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Unified Diff: third_party/WebKit/Source/platform/image-decoders/bmp/BMPImageReader.cpp

Issue 2930513004: [WIP] Move ImageDecoders to SkCodec
Patch Set: Adding check for decoder creation Created 3 years, 6 months ago
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Index: third_party/WebKit/Source/platform/image-decoders/bmp/BMPImageReader.cpp
diff --git a/third_party/WebKit/Source/platform/image-decoders/bmp/BMPImageReader.cpp b/third_party/WebKit/Source/platform/image-decoders/bmp/BMPImageReader.cpp
deleted file mode 100644
index 4426dfd7af5dff491a2e3b93404f2ee0c944a1eb..0000000000000000000000000000000000000000
--- a/third_party/WebKit/Source/platform/image-decoders/bmp/BMPImageReader.cpp
+++ /dev/null
@@ -1,856 +0,0 @@
-/*
- * Copyright (c) 2008, 2009, Google Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- *
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above
- * copyright notice, this list of conditions and the following disclaimer
- * in the documentation and/or other materials provided with the
- * distribution.
- * * Neither the name of Google Inc. nor the names of its
- * contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#include "platform/image-decoders/bmp/BMPImageReader.h"
-
-namespace {
-
-// See comments on lookup_table_addresses_ in the header.
-const uint8_t nBitTo8BitlookupTable[] = {
- // 1 bit
- 0, 255,
- // 2 bits
- 0, 85, 170, 255,
- // 3 bits
- 0, 36, 73, 109, 146, 182, 219, 255,
- // 4 bits
- 0, 17, 34, 51, 68, 85, 102, 119, 136, 153, 170, 187, 204, 221, 238, 255,
- // 5 bits
- 0, 8, 16, 25, 33, 41, 49, 58, 66, 74, 82, 90, 99, 107, 115, 123, 132, 140,
- 148, 156, 165, 173, 181, 189, 197, 206, 214, 222, 230, 239, 247, 255,
- // 6 bits
- 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 45, 49, 53, 57, 61, 65, 69, 73, 77,
- 81, 85, 89, 93, 97, 101, 105, 109, 113, 117, 121, 125, 130, 134, 138, 142,
- 146, 150, 154, 158, 162, 166, 170, 174, 178, 182, 186, 190, 194, 198, 202,
- 206, 210, 215, 219, 223, 227, 231, 235, 239, 243, 247, 251, 255,
- // 7 bits
- 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38,
- 40, 42, 44, 46, 48, 50, 52, 54, 56, 58, 60, 62, 64, 66, 68, 70, 72, 74, 76,
- 78, 80, 82, 84, 86, 88, 90, 92, 94, 96, 98, 100, 102, 104, 106, 108, 110,
- 112, 114, 116, 118, 120, 122, 124, 126, 129, 131, 133, 135, 137, 139, 141,
- 143, 145, 147, 149, 151, 153, 155, 157, 159, 161, 163, 165, 167, 169, 171,
- 173, 175, 177, 179, 181, 183, 185, 187, 189, 191, 193, 195, 197, 199, 201,
- 203, 205, 207, 209, 211, 213, 215, 217, 219, 221, 223, 225, 227, 229, 231,
- 233, 235, 237, 239, 241, 243, 245, 247, 249, 251, 253, 255,
-};
-
-} // namespace
-
-namespace blink {
-
-BMPImageReader::BMPImageReader(ImageDecoder* parent,
- size_t decoded_and_header_offset,
- size_t img_data_offset,
- bool is_in_ico)
- : parent_(parent),
- buffer_(0),
- fast_reader_(nullptr),
- decoded_offset_(decoded_and_header_offset),
- header_offset_(decoded_and_header_offset),
- img_data_offset_(img_data_offset),
- is_os21x_(false),
- is_os22x_(false),
- is_top_down_(false),
- need_to_process_bitmasks_(false),
- need_to_process_color_table_(false),
- seen_non_zero_alpha_pixel_(false),
- seen_zero_alpha_pixel_(false),
- is_in_ico_(is_in_ico),
- decoding_and_mask_(false) {
- // Clue-in decodeBMP() that we need to detect the correct info header size.
- memset(&info_header_, 0, sizeof(info_header_));
-}
-
-bool BMPImageReader::DecodeBMP(bool only_size) {
- // Defensively clear the FastSharedBufferReader's cache, as another caller
- // may have called SharedBuffer::MergeSegmentsIntoBuffer().
