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| 1 // Copyright 2017 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "components/viz/host/hit_test/hit_test_query.h" | |
| 6 | |
| 7 #include "testing/gtest/include/gtest/gtest.h" | |
| 8 | |
| 9 namespace viz { | |
| 10 namespace hit_test { | |
| 11 namespace test { | |
| 12 | |
| 13 class HitTestQueryTest : public testing::Test { | |
| 14 public: | |
| 15 HitTestQueryTest() {} | |
| 16 ~HitTestQueryTest() override {} | |
| 17 | |
| 18 HitTestQuery hit_test_query_; | |
| 19 | |
| 20 private: | |
| 21 // testing::Test: | |
| 22 void SetUp() override {} | |
| 23 void TearDown() override {} | |
| 24 | |
| 25 DISALLOW_COPY_AND_ASSIGN(HitTestQueryTest); | |
| 26 }; | |
| 27 | |
| 28 // One surface. | |
|
rjkroege
2017/06/15 19:58:36
this is coming very well.
riajiang
2017/06/16 02:56:54
:)
| |
| 29 // | |
| 30 // +e---------+ | |
| 31 // | | | |
| 32 // | | | |
| 33 // | | | |
| 34 // +----------+ | |
| 35 // | |
| 36 TEST_F(HitTestQueryTest, OneSurface) { | |
| 37 cc::FrameSinkId e_id = cc::FrameSinkId(1, 1); | |
| 38 std::vector<DisplayHitTestData> display_hit_test_data_list = { | |
| 39 {e_id, gfx::Rect(0, 0, 600, 600), gfx::Transform(), 1 /* HIT_TEST_MINE */, | |
|
rjkroege
2017/06/15 19:58:36
I would find it easier to read if you made this on
riajiang
2017/06/16 02:56:55
Done.
| |
| 40 0} // e | |
| 41 }; | |
| 42 hit_test_query_.set_display_hit_test_data_list(display_hit_test_data_list); | |
| 43 | |
| 44 // All points are in e's coordinate system when we reach this case. | |
|
rjkroege
2017/06/15 19:58:36
is 0,0 in the region?
riajiang
2017/06/16 02:56:55
Ha I thought it's like 600,600 but it is in the re
| |
| 45 gfx::Point point1(1, 1); | |
| 46 gfx::Point point2(600, 600); | |
| 47 | |
| 48 Target target1 = hit_test_query_.FindTargetForLocation(point1); | |
| 49 EXPECT_EQ(e_id.ToString(), target1.id.ToString()); | |
| 50 EXPECT_EQ(point1.ToString(), target1.location_in_target.ToString()); | |
|
rjkroege
2017/06/15 19:58:36
Doesn't Point's == operator mean that you don't ne
riajiang
2017/06/16 02:56:55
Yes! And it's not needed for FrameSinkId as well s
| |
| 51 EXPECT_TRUE(target1.flags); | |
| 52 | |
| 53 // point2 is on the bounds of e so no target found. | |
| 54 Target target2 = hit_test_query_.FindTargetForLocation(point2); | |
| 55 EXPECT_EQ(cc::FrameSinkId().ToString(), target2.id.ToString()); | |
| 56 EXPECT_EQ(gfx::Point().ToString(), target2.location_in_target.ToString()); | |
| 57 EXPECT_FALSE(target2.flags); | |
| 58 } | |
| 59 | |
| 60 // One embedder with two children. | |
| 61 // | |
| 62 // +e------------+ Point maps to | |
| 63 // | +c1-+ +c2---| ----- ------- | |
| 64 // |1| | | | 1 e | |
| 65 // | | 2 | | 3 | 4 2 c1 | |
| 66 // | +---+ | | 3 c2 | |
| 67 // +-------------+ 4 none | |
| 68 // | |
| 69 TEST_F(HitTestQueryTest, OneEmbedderTwoChildren) { | |
| 70 cc::FrameSinkId e_id = cc::FrameSinkId(1, 1); | |
| 71 cc::FrameSinkId c1_id = cc::FrameSinkId(2, 2); | |
| 72 cc::FrameSinkId c2_id = cc::FrameSinkId(3, 3); | |
