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Side by Side Diff: ui/gfx/buffer_types.h

Issue 2930143004: Add DIRECT_COMPOSITION GpuMemoryBuffer type.
Patch Set: fix build Created 3 years, 6 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_GFX_BUFFER_TYPES_H_ 5 #ifndef UI_GFX_BUFFER_TYPES_H_
6 #define UI_GFX_BUFFER_TYPES_H_ 6 #define UI_GFX_BUFFER_TYPES_H_
7 7
8 namespace gfx { 8 namespace gfx {
9 9
10 // The format needs to be taken into account when mapping a buffer into the 10 // The format needs to be taken into account when mapping a buffer into the
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34 // The usage mode affects how a buffer can be used. Only buffers created with 34 // The usage mode affects how a buffer can be used. Only buffers created with
35 // *_CPU_READ_WRITE_* can be mapped into the client's address space and accessed 35 // *_CPU_READ_WRITE_* can be mapped into the client's address space and accessed
36 // by the CPU. *_CPU_READ_WRITE_PERSISTENT adds the additional condition that 36 // by the CPU. *_CPU_READ_WRITE_PERSISTENT adds the additional condition that
37 // successive Map() calls (with Unmap() calls between) will return a pointer to 37 // successive Map() calls (with Unmap() calls between) will return a pointer to
38 // the same memory contents. SCANOUT implies GPU_READ_WRITE. 38 // the same memory contents. SCANOUT implies GPU_READ_WRITE.
39 // TODO(reveman): Add GPU_READ_WRITE for use-cases where SCANOUT is not 39 // TODO(reveman): Add GPU_READ_WRITE for use-cases where SCANOUT is not
40 // required. 40 // required.
41 enum class BufferUsage { 41 enum class BufferUsage {
42 GPU_READ, 42 GPU_READ,
43 SCANOUT, 43 SCANOUT,
44 // Flips of SCANOUT_ASYNC buffers are not synchronized with flips of other
45 // buffers or overlay updates.
46 SCANOUT_ASYNC,
reveman 2017/06/14 21:35:59 Why do we need to add this here? How flips are syn
jbauman 2017/06/14 22:18:17 I wasn't sure how to specify the type of buffer ne
44 SCANOUT_CPU_READ_WRITE, 47 SCANOUT_CPU_READ_WRITE,
45 GPU_READ_CPU_READ_WRITE, 48 GPU_READ_CPU_READ_WRITE,
46 // TODO(reveman): Merge this with GPU_READ_CPU_READ_WRITE when SurfaceTexture 49 // TODO(reveman): Merge this with GPU_READ_CPU_READ_WRITE when SurfaceTexture
47 // backed buffers are single buffered and support it. 50 // backed buffers are single buffered and support it.
48 GPU_READ_CPU_READ_WRITE_PERSISTENT, 51 GPU_READ_CPU_READ_WRITE_PERSISTENT,
49 52
50 LAST = GPU_READ_CPU_READ_WRITE_PERSISTENT 53 LAST = GPU_READ_CPU_READ_WRITE_PERSISTENT
51 }; 54 };
52 55
53 } // namespace gfx 56 } // namespace gfx
54 57
55 #endif // UI_GFX_BUFFER_TYPES_H_ 58 #endif // UI_GFX_BUFFER_TYPES_H_
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