bounds of e and c are in the coordin
|
| + {e_id, c_bounds_in_e, transform_c_to_e, 0 /* HIT_TEST_BOUND */, 2}, // c |
| + {c_id, a_bounds_in_c, transform_a_to_c, 1 /* HIT_TEST_MINE */, 0}, // a |
| + {c_id, b_bounds_in_c, transform_b_to_c, 1 /* HIT_TEST_MINE */, 0} // b |
| + }; |
| + hit_test_query_.set_display_hit_test_data_list(display_hit_test_data_list); |
| + |
| + // All points are in display coordinate systems. |
|
rjkroege
2017/06/12 17:17:24
need to be in their respective coordinate systes.
riajiang
2017/06/13 18:42:30
I thought that when the point first comes in, they
|
| + gfx::Point point1(1, 1); |
| + gfx::Point point2(202, 102); |
| + gfx::Point point3(403, 103); |
| + gfx::Point point4(202, 202); |
| + |
| + Target target1 = hit_test_query_.FindTargetForLocation(point1); |
| + EXPECT_EQ(e_id.ToString(), target1.id.ToString()); |
| + EXPECT_EQ(point1.ToString(), target1.location_in_target.ToString()); |
| + EXPECT_TRUE(target1.flags); |
| + |
| + Target target2 = hit_test_query_.FindTargetForLocation(point2); |
| + EXPECT_EQ(c_id.ToString(), target2.id.ToString()); |
| + EXPECT_EQ(gfx::Point(2, 2).ToString(), target2.location_in_target.ToString()); |
| + EXPECT_TRUE(target2.flags); |
| + |
| + Target target3 = hit_test_query_.FindTargetForLocation(point3); |
| + EXPECT_EQ(e_id.ToString(), target3.id.ToString()); |
| + EXPECT_EQ(point3.ToString(), target3.location_in_target.ToString()); |
| + EXPECT_TRUE(target3.flags); |
| + |
| + Target target4 = hit_test_query_.FindTargetForLocation(point4); |
| + EXPECT_EQ(c_id.ToString(), target4.id.ToString()); |
| + EXPECT_EQ(gfx::Point(2, 102).ToString(), |
| + target4.location_in_target.ToString()); |
| + EXPECT_TRUE(target4.flags); |
| +} |
| + |
| +} // namespace test |
| +} // namespace hit_test |
| +} // namespace viz |