- fast_reader_.ClearCache();
-
- // Calculate size of info header.
- if (!info_header_.bi_size && !ReadInfoHeaderSize())
- return false;
-
- const size_t header_end = header_offset_ + info_header_.bi_size;
- // Read and process info header.
- if ((decoded_offset_ < header_end) && !ProcessInfoHeader())
- return false;
-
- // ProcessInfoHeader() set the size, so if that's all we needed, we're done.
- if (only_size)
- return true;
-
- // Read and process the bitmasks, if needed.
- if (need_to_process_bitmasks_ && !ProcessBitmasks())
- return false;
-
- // Read and process the color table, if needed.
- if (need_to_process_color_table_ && !ProcessColorTable())
- return false;
-
- // Initialize the framebuffer if needed.
- DCHECK(buffer_); // Parent should set this before asking us to decode!
- if (buffer_->GetStatus() == ImageFrame::kFrameEmpty) {
- if (!buffer_->AllocatePixelData(parent_->Size().Width(),
- parent_->Size().Height(),
- parent_->ColorSpaceForSkImages())) {
- return parent_->SetFailed(); // Unable to allocate.
- }
- buffer_->ZeroFillPixelData();
- buffer_->SetStatus(ImageFrame::kFramePartial);
- // SetSize() calls EraseARGB(), which resets the alpha flag, so we force
- // it back to false here. We'll set it true below in all cases where
- // these 0s could actually show through.
- buffer_->SetHasAlpha(false);
-
- // For BMPs, the frame always fills the entire image.
- buffer_->SetOriginalFrameRect(IntRect(IntPoint(), parent_->Size()));
-
- if (!is_top_down_)
- coord_.SetY(parent_->Size().Height() - 1);
- }
-
- // Decode the data.
- if (!decoding_and_mask_ && !PastEndOfImage(0) &&
- !DecodePixelData((info_header_.bi_compression != RLE4) &&
- (info_header_.bi_compression != RLE8) &&
- (info_header_.bi_compression != RLE24)))
- return false;
-
- // If the image has an AND mask and there was no alpha data, process the
- // mask.
- if (is_in_ico_ && !decoding_and_mask_ &&
- ((info_header_.bi_bit_count < 16) || !bit_masks_[3] ||
- !seen_non_zero_alpha_pixel_)) {
- // Reset decoding coordinates to start of image.
- coord_.SetX(0);
- coord_.SetY(is_top_down_ ? 0 : (parent_->Size().Height() - 1));
-
- // The AND mask is stored as 1-bit data.
- info_header_.bi_bit_count = 1;
-
- decoding_and_mask_ = true;
- }
- if (decoding_and_mask_ && !DecodePixelData(true))
- return false;
-
- // Done!
- buffer_->SetStatus(ImageFrame::kFrameComplete);
- return true;
-}
-
-bool BMPImageReader::DecodePixelData(bool non_rle) {
- const IntPoint coord(coord_);
- const ProcessingResult result =
- non_rle ? ProcessNonRLEData(false, 0) : ProcessRLEData();
- if (coord_ != coord)
- buffer_->SetPixelsChanged(true);
- return (result == kFailure) ? parent_->SetFailed() : (result == kSuccess);
-}
-
-bool BMPImageReader::ReadInfoHeaderSize() {
- // Get size of info header.
- DCHECK_EQ(decoded_offset_, header_offset_);
- if ((decoded_offset_ > data_->size()) ||
- ((data_->size() - decoded_offset_) < 4))
- return false;
- info_header_.bi_size = ReadUint32(0);
- // Don't increment decoded_offset here, it just makes the code in
- // ProcessInfoHeader() more confusing.
-
- // Don't allow the header to overflow (which would be harmless here, but
- // problematic or at least confusing in other places), or to overrun the
- // image data.
- const size_t header_end = header_offset_ + info_header_.bi_size;
- if ((header_end < header_offset_) ||
- (img_data_offset_ && (img_data_offset_ < header_end)))
- return parent_->SetFailed();
-
- // See if this is a header size we understand:
- // OS/2 1.x: 12
- if (info_header_.bi_size == 12)
- is_os21x_ = true;
- // Windows V3: 40
- else if ((info_header_.bi_size == 40) || IsWindowsV4Plus())
- ;
- // OS/2 2.x: any multiple of 4 between 16 and 64, inclusive, or 42 or 46
- else if ((info_header_.bi_size >= 16) && (info_header_.bi_size <= 64) &&
- (!(info_header_.bi_size & 3) || (info_header_.bi_size == 42) ||
- (info_header_.bi_size == 46)))
- is_os22x_ = true;
- else
- return parent_->SetFailed();
-
- return true;
-}
-
-bool BMPImageReader::ProcessInfoHeader() {
- // Read info header.
