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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef UI_GFX_BUFFER_TYPES_H_ | 5 #ifndef UI_GFX_BUFFER_TYPES_H_ |
| 6 #define UI_GFX_BUFFER_TYPES_H_ | 6 #define UI_GFX_BUFFER_TYPES_H_ |
| 7 | 7 |
| 8 namespace gfx { | 8 namespace gfx { |
| 9 | 9 |
| 10 // The format needs to be taken into account when mapping a buffer into the | 10 // The format needs to be taken into account when mapping a buffer into the |
| (...skipping 23 matching lines...) Expand all Loading... | |
| 34 // The usage mode affects how a buffer can be used. Only buffers created with | 34 // The usage mode affects how a buffer can be used. Only buffers created with |
| 35 // *_CPU_READ_WRITE_* can be mapped into the client's address space and accessed | 35 // *_CPU_READ_WRITE_* can be mapped into the client's address space and accessed |
| 36 // by the CPU. *_CPU_READ_WRITE_PERSISTENT adds the additional condition that | 36 // by the CPU. *_CPU_READ_WRITE_PERSISTENT adds the additional condition that |
| 37 // successive Map() calls (with Unmap() calls between) will return a pointer to | 37 // successive Map() calls (with Unmap() calls between) will return a pointer to |
| 38 // the same memory contents. SCANOUT implies GPU_READ_WRITE. | 38 // the same memory contents. SCANOUT implies GPU_READ_WRITE. |
| 39 // TODO(reveman): Add GPU_READ_WRITE for use-cases where SCANOUT is not | 39 // TODO(reveman): Add GPU_READ_WRITE for use-cases where SCANOUT is not |
| 40 // required. | 40 // required. |
| 41 enum class BufferUsage { | 41 enum class BufferUsage { |
| 42 GPU_READ, | 42 GPU_READ, |
| 43 SCANOUT, | 43 SCANOUT, |
| 44 // Flips of SCANOUT_ASYNC buffers are not synchronized with flips of other | |
| 45 // buffers or overlay updates. | |
| 46 SCANOUT_ASYNC, | |
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reveman
2017/06/14 21:35:59
Why do we need to add this here? How flips are syn
jbauman
2017/06/14 22:18:17
I wasn't sure how to specify the type of buffer ne
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| 44 SCANOUT_CPU_READ_WRITE, | 47 SCANOUT_CPU_READ_WRITE, |
| 45 GPU_READ_CPU_READ_WRITE, | 48 GPU_READ_CPU_READ_WRITE, |
| 46 // TODO(reveman): Merge this with GPU_READ_CPU_READ_WRITE when SurfaceTexture | 49 // TODO(reveman): Merge this with GPU_READ_CPU_READ_WRITE when SurfaceTexture |
| 47 // backed buffers are single buffered and support it. | 50 // backed buffers are single buffered and support it. |
| 48 GPU_READ_CPU_READ_WRITE_PERSISTENT, | 51 GPU_READ_CPU_READ_WRITE_PERSISTENT, |
| 49 | 52 |
| 50 LAST = GPU_READ_CPU_READ_WRITE_PERSISTENT | 53 LAST = GPU_READ_CPU_READ_WRITE_PERSISTENT |
| 51 }; | 54 }; |
| 52 | 55 |
| 53 } // namespace gfx | 56 } // namespace gfx |
| 54 | 57 |
| 55 #endif // UI_GFX_BUFFER_TYPES_H_ | 58 #endif // UI_GFX_BUFFER_TYPES_H_ |
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