| 73 gfx::Rect e_bounds_in_e = gfx::Rect(0, 0, 600, 600); | |
| 74 gfx::Rect c1_bounds_in_e = gfx::Rect(0, 0, 200, 200); | |
| 75 gfx::Rect c2_bounds_in_e = gfx::Rect(0, 0, 400, 400); | |
| 76 gfx::Transform transform_e_to_e, transform_e_to_c1, transform_e_to_c2; | |
| 77 transform_e_to_c1.Translate(-100, -100); | |
| 78 transform_e_to_c2.Translate(-300, -300); | |
| 79 std::vector<DisplayHitTestData> display_hit_test_data_list = { | |
| 80 {e_id, e_bounds_in_e, transform_e_to_e, 1 /* HIT_TEST_MINE */, 2}, // e | |
| 81 {c1_id, c1_bounds_in_e, transform_e_to_c1, 1 /* HIT_TEST_MINE */, | |
| 82 0}, // c1 | |
| 83 {c2_id, c2_bounds_in_e, transform_e_to_c2, 1 /* HIT_TEST_MINE */, | |
| 84 0} // c2 | |
| 85 }; | |
| 86 hit_test_query_.set_display_hit_test_data_list(display_hit_test_data_list); | |
| 87 | |
| 88 // All points are in e's coordinate system when we reach this case. | |
| 89 gfx::Point point1(99, 200); | |
| 90 gfx::Point point2(150, 150); | |
| 91 gfx::Point point3(400, 400); | |
| 92 gfx::Point point4(650, 350); | |
| 93 | |
| 94 Target target1 = hit_test_query_.FindTargetForLocation(point1); | |
| 95 EXPECT_EQ(e_id.ToString(), target1.id.ToString()); | |
| 96 EXPECT_EQ(point1.ToString(), target1.location_in_target.ToString()); | |
| 97 EXPECT_TRUE(target1.flags); | |
| 98 | |
| 99 Target target2 = hit_test_query_.FindTargetForLocation(point2); | |
| 100 EXPECT_EQ(c1_id.ToString(), target2.id.ToString()); | |
| 101 EXPECT_EQ(gfx::Point(50, 50).ToString(), | |
| 102 target2.location_in_target.ToString()); | |
| 103 EXPECT_TRUE(target2.flags); | |
| 104 | |
| 105 Target target3 = hit_test_query_.FindTargetForLocation(point3); | |
| 106 EXPECT_EQ(c2_id.ToString(), target3.id.ToString()); | |
| 107 EXPECT_EQ(gfx::Point(100, 100).ToString(), | |
| 108 target3.location_in_target.ToString()); | |
| 109 EXPECT_TRUE(target3.flags); | |
| 110 | |
| 111 Target target4 = hit_test_query_.FindTargetForLocation(point4); | |
| 112 EXPECT_EQ(cc::FrameSinkId().ToString(), target4.id.ToString()); | |
| 113 EXPECT_EQ(gfx::Point().ToString(), target4.location_in_target.ToString()); | |
| 114 EXPECT_FALSE(target4.flags); | |
| 115 } | |
| 116 | |
| 117 // One embedder with a rotated child. | |
| 118 TEST_F(HitTestQueryTest, OneEmbedderRotatedChild) { | |
| 119 cc::FrameSinkId e_id = cc::FrameSinkId(1, 1); | |
| 120 cc::FrameSinkId c_id = cc::FrameSinkId(2, 2); | |
| 121 gfx::Rect e_bounds_in_e = gfx::Rect(0, 0, 600, 600); | |
| 122 gfx::Rect c_bounds_in_e = gfx::Rect(0, 0, 1000, 1000); | |
| 123 gfx::Transform transform_e_to_e, transform_e_to_c; | |
| 124 transform_e_to_c.Translate(-100, -100); | |
| 125 transform_e_to_c.Skew(2, 3); | |
| 126 transform_e_to_c.Scale(.5f, .7f); | |
| 127 | |
| 128 std::vector<DisplayHitTestData> display_hit_test_data_list = { | |
| 129 {e_id, e_bounds_in_e, transform_e_to_e, 1 /* HIT_TEST_MINE */, 1}, // e | |
| 130 {c_id, c_bounds_in_e, transform_e_to_c, 1 /* HIT_TEST_MINE */, 0} // c | |
| 131 }; | |
| 132 hit_test_query_.set_display_hit_test_data_list(display_hit_test_data_list); | |
| 133 | |