- DCHECK_EQ(decoded_offset_, header_offset_);
- if ((decoded_offset_ > data_->size()) ||
- ((data_->size() - decoded_offset_) < info_header_.bi_size) ||
- !ReadInfoHeader())
- return false;
- decoded_offset_ += info_header_.bi_size;
-
- // Sanity-check header values.
- if (!IsInfoHeaderValid())
- return parent_->SetFailed();
-
- // Set our size.
- if (!parent_->SetSize(info_header_.bi_width, info_header_.bi_height))
- return false;
-
- // For paletted images, bitmaps can set biClrUsed to 0 to mean "all
- // colors", so set it to the maximum number of colors for this bit depth.
- // Also do this for bitmaps that put too large a value here.
- if (info_header_.bi_bit_count < 16) {
- const uint32_t max_colors = static_cast<uint32_t>(1)
- << info_header_.bi_bit_count;
- if (!info_header_.bi_clr_used || (info_header_.bi_clr_used > max_colors))
- info_header_.bi_clr_used = max_colors;
- }
-
- // For any bitmaps that set their BitCount to the wrong value, reset the
- // counts now that we've calculated the number of necessary colors, since
- // other code relies on this value being correct.
- if (info_header_.bi_compression == RLE8)
- info_header_.bi_bit_count = 8;
- else if (info_header_.bi_compression == RLE4)
- info_header_.bi_bit_count = 4;
-
- // Tell caller what still needs to be processed.
- if (info_header_.bi_bit_count >= 16)
- need_to_process_bitmasks_ = true;
- else if (info_header_.bi_bit_count)
- need_to_process_color_table_ = true;
-
- return true;
-}
-
-bool BMPImageReader::ReadInfoHeader() {
- // Pre-initialize some fields that not all headers set.
- info_header_.bi_compression = RGB;
- info_header_.bi_clr_used = 0;
-
- if (is_os21x_) {
- info_header_.bi_width = ReadUint16(4);
- info_header_.bi_height = ReadUint16(6);
- DCHECK(!is_in_ico_); // ICO is a Windows format, not OS/2!
- info_header_.bi_bit_count = ReadUint16(10);
- return true;
- }
-
- info_header_.bi_width = ReadUint32(4);
- info_header_.bi_height = ReadUint32(8);
- if (is_in_ico_)
- info_header_.bi_height /= 2;
- info_header_.bi_bit_count = ReadUint16(14);
-
- // Read compression type, if present.
- if (info_header_.bi_size >= 20) {
- uint32_t bi_compression = ReadUint32(16);
-
- // Detect OS/2 2.x-specific compression types.
- if ((bi_compression == 3) && (info_header_.bi_bit_count == 1)) {
- info_header_.bi_compression = HUFFMAN1D;
- is_os22x_ = true;
- } else if ((bi_compression == 4) && (info_header_.bi_bit_count == 24)) {
- info_header_.bi_compression = RLE24;
- is_os22x_ = true;
- } else if (bi_compression > 5)
- return parent_->SetFailed(); // Some type we don't understand.
- else
- info_header_.bi_compression =
- static_cast<CompressionType>(bi_compression);
- }
-
- // Read colors used, if present.
- if (info_header_.bi_size >= 36)
- info_header_.bi_clr_used = ReadUint32(32);
-
- // Windows V4+ can safely read the four bitmasks from 40-56 bytes in, so do
- // that here. If the bit depth is less than 16, these values will be ignored
- // by the image data decoders. If the bit depth is at least 16 but the
- // compression format isn't BITFIELDS, the RGB bitmasks will be ignored and
- // overwritten in processBitmasks(). (The alpha bitmask will never be
- // overwritten: images that actually want alpha have to specify a valid
- // alpha mask. See comments in ProcessBitmasks().)
- //
- // For non-Windows V4+, bit_masks_[] et. al will be initialized later
- // during ProcessBitmasks().
- if (IsWindowsV4Plus()) {
- bit_masks_[0] = ReadUint32(40);
- bit_masks_[1] = ReadUint32(44);
- bit_masks_[2] = ReadUint32(48);
- bit_masks_[3] = ReadUint32(52);
- }
-
- // Detect top-down BMPs.
