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Side by Side Diff: gpu/ipc/service/image_transport_surface_win.cc

Issue 2933453002: Always use DirectCompositionSurfaceWin when using DirectComposition (Closed)
Patch Set: remove include Created 3 years, 5 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "gpu/ipc/service/image_transport_surface.h" 5 #include "gpu/ipc/service/image_transport_surface.h"
6 6
7 #include <memory> 7 #include <memory>
8 8
9 #include "base/metrics/histogram_macros.h" 9 #include "base/metrics/histogram_macros.h"
sunnyps 2017/07/24 22:03:47 nit: don't need the histogram include any more
10 #include "base/win/windows_version.h" 10 #include "base/win/windows_version.h"
11 #include "gpu/ipc/service/child_window_surface_win.h"
12 #include "gpu/ipc/service/direct_composition_surface_win.h" 11 #include "gpu/ipc/service/direct_composition_surface_win.h"
13 #include "gpu/ipc/service/gpu_vsync_provider_win.h" 12 #include "gpu/ipc/service/gpu_vsync_provider_win.h"
14 #include "gpu/ipc/service/pass_through_image_transport_surface.h" 13 #include "gpu/ipc/service/pass_through_image_transport_surface.h"
15 #include "gpu/ipc/service/switches.h" 14 #include "gpu/ipc/service/switches.h"
16 #include "ui/gfx/native_widget_types.h" 15 #include "ui/gfx/native_widget_types.h"
17 #include "ui/gl/gl_bindings.h" 16 #include "ui/gl/gl_bindings.h"
18 #include "ui/gl/gl_implementation.h" 17 #include "ui/gl/gl_implementation.h"
19 #include "ui/gl/gl_surface_egl.h" 18 #include "ui/gl/gl_surface_egl.h"
20 #include "ui/gl/gl_switches.h" 19 #include "ui/gl/gl_switches.h"
21 #include "ui/gl/init/gl_factory.h" 20 #include "ui/gl/init/gl_factory.h"
(...skipping 23 matching lines...) Expand all
45 kMultiWindowSwapIntervalDefault; 44 kMultiWindowSwapIntervalDefault;
46 if (gl::GetGLImplementation() == gl::kGLImplementationEGLGLES2) { 45 if (gl::GetGLImplementation() == gl::kGLImplementationEGLGLES2) {
47 std::unique_ptr<gfx::VSyncProvider> vsync_provider; 46 std::unique_ptr<gfx::VSyncProvider> vsync_provider;
48 47
49 if (IsGpuVSyncSignalSupported()) 48 if (IsGpuVSyncSignalSupported())
50 vsync_provider.reset(new GpuVSyncProviderWin(delegate, surface_handle)); 49 vsync_provider.reset(new GpuVSyncProviderWin(delegate, surface_handle));
51 else 50 else
52 vsync_provider.reset(new gl::VSyncProviderWin(surface_handle)); 51 vsync_provider.reset(new gl::VSyncProviderWin(surface_handle));
53 52
54 if (gl::GLSurfaceEGL::IsDirectCompositionSupported()) { 53 if (gl::GLSurfaceEGL::IsDirectCompositionSupported()) {
55 bool overlays_supported = 54 scoped_refptr<DirectCompositionSurfaceWin> egl_surface =
56 DirectCompositionSurfaceWin::AreOverlaysSupported(); 55 make_scoped_refptr(new DirectCompositionSurfaceWin(
57 UMA_HISTOGRAM_BOOLEAN("GPU.DirectComposition.OverlaysSupported", 56 std::move(vsync_provider), delegate, surface_handle));
58 overlays_supported); 57 if (!egl_surface->Initialize())
59 if (overlays_supported) { 58 return nullptr;
60 scoped_refptr<DirectCompositionSurfaceWin> egl_surface = 59 surface = egl_surface;
61 make_scoped_refptr(new DirectCompositionSurfaceWin(
62 std::move(vsync_provider), delegate, surface_handle));
63 if (!egl_surface->Initialize())
64 return nullptr;
65 surface = egl_surface;
66 } else {
67 scoped_refptr<ChildWindowSurfaceWin> egl_surface =
68 make_scoped_refptr(new ChildWindowSurfaceWin(
69 std::move(vsync_provider), delegate, surface_handle));
70 if (!egl_surface->Initialize())
71 return nullptr;
72 surface = egl_surface;
73 }
74 } else { 60 } else {
75 surface = gl::init::CreateNativeViewGLSurfaceEGL( 61 surface = gl::init::CreateNativeViewGLSurfaceEGL(
76 surface_handle, std::move(vsync_provider)); 62 surface_handle, std::move(vsync_provider));
77 // This is unnecessary with DirectComposition because that doesn't block 63 // This is unnecessary with DirectComposition because that doesn't block
78 // swaps, but instead blocks the first draw into a surface during the next 64 // swaps, but instead blocks the first draw into a surface during the next
79 // frame. 65 // frame.
80 multi_window_swap_interval = kMultiWindowSwapIntervalForceZero; 66 multi_window_swap_interval = kMultiWindowSwapIntervalForceZero;
81 if (!surface) 67 if (!surface)
82 return nullptr; 68 return nullptr;
83 } 69 }
84 } else { 70 } else {
85 surface = gl::init::CreateViewGLSurface(surface_handle); 71 surface = gl::init::CreateViewGLSurface(surface_handle);
86 if (!surface) 72 if (!surface)
87 return nullptr; 73 return nullptr;
88 } 74 }
89 75
90 return scoped_refptr<gl::GLSurface>(new PassThroughImageTransportSurface( 76 return scoped_refptr<gl::GLSurface>(new PassThroughImageTransportSurface(
91 delegate, surface.get(), multi_window_swap_interval)); 77 delegate, surface.get(), multi_window_swap_interval));
92 } 78 }
93 79
94 } // namespace gpu 80 } // namespace gpu
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