| 134 // All points are in e's coordinate system when we reach this case. | |
| 135 gfx::Point point1(150, 120); // Point(-22, -12) after transform. | |
| 136 gfx::Point point2(550, 400); // Point(185, 194) after transform. | |
| 137 | |
| 138 Target target1 = hit_test_query_.FindTargetForLocation(point1); | |
| 139 EXPECT_EQ(e_id.ToString(), target1.id.ToString()); | |
| 140 EXPECT_EQ(point1.ToString(), target1.location_in_target.ToString()); | |
| 141 EXPECT_TRUE(target1.flags); | |
| 142 | |
| 143 Target target2 = hit_test_query_.FindTargetForLocation(point2); | |
| 144 EXPECT_EQ(c_id.ToString(), target2.id.ToString()); | |
| 145 EXPECT_EQ(gfx::Point(185, 194).ToString(), | |
| 146 target2.location_in_target.ToString()); | |
| 147 EXPECT_TRUE(target2.flags); | |
| 148 } | |
| 149 | |
| 150 // Children that are multiple layers deep. | |
| 151 // | |
| 152 // +e--------------------+ Point maps to | |
| 153 // | +c1---------+ +c2---| ----- ------- | |
| 154 // |1| +a-------+| | | 1 e | |
| 155 // | | |+b-----+|| | | 2 g | |
| 156 // | | ||+g--+ ||| | | 3 c2 | |
| 157 // | | ||| 2 | ||| | 3 | | |
| 158 // | | ||+---+ ||| | | | |
| 159 // | | |+------+|| | | | |
| 160 // | | +--------+| | | | |
| 161 // | +-----------+ | | | |
| 162 // +---------------------+ | |
| 163 // | |
| 164 TEST_F(HitTestQueryTest, MultipleLayerChild) { | |
| 165 cc::FrameSinkId e_id = cc::FrameSinkId(1, 1); | |
| 166 cc::FrameSinkId a_id = cc::FrameSinkId(2, 2); | |
| 167 cc::FrameSinkId b_id = cc::FrameSinkId(3, 3); | |
| 168 cc::FrameSinkId g_id = cc::FrameSinkId(4, 4); | |
| 169 cc::FrameSinkId c2_id = cc::FrameSinkId(5, 5); | |
| 170 gfx::Rect e_bounds_in_e = gfx::Rect(0, 0, 1000, 1000); | |
| 171 gfx::Rect c1_bounds_in_e = gfx::Rect(0, 0, 600, 600); | |
| 172 gfx::Rect a_bounds_in_c1 = gfx::Rect(0, 0, 500, 500); | |
| 173 gfx::Rect b_bounds_in_c1 = gfx::Rect(0, 0, 400, 400); | |
| 174 gfx::Rect g_bounds_in_c1 = gfx::Rect(0, 0, 200, 200); | |
| 175 gfx::Rect c2_bounds_in_e = gfx::Rect(0, 0, 800, 800); | |
| 176 gfx::Transform transform_e_to_e, transform_e_to_c1, transform_c1_to_a, | |
| 177 transform_c1_to_b, transform_c1_to_g, transform_e_to_c2; | |
| 178 transform_e_to_c1.Translate(-100, -100); | |
|
rjkroege
2017/06/15 19:58:36
we need unit tests that handle 3space transformati
| |
| 179 transform_c1_to_b.Translate(-50, -30); | |
| 180 transform_c1_to_g.Translate(-150, -200); | |
| 181 transform_e_to_c2.Translate(-800, -100); | |
| 182 std::vector<DisplayHitTestData> display_hit_test_data_list = { | |
| 183 {e_id, e_bounds_in_e, transform_e_to_e, 1 /* HIT_TEST_MINE */, 5}, // e | |
| 184 {e_id, c1_bounds_in_e, transform_e_to_c1, 0 /* HIT_TEST_BOUND */, | |
| 185 3}, // c1 | |
| 186 {a_id, a_bounds_in_c1, transform_c1_to_a, 1 /* HIT_TEST_MINE */, 2}, // a | |
| 187 {b_id, b_bounds_in_c1, transform_c1_to_b, 1 /* HIT_TEST_MINE */, 1}, // b | |
| 188 {g_id, g_bounds_in_c1, transform_c1_to_g, 1 /* HIT_TEST_MINE */, 0}, // g | |
| 189 {c2_id, c2_bounds_in_e, transform_e_to_c2, 1 /* HIT_TEST_MINE */, | |
| 190 0} // c2 | |
| 191 }; | |