- if (info_header_.bi_height < 0) {
- // We can't negate INT32_MIN below to get a positive int32_t.
- // IsInfoHeaderValid() will reject heights of 1 << 16 or larger anyway,
- // so just reject this bitmap now.
- if (info_header_.bi_height == INT32_MIN)
- return parent_->SetFailed();
- is_top_down_ = true;
- info_header_.bi_height = -info_header_.bi_height;
- }
-
- return true;
-}
-
-bool BMPImageReader::IsInfoHeaderValid() const {
- // Non-positive widths/heights are invalid. (We've already flipped the
- // sign of the height for top-down bitmaps.)
- if ((info_header_.bi_width <= 0) || !info_header_.bi_height)
- return false;
-
- // Only Windows V3+ has top-down bitmaps.
- if (is_top_down_ && (is_os21x_ || is_os22x_))
- return false;
-
- // Only bit depths of 1, 4, 8, or 24 are universally supported.
- if ((info_header_.bi_bit_count != 1) && (info_header_.bi_bit_count != 4) &&
- (info_header_.bi_bit_count != 8) && (info_header_.bi_bit_count != 24)) {
- // Windows V3+ additionally supports bit depths of 0 (for embedded
- // JPEG/PNG images), 16, and 32.
- if (is_os21x_ || is_os22x_ ||
- (info_header_.bi_bit_count && (info_header_.bi_bit_count != 16) &&
- (info_header_.bi_bit_count != 32)))
- return false;
- }
-
- // Each compression type is only valid with certain bit depths (except RGB,
- // which can be used with any bit depth). Also, some formats do not support
- // some compression types.
- switch (info_header_.bi_compression) {
- case RGB:
- if (!info_header_.bi_bit_count)
- return false;
- break;
-
- case RLE8:
- // Supposedly there are undocumented formats like "BitCount = 1,
- // Compression = RLE4" (which means "4 bit, but with a 2-color table"),
- // so also allow the paletted RLE compression types to have too low a
- // bit count; we'll correct this later.
- if (!info_header_.bi_bit_count || (info_header_.bi_bit_count > 8))
- return false;
- break;
-
- case RLE4:
- // See comments in RLE8.
- if (!info_header_.bi_bit_count || (info_header_.bi_bit_count > 4))
- return false;
- break;
-
- case BITFIELDS:
- // Only valid for Windows V3+.
- if (is_os21x_ || is_os22x_ ||
- ((info_header_.bi_bit_count != 16) &&
- (info_header_.bi_bit_count != 32)))
- return false;
- break;
-
- case JPEG:
- case PNG:
- // Only valid for Windows V3+.
- if (is_os21x_ || is_os22x_ || info_header_.bi_bit_count)
- return false;
- break;
-
- case HUFFMAN1D:
- // Only valid for OS/2 2.x.
- if (!is_os22x_ || (info_header_.bi_bit_count != 1))
- return false;
- break;
-
- case RLE24:
- // Only valid for OS/2 2.x.
- if (!is_os22x_ || (info_header_.bi_bit_count != 24))
- return false;
- break;
-
- default:
- // Some type we don't understand. This should have been caught in
- // ReadInfoHeader().
- NOTREACHED();
- return false;
- }
-
- // Top-down bitmaps cannot be compressed; they must be RGB or BITFIELDS.
- if (is_top_down_ && (info_header_.bi_compression != RGB) &&
- (info_header_.bi_compression != BITFIELDS))
- return false;
-
- // Reject the following valid bitmap types that we don't currently bother
- // decoding. Few other people decode these either, they're unlikely to be
- // in much use.
- // TODO(pkasting): Consider supporting these someday.
- // * Bitmaps larger than 2^16 pixels in either dimension (Windows
- // probably doesn't draw these well anyway, and the decoded data would
- // take a lot of memory).
- if ((info_header_.bi_width >= (1 << 16)) ||
- (info_header_.bi_height >= (1 << 16)))
- return false;
- // * Windows V3+ JPEG-in-BMP and PNG-in-BMP bitmaps (supposedly not found
- // in the wild, only used to send data to printers?).
- if ((info_header_.bi_compression == JPEG) ||
- (info_header_.bi_compression == PNG))
- return false;
- // * OS/2 2.x Huffman-encoded monochrome bitmaps (see
- // http://www.fileformat.info/mirror/egff/ch09_05.htm , re: "G31D"
- // algorithm).
