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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef UI_GL_GL_IMAGE_H_ | 5 #ifndef UI_GL_GL_IMAGE_H_ |
| 6 #define UI_GL_GL_IMAGE_H_ | 6 #define UI_GL_GL_IMAGE_H_ |
| 7 | 7 |
| 8 #include <stdint.h> | 8 #include <stdint.h> |
| 9 | 9 |
| 10 #include <string> | 10 #include <string> |
| 11 | 11 |
| 12 #include "base/macros.h" | 12 #include "base/macros.h" |
| 13 #include "base/memory/ref_counted.h" | 13 #include "base/memory/ref_counted.h" |
| 14 #include "ui/gfx/geometry/point.h" | 14 #include "ui/gfx/geometry/point.h" |
| 15 #include "ui/gfx/geometry/rect.h" | 15 #include "ui/gfx/geometry/rect.h" |
| 16 #include "ui/gfx/geometry/rect_f.h" | 16 #include "ui/gfx/geometry/rect_f.h" |
| 17 #include "ui/gfx/geometry/size.h" | 17 #include "ui/gfx/geometry/size.h" |
| 18 #include "ui/gfx/native_widget_types.h" | 18 #include "ui/gfx/native_widget_types.h" |
| 19 #include "ui/gfx/overlay_transform.h" | 19 #include "ui/gfx/overlay_transform.h" |
| 20 #include "ui/gl/gl_export.h" | 20 #include "ui/gl/gl_export.h" |
| 21 | 21 |
| 22 namespace base { | 22 namespace base { |
| 23 namespace trace_event { | 23 namespace trace_event { |
| 24 class ProcessMemoryDump; | 24 class ProcessMemoryDump; |
| 25 } | 25 } |
| 26 } | 26 } |
| 27 | 27 |
| 28 namespace gl { | 28 namespace gl { |
| 29 class GLSurface; | |
| 29 | 30 |
| 30 // Encapsulates an image that can be bound and/or copied to a texture, hiding | 31 // Encapsulates an image that can be bound and/or copied to a texture, hiding |
| 31 // platform specific management. | 32 // platform specific management. |
| 32 class GL_EXPORT GLImage : public base::RefCounted<GLImage> { | 33 class GL_EXPORT GLImage : public base::RefCounted<GLImage> { |
| 33 public: | 34 public: |
| 34 GLImage() {} | 35 GLImage() {} |
| 35 | 36 |
| 36 // Get the size of the image. | 37 // Get the size of the image. |
| 37 virtual gfx::Size GetSize() = 0; | 38 virtual gfx::Size GetSize() = 0; |
| 38 | 39 |
| (...skipping 47 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 86 // GL_RGBA. The client is responsible for implementing appropriate | 87 // GL_RGBA. The client is responsible for implementing appropriate |
| 87 // workarounds. The only support that the command buffer provides is format | 88 // workarounds. The only support that the command buffer provides is format |
| 88 // validation during calls to copyTexImage2D and copySubTexImage2D. | 89 // validation during calls to copyTexImage2D and copySubTexImage2D. |
| 89 // | 90 // |
| 90 // This is a workaround that is not intended to become a permanent part of the | 91 // This is a workaround that is not intended to become a permanent part of the |
| 91 // GLImage API. Theoretically, when Apple fixes their drivers, this can be | 92 // GLImage API. Theoretically, when Apple fixes their drivers, this can be |
| 92 // removed. https://crbug.com/581777#c36 | 93 // removed. https://crbug.com/581777#c36 |
| 93 virtual bool EmulatingRGB() const; | 94 virtual bool EmulatingRGB() const; |
| 94 | 95 |
| 95 // An identifier for subclasses. Necessary for safe downcasting. | 96 // An identifier for subclasses. Necessary for safe downcasting. |
| 96 enum class Type { NONE, MEMORY, IOSURFACE, DXGI_IMAGE }; | 97 enum class Type { NONE, MEMORY, IOSURFACE, DXGI_IMAGE, DIRECT_COMPOSITION }; |
|
reveman
2017/06/14 21:35:59
This type of downcasting is an indication that're
jbauman
2017/06/14 22:18:17
I guess I could have windows-only GetSwapChain() a
| |
| 97 virtual Type GetType() const; | 98 virtual Type GetType() const; |
| 98 | 99 |
| 100 virtual scoped_refptr<GLSurface> GetSurface(); | |
|
reveman
2017/06/14 21:35:59
How is this suppose to be used? Can we do somethin
jbauman
2017/06/14 22:18:17
This is actually going to be used to draw into the
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| 101 | |
| 99 protected: | 102 protected: |
| 100 virtual ~GLImage() {} | 103 virtual ~GLImage() {} |
| 101 | 104 |
| 102 private: | 105 private: |
| 103 friend class base::RefCounted<GLImage>; | 106 friend class base::RefCounted<GLImage>; |
| 104 | 107 |
| 105 DISALLOW_COPY_AND_ASSIGN(GLImage); | 108 DISALLOW_COPY_AND_ASSIGN(GLImage); |
| 106 }; | 109 }; |
| 107 | 110 |
| 108 } // namespace gl | 111 } // namespace gl |
| 109 | 112 |
| 110 #endif // UI_GL_GL_IMAGE_H_ | 113 #endif // UI_GL_GL_IMAGE_H_ |
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