| 192 hit_test_query_.set_display_hit_test_data_list(display_hit_test_data_list); | |
| 193 | |
| 194 // All points are in e's coordinate system when we reach this case. | |
| 195 gfx::Point point1(1, 1); | |
| 196 gfx::Point point2(300, 350); | |
| 197 gfx::Point point3(900, 350); | |
| 198 | |
| 199 Target target1 = hit_test_query_.FindTargetForLocation(point1); | |
| 200 EXPECT_EQ(e_id.ToString(), target1.id.ToString()); | |
| 201 EXPECT_EQ(point1.ToString(), target1.location_in_target.ToString()); | |
| 202 EXPECT_TRUE(target1.flags); | |
| 203 | |
| 204 Target target2 = hit_test_query_.FindTargetForLocation(point2); | |
| 205 EXPECT_EQ(g_id.ToString(), target2.id.ToString()); | |
| 206 EXPECT_EQ(gfx::Point(0, 20).ToString(), | |
| 207 target2.location_in_target.ToString()); | |
| 208 EXPECT_TRUE(target2.flags); | |
| 209 | |
| 210 Target target3 = hit_test_query_.FindTargetForLocation(point3); | |
| 211 EXPECT_EQ(c2_id.ToString(), target3.id.ToString()); | |
| 212 EXPECT_EQ(gfx::Point(100, 250).ToString(), | |
| 213 target3.location_in_target.ToString()); | |
| 214 EXPECT_TRUE(target3.flags); | |
| 215 } | |
| 216 | |
| 217 // One embedder with a clipped child with a tab and transparent background. | |
| 218 // | |
| 219 // +e-------------+ | |
| 220 // | +c---------| Point maps to | |
|
rjkroege
2017/06/15 19:58:36
so... say we have a a d region inside area "3". b
riajiang
2017/06/16 02:56:55
If it's back-to-front (what I'm assuming for now),
| |
| 221 // | 1 |+a--+ | ----- ------- | |
| 222 // | || 2 | 3 | 1 e | |
| 223 // | |+b--------| 2 a | |
| 224 // | || | 3 e ( transparent area in c ) | |
| 225 // | || 4 | 4 b | |
| 226 // +--------------+ | |
| 227 // | |
| 228 TEST_F(HitTestQueryTest, ClippedChildWithTabAndTransparentBackground) { | |
| 229 cc::FrameSinkId e_id = cc::FrameSinkId(1, 1); | |
| 230 cc::FrameSinkId a_id = cc::FrameSinkId(2, 2); | |
| 231 cc::FrameSinkId b_id = cc::FrameSinkId(3, 3); | |
| 232 gfx::Rect e_bounds_in_e = gfx::Rect(0, 0, 600, 600); | |
| 233 gfx::Rect c_bounds_in_e = gfx::Rect(0, 0, 800, 800); | |
| 234 gfx::Rect a_bounds_in_c = gfx::Rect(0, 0, 200, 100); | |
| 235 gfx::Rect b_bounds_in_c = gfx::Rect(0, 0, 800, 600); | |
| 236 gfx::Transform transform_e_to_e, transform_e_to_c, transform_c_to_a, | |
| 237 transform_c_to_b; | |
| 238 transform_e_to_c.Translate(-200, -100); | |
| 239 transform_c_to_b.Translate(0, -100); | |
| 240 std::vector<DisplayHitTestData> display_hit_test_data_list = { | |
| 241 {e_id, e_bounds_in_e, transform_e_to_e, 1 /* HIT_TEST_MINE */, 3}, // e | |
| 242 {e_id, c_bounds_in_e, transform_e_to_c, 0 /* HIT_TEST_BOUND */, 2}, // c | |
| 243 {a_id, a_bounds_in_c, transform_c_to_a, 1 /* HIT_TEST_MINE */, 0}, // a | |
| 244 {b_id, b_bounds_in_c, transform_c_to_b, 1 /* HIT_TEST_MINE */, 0} // b | |
| 245 }; | |
| 246 hit_test_query_.set_display_hit_test_data_list(display_hit_test_data_list); | |
| 247 | |
| 248 // All points are in e's coordinate system when we reach this case. | |
| 249 gfx::Point point1(1, 1); | |
| 250 gfx::Point point2(202, 102); | |
| 251 gfx::Point point3(403, 103); | |