- if (info_header_.bi_compression == HUFFMAN1D)
- return false;
-
- return true;
-}
-
-bool BMPImageReader::ProcessBitmasks() {
- // Create bit_masks_[] values for R/G/B.
- if (info_header_.bi_compression != BITFIELDS) {
- // The format doesn't actually use bitmasks. To simplify the decode
- // logic later, create bitmasks for the RGB data. For Windows V4+,
- // this overwrites the masks we read from the header, which are
- // supposed to be ignored in non-BITFIELDS cases.
- // 16 bits: MSB <- xRRRRRGG GGGBBBBB -> LSB
- // 24/32 bits: MSB <- [AAAAAAAA] RRRRRRRR GGGGGGGG BBBBBBBB -> LSB
- const int num_bits = (info_header_.bi_bit_count == 16) ? 5 : 8;
- for (int i = 0; i <= 2; ++i)
- bit_masks_[i] = ((static_cast<uint32_t>(1) << (num_bits * (3 - i))) - 1) ^
- ((static_cast<uint32_t>(1) << (num_bits * (2 - i))) - 1);
- } else if (!IsWindowsV4Plus()) {
- // For Windows V4+ BITFIELDS mode bitmaps, this was already done when
- // we read the info header.
-
- // Fail if we don't have enough file space for the bitmasks.
- const size_t header_end = header_offset_ + info_header_.bi_size;
- const size_t kBitmasksSize = 12;
- const size_t bitmasks_end = header_end + kBitmasksSize;
- if ((bitmasks_end < header_end) ||
- (img_data_offset_ && (img_data_offset_ < bitmasks_end)))
- return parent_->SetFailed();
-
- // Read bitmasks.
- if ((data_->size() - decoded_offset_) < kBitmasksSize)
- return false;
- bit_masks_[0] = ReadUint32(0);
- bit_masks_[1] = ReadUint32(4);
- bit_masks_[2] = ReadUint32(8);
-
- decoded_offset_ += kBitmasksSize;
- }
-
- // Alpha is a poorly-documented and inconsistently-used feature.
- //
- // Windows V4+ has an alpha bitmask in the info header. Unlike the R/G/B
- // bitmasks, the MSDN docs don't indicate that it is only valid for the
- // BITFIELDS compression format, so we respect it at all times.
- //
- // To complicate things, Windows V3 BMPs, which lack this mask, can specify
- // 32bpp format, which to any sane reader would imply an 8-bit alpha
- // channel -- and for BMPs-in-ICOs, that's precisely what's intended to
- // happen. There also exist standalone BMPs in this format which clearly
- // expect the alpha channel to be respected. However, there are many other
- // BMPs which, for example, fill this channel with all 0s, yet clearly
- // expect to not be displayed as a fully-transparent rectangle.
- //
- // If these were the only two types of Windows V3, 32bpp BMPs in the wild,
- // we could distinguish between them by scanning the alpha channel in the
- // image, looking for nonzero values, and only enabling alpha if we found
- // some. (It turns out we have to do this anyway, because, crazily, there
- // are also Windows V4+ BMPs with an explicit, non-zero alpha mask, which
- // then zero-fill their alpha channels! See comments in
- // processNonRLEData().)
- //
- // Unfortunately there are also V3 BMPs -- indeed, probably more than the
- // number of 32bpp, V3 BMPs which intentionally use alpha -- which specify
- // 32bpp format, use nonzero (and non-255) alpha values, and yet expect to
- // be rendered fully-opaque. And other browsers do so.
- //
- // So it's impossible to display every BMP in the way its creators intended,
- // and we have to choose what to break. Given the paragraph above, we match
- // other browsers and ignore alpha in Windows V3 BMPs except inside ICO
- // files.
- if (!IsWindowsV4Plus())
- bit_masks_[3] = (is_in_ico_ && (info_header_.bi_compression != BITFIELDS) &&
- (info_header_.bi_bit_count == 32))
- ? static_cast<uint32_t>(0xff000000)
- : 0;
-
- // We've now decoded all the non-image data we care about. Skip anything
- // else before the actual raster data.
- if (img_data_offset_)
- decoded_offset_ = img_data_offset_;
- need_to_process_bitmasks_ = false;
-
- // Check masks and set shift and LUT address values.
- for (int i = 0; i < 4; ++i) {
- // Trim the mask to the allowed bit depth. Some Windows V4+ BMPs
- // specify a bogus alpha channel in bits that don't exist in the pixel
- // data (for example, bits 25-31 in a 24-bit RGB format).
- if (info_header_.bi_bit_count < 32)
- bit_masks_[i] &=
- ((static_cast<uint32_t>(1) << info_header_.bi_bit_count) - 1);
-
- // For empty masks (common on the alpha channel, especially after the
- // trimming above), quickly clear the shift and LUT address and
- // continue, to avoid an infinite loop in the counting code below.
- uint32_t temp_mask = bit_masks_[i];
- if (!temp_mask) {
- bit_shifts_right_[i] = 0;
- lookup_table_addresses_[i] = 0;
- continue;
- }
-
- // Make sure bitmask does not overlap any other bitmasks.
- for (int j = 0; j < i; ++j) {
- if (temp_mask & bit_masks_[j])
- return parent_->SetFailed();
- }
-
- // Count offset into pixel data.
- for (bit_shifts_right_[i] = 0; !(temp_mask & 1); temp_mask >>= 1)
- ++bit_shifts_right_[i];
-
- // Count size of mask.
- size_t num_bits = 0;
- for (; temp_mask & 1; temp_mask >>= 1)
- ++num_bits;
-
- // Make sure bitmask is contiguous.
- if (temp_mask)
- return parent_->SetFailed();
-
- // Since RGBABuffer tops out at 8 bits per channel, adjust the shift
- // amounts to use the most significant 8 bits of the channel.
- if (num_bits >= 8) {
- bit_shifts_right_[i] += (num_bits - 8);
- num_bits = 0;
- }
-
- // Calculate LUT address.
- lookup_table_addresses_[i] =
- num_bits ? (nBitTo8BitlookupTable + (1 << num_bits) - 2) : 0;
- }
-
- return true;
-}
-
-bool BMPImageReader::ProcessColorTable() {
- // Fail if we don't have enough file space for the color table.
- const size_t header_end = header_offset_ + info_header_.bi_size;
- const size_t table_size_in_bytes =
- info_header_.bi_clr_used * (is_os21x_ ? 3 : 4);
- const size_t table_end = header_end + table_size_in_bytes;
- if ((table_end < header_end) ||
- (img_data_offset_ && (img_data_offset_ < table_end)))
- return parent_->SetFailed();
-
- // Read color table.
- if ((decoded_offset_ > data_->size()) ||
- ((data_->size() - decoded_offset_) < table_size_in_bytes))
- return false;
- color_table_.resize(info_header_.bi_clr_used);
-
- // On non-OS/2 1.x, an extra padding byte is present, which we need to skip.
- const size_t bytes_per_color = is_os21x_ ? 3 : 4;
- for (size_t i = 0; i < info_header_.bi_clr_used; ++i) {
- color_table_[i].rgb_blue = ReadUint8(0);
- color_table_[i].rgb_green = ReadUint8(1);
- color_table_[i].rgb_red = ReadUint8(2);
- decoded_offset_ += bytes_per_color;
- }
-
- // We've now decoded all the non-image data we care about. Skip anything
- // else before the actual raster data.
- if (img_data_offset_)
- decoded_offset_ = img_data_offset_;
- need_to_process_color_table_ = false;
-
- return true;
-}
-
-BMPImageReader::ProcessingResult BMPImageReader::ProcessRLEData() {
- if (decoded_offset_ > data_->size())
- return kInsufficientData;
-
- // RLE decoding is poorly specified. Two main problems:
- // (1) Are EOL markers necessary? What happens when we have too many
- // pixels for one row?
- // http://www.fileformat.info/format/bmp/egff.htm says extra pixels
- // should wrap to the next line. Real BMPs I've encountered seem to
- // instead expect extra pixels to be ignored until the EOL marker is
- // seen, although this has only happened in a few cases and I suspect
- // those BMPs may be invalid. So we only change lines on EOL (or Delta
- // with dy > 0), and fail in most cases when pixels extend past the end
- // of the line.
- // (2) When Delta, EOL, or EOF are seen, what happens to the "skipped"
- // pixels?
- // http://www.daubnet.com/formats/BMP.html says these should be filled
- // with color 0. However, the "do nothing" and "don't care" comments
- // of other references suggest leaving these alone, i.e. letting them
- // be transparent to the background behind the image. This seems to
- // match how MSPAINT treats BMPs, so we do that. Note that when we
- // actually skip pixels for a case like this, we need to note on the
- // framebuffer that we have alpha.