| 252 gfx::Point point4(202, 202); | |
| 253 | |
| 254 Target target1 = hit_test_query_.FindTargetForLocation(point1); | |
| 255 EXPECT_EQ(e_id.ToString(), target1.id.ToString()); | |
| 256 EXPECT_EQ(point1.ToString(), target1.location_in_target.ToString()); | |
| 257 EXPECT_TRUE(target1.flags); | |
| 258 | |
| 259 Target target2 = hit_test_query_.FindTargetForLocation(point2); | |
| 260 EXPECT_EQ(a_id.ToString(), target2.id.ToString()); | |
| 261 EXPECT_EQ(gfx::Point(2, 2).ToString(), target2.location_in_target.ToString()); | |
| 262 EXPECT_TRUE(target2.flags); | |
| 263 | |
| 264 Target target3 = hit_test_query_.FindTargetForLocation(point3); | |
| 265 EXPECT_EQ(e_id.ToString(), target3.id.ToString()); | |
| 266 EXPECT_EQ(point3.ToString(), target3.location_in_target.ToString()); | |
| 267 EXPECT_TRUE(target3.flags); | |
| 268 | |
| 269 Target target4 = hit_test_query_.FindTargetForLocation(point4); | |
| 270 EXPECT_EQ(b_id.ToString(), target4.id.ToString()); | |
| 271 EXPECT_EQ(gfx::Point(2, 2).ToString(), target4.location_in_target.ToString()); | |
| 272 EXPECT_TRUE(target4.flags); | |
| 273 } | |
| 274 | |
| 275 // One embedder with two clipped children with a tab and transparent background. | |
| 276 // | |
| 277 // +e-------------+ | |
| 278 // | +c1--------| Point maps to | |
| 279 // | 1 |+a--+ | ----- ------- | |
| 280 // | || 2 | 3 | 1 e | |
| 281 // | |+b--------| 2 a | |
| 282 // | || | 3 e ( transparent area in c1 ) | |
| 283 // | || 4 | 4 b | |
| 284 // | +----------| 5 g | |
| 285 // | +c2--------| 6 e ( transparent area in c2 ) | |
| 286 // | |+g--+ | 7 h | |
| 287 // | || 5 | 6 | | |
| 288 // | |+h--------| | |
| 289 // | || | | |
| 290 // | || 7 | | |
| 291 // +--------------+ | |
| 292 // | |
| 293 TEST_F(HitTestQueryTest, ClippedChildrenWithTabAndTransparentBackground) { | |
| 294 cc::FrameSinkId e_id = cc::FrameSinkId(1, 1); | |
| 295 cc::FrameSinkId a_id = cc::FrameSinkId(2, 2); | |
| 296 cc::FrameSinkId b_id = cc::FrameSinkId(3, 3); | |
| 297 cc::FrameSinkId g_id = cc::FrameSinkId(4, 4); | |
| 298 cc::FrameSinkId h_id = cc::FrameSinkId(5, 5); | |
| 299 gfx::Rect e_bounds_in_e = gfx::Rect(0, 0, 600, 1200); | |
| 300 gfx::Rect c1_bounds_in_e = gfx::Rect(0, 0, 800, 500); | |
| 301 gfx::Rect a_bounds_in_c1 = gfx::Rect(0, 0, 200, 100); | |
| 302 gfx::Rect b_bounds_in_c1 = gfx::Rect(0, 0, 800, 400); | |
| 303 gfx::Rect c2_bounds_in_e = gfx::Rect(0, 0, 800, 500); | |
| 304 gfx::Rect g_bounds_in_c2 = gfx::Rect(0, 0, 200, 100); | |
| 305 gfx::Rect h_bounds_in_c2 = gfx::Rect(0, 0, 800, 800); | |
| 306 gfx::Transform transform_e_to_e, transform_e_to_c1, transform_c1_to_a, | |
| 307 transform_c1_to_b, transform_e_to_c2, transform_c2_to_g, | |
| 308 transform_c2_to_h; | |
| 309 transform_e_to_c1.Translate(-200, -100); | |
| 310 transform_c1_to_b.Translate(0, -100); | |
| 311 transform_e_to_c2.Translate(-200, -700); | |
| 312 transform_c2_to_h.Translate(0, -100); | |
| 313 std::vector<DisplayHitTestData> display_hit_test_data_list = { | |
| 314 {e_id, e_bounds_in_e, transform_e_to_e, 1 /* HIT_TEST_MINE */, 6}, // e | |