-
- // Impossible to decode row-at-a-time, so just do things as a stream of
- // bytes.
- while (true) {
- // Every entry takes at least two bytes; bail if there isn't enough
- // data.
- if ((data_->size() - decoded_offset_) < 2)
- return kInsufficientData;
-
- // For every entry except EOF, we'd better not have reached the end of
- // the image.
- const uint8_t count = ReadUint8(0);
- const uint8_t code = ReadUint8(1);
- if ((count || (code != 1)) && PastEndOfImage(0))
- return kFailure;
-
- // Decode.
- if (!count) {
- switch (code) {
- case 0: // Magic token: EOL
- // Skip any remaining pixels in this row.
- if (coord_.X() < parent_->Size().Width())
- buffer_->SetHasAlpha(true);
- MoveBufferToNextRow();
-
- decoded_offset_ += 2;
- break;
-
- case 1: // Magic token: EOF
- // Skip any remaining pixels in the image.
- if ((coord_.X() < parent_->Size().Width()) ||
- (is_top_down_ ? (coord_.Y() < (parent_->Size().Height() - 1))
- : (coord_.Y() > 0)))
- buffer_->SetHasAlpha(true);
- // There's no need to move |coord_| here to trigger the caller
- // to call SetPixelsChanged(). If the only thing that's changed
- // is the alpha state, that will be properly written into the
- // underlying SkBitmap when we mark the frame complete.
- return kSuccess;
-
- case 2: { // Magic token: Delta
- // The next two bytes specify dx and dy. Bail if there isn't
- // enough data.
- if ((data_->size() - decoded_offset_) < 4)
- return kInsufficientData;
-
- // Fail if this takes us past the end of the desired row or
- // past the end of the image.
- const uint8_t dx = ReadUint8(2);
- const uint8_t dy = ReadUint8(3);
- if (dx || dy)
- buffer_->SetHasAlpha(true);
- if (((coord_.X() + dx) > parent_->Size().Width()) ||
- PastEndOfImage(dy))
- return kFailure;
-
- // Skip intervening pixels.
- coord_.Move(dx, is_top_down_ ? dy : -dy);
-
- decoded_offset_ += 4;
- break;
- }
-
- default: { // Absolute mode
- // |code| pixels specified as in BI_RGB, zero-padded at the end
- // to a multiple of 16 bits.
- // Because ProcessNonRLEData() expects decoded_offset_ to
- // point to the beginning of the pixel data, bump it past
- // the escape bytes and then reset if decoding failed.
- decoded_offset_ += 2;
- const ProcessingResult result = ProcessNonRLEData(true, code);
- if (result != kSuccess) {
- decoded_offset_ -= 2;
- return result;
- }
- break;
- }
- }
- } else { // Encoded mode
- // The following color data is repeated for |count| total pixels.
- // Strangely, some BMPs seem to specify excessively large counts
- // here; ignore pixels past the end of the row.
- const int end_x = std::min(coord_.X() + count, parent_->Size().Width());
-
- if (info_header_.bi_compression == RLE24) {
- // Bail if there isn't enough data.
- if ((data_->size() - decoded_offset_) < 4)
- return kInsufficientData;
-
- // One BGR triple that we copy |count| times.
- FillRGBA(end_x, ReadUint8(3), ReadUint8(2), code, 0xff);
- decoded_offset_ += 4;
- } else {
- // RLE8 has one color index that gets repeated; RLE4 has two
- // color indexes in the upper and lower 4 bits of the byte,
- // which are alternated.
- size_t color_indexes[2] = {code, code};
- if (info_header_.bi_compression == RLE4) {
- color_indexes[0] = (color_indexes[0] >> 4) & 0xf;
- color_indexes[1] &= 0xf;
- }
- for (int which = 0; coord_.X() < end_x;) {
- // Some images specify color values past the end of the
- // color table; set these pixels to black.
- if (color_indexes[which] < info_header_.bi_clr_used)
- SetI(color_indexes[which]);
- else
- SetRGBA(0, 0, 0, 255);
- which = !which;
- }
-
- decoded_offset_ += 2;
- }
- }
- }
-}
-
-BMPImageReader::ProcessingResult BMPImageReader::ProcessNonRLEData(
- bool in_rle,
- int num_pixels) {
- if (decoded_offset_ > data_->size())
- return kInsufficientData;
-
- if (!in_rle)
- num_pixels = parent_->Size().Width();
-
- // Fail if we're being asked to decode more pixels than remain in the row.