| 315 {e_id, c1_bounds_in_e, transform_e_to_c1, 0 /* HIT_TEST_BOUND */, | |
| 316 2}, // c1 | |
| 317 {a_id, a_bounds_in_c1, transform_c1_to_a, 1 /* HIT_TEST_MINE */, 0}, // a | |
| 318 {b_id, b_bounds_in_c1, transform_c1_to_b, 1 /* HIT_TEST_MINE */, 0}, // b | |
| 319 {e_id, c2_bounds_in_e, transform_e_to_c2, 0 /* HIT_TEST_BOUND */, | |
| 320 2}, // c2 | |
| 321 {g_id, g_bounds_in_c2, transform_c2_to_g, 1 /* HIT_TEST_MINE */, 0}, // g | |
| 322 {h_id, h_bounds_in_c2, transform_c2_to_h, 1 /* HIT_TEST_MINE */, 0} // h | |
| 323 }; | |
| 324 hit_test_query_.set_display_hit_test_data_list(display_hit_test_data_list); | |
| 325 | |
| 326 // All points are in e's coordinate system when we reach this case. | |
| 327 gfx::Point point1(1, 1); | |
| 328 gfx::Point point2(202, 102); | |
| 329 gfx::Point point3(403, 103); | |
| 330 gfx::Point point4(202, 202); | |
| 331 gfx::Point point5(250, 750); | |
| 332 gfx::Point point6(450, 750); | |
| 333 gfx::Point point7(350, 1100); | |
| 334 | |
| 335 Target target1 = hit_test_query_.FindTargetForLocation(point1); | |
| 336 EXPECT_EQ(e_id.ToString(), target1.id.ToString()); | |
| 337 EXPECT_EQ(point1.ToString(), target1.location_in_target.ToString()); | |
| 338 EXPECT_TRUE(target1.flags); | |
| 339 | |
| 340 Target target2 = hit_test_query_.FindTargetForLocation(point2); | |
| 341 EXPECT_EQ(a_id.ToString(), target2.id.ToString()); | |
| 342 EXPECT_EQ(gfx::Point(2, 2).ToString(), target2.location_in_target.ToString()); | |
| 343 EXPECT_TRUE(target2.flags); | |
| 344 | |
| 345 Target target3 = hit_test_query_.FindTargetForLocation(point3); | |
| 346 EXPECT_EQ(e_id.ToString(), target3.id.ToString()); | |
| 347 EXPECT_EQ(point3.ToString(), target3.location_in_target.ToString()); | |
| 348 EXPECT_TRUE(target3.flags); | |
| 349 | |
| 350 Target target4 = hit_test_query_.FindTargetForLocation(point4); | |
| 351 EXPECT_EQ(b_id.ToString(), target4.id.ToString()); | |
| 352 EXPECT_EQ(gfx::Point(2, 2).ToString(), target4.location_in_target.ToString()); | |
| 353 EXPECT_TRUE(target4.flags); | |
| 354 | |
| 355 Target target5 = hit_test_query_.FindTargetForLocation(point5); | |
| 356 EXPECT_EQ(g_id.ToString(), target5.id.ToString()); | |
| 357 EXPECT_EQ(gfx::Point(50, 50).ToString(), | |
| 358 target5.location_in_target.ToString()); | |
| 359 EXPECT_TRUE(target5.flags); | |
| 360 | |
| 361 Target target6 = hit_test_query_.FindTargetForLocation(point6); | |
| 362 EXPECT_EQ(e_id.ToString(), target6.id.ToString()); | |
| 363 EXPECT_EQ(point6.ToString(), target6.location_in_target.ToString()); | |
| 364 EXPECT_TRUE(target6.flags); | |
| 365 | |
| 366 Target target7 = hit_test_query_.FindTargetForLocation(point7); | |
| 367 EXPECT_EQ(h_id.ToString(), target7.id.ToString()); | |
| 368 EXPECT_EQ(gfx::Point(150, 300).ToString(), | |
| 369 target7.location_in_target.ToString()); | |
| 370 EXPECT_TRUE(target7.flags); | |
| 371 } | |
| 372 | |
| 373 } // namespace test | |
| 374 } // namespace hit_test | |
| 375 } // namespace viz | |
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