- const int end_x = coord_.X() + num_pixels;
- if (end_x > parent_->Size().Width())
- return kFailure;
-
- // Determine how many bytes of data the requested number of pixels
- // requires.
- const size_t pixels_per_byte = 8 / info_header_.bi_bit_count;
- const size_t bytes_per_pixel = info_header_.bi_bit_count / 8;
- const size_t unpadded_num_bytes =
- (info_header_.bi_bit_count < 16)
- ? ((num_pixels + pixels_per_byte - 1) / pixels_per_byte)
- : (num_pixels * bytes_per_pixel);
- // RLE runs are zero-padded at the end to a multiple of 16 bits. Non-RLE
- // data is in rows and is zero-padded to a multiple of 32 bits.
- const size_t align_bits = in_rle ? 1 : 3;
- const size_t padded_num_bytes =
- (unpadded_num_bytes + align_bits) & ~align_bits;
-
- // Decode as many rows as we can. (For RLE, where we only want to decode
- // one row, we've already checked that this condition is true.)
- while (!PastEndOfImage(0)) {
- // Bail if we don't have enough data for the desired number of pixels.
- if ((data_->size() - decoded_offset_) < padded_num_bytes)
- return kInsufficientData;
-
- if (info_header_.bi_bit_count < 16) {
- // Paletted data. Pixels are stored little-endian within bytes.
- // Decode pixels one byte at a time, left to right (so, starting at
- // the most significant bits in the byte).
- const uint8_t mask = (1 << info_header_.bi_bit_count) - 1;
- for (size_t byte = 0; byte < unpadded_num_bytes; ++byte) {
- uint8_t pixel_data = ReadUint8(byte);
- for (size_t pixel = 0;
- (pixel < pixels_per_byte) && (coord_.X() < end_x); ++pixel) {
- const size_t color_index =
- (pixel_data >> (8 - info_header_.bi_bit_count)) & mask;
- if (decoding_and_mask_) {
- // There's no way to accurately represent an AND + XOR
- // operation as an RGBA image, so where the AND values
- // are 1, we simply set the framebuffer pixels to fully
- // transparent, on the assumption that most ICOs on the
- // web will not be doing a lot of inverting.
- if (color_index) {
- SetRGBA(0, 0, 0, 0);
- buffer_->SetHasAlpha(true);
- } else
- coord_.Move(1, 0);
- } else {
- // See comments near the end of ProcessRLEData().
- if (color_index < info_header_.bi_clr_used)
- SetI(color_index);
- else
- SetRGBA(0, 0, 0, 255);
- }
- pixel_data <<= info_header_.bi_bit_count;
- }
- }
- } else {
- // RGB data. Decode pixels one at a time, left to right.
- while (coord_.X() < end_x) {
- const uint32_t pixel = ReadCurrentPixel(bytes_per_pixel);
-
- // Some BMPs specify an alpha channel but don't actually use it
- // (it contains all 0s). To avoid displaying these images as
- // fully-transparent, decode as if images are fully opaque
- // until we actually see a non-zero alpha value; at that point,
- // reset any previously-decoded pixels to fully transparent and
- // continue decoding based on the real alpha channel values.
- // As an optimization, avoid calling SetHasAlpha(true) for
- // images where all alpha values are 255; opaque images are
- // faster to draw.
- int alpha = GetAlpha(pixel);
- if (!seen_non_zero_alpha_pixel_ && !alpha) {
- seen_zero_alpha_pixel_ = true;
- alpha = 255;
- } else {
- seen_non_zero_alpha_pixel_ = true;
- if (seen_zero_alpha_pixel_) {
- buffer_->ZeroFillPixelData();
- seen_zero_alpha_pixel_ = false;
- } else if (alpha != 255)
- buffer_->SetHasAlpha(true);
- }
-
- SetRGBA(GetComponent(pixel, 0), GetComponent(pixel, 1),
- GetComponent(pixel, 2), alpha);
- }
- }
-
- // Success, keep going.
- decoded_offset_ += padded_num_bytes;
- if (in_rle)
- return kSuccess;
- MoveBufferToNextRow();
- }
-
- // Finished decoding whole image.
- return kSuccess;
-}
-
-void BMPImageReader::MoveBufferToNextRow() {
- coord_.Move(-coord_.X(), is_top_down_ ? 1 : -1);
-}
-
-} // namespace blink

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