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Side by Side Diff: src/gpu/SkGpuDevice.cpp

Issue 292943002: fix the visual diff of raster vs gpu -- vertices_80 (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: update ignored-tests.txt Created 6 years, 7 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkGpuDevice.h" 8 #include "SkGpuDevice.h"
9 9
10 #include "effects/GrBicubicEffect.h" 10 #include "effects/GrBicubicEffect.h"
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1642 #if 0 1642 #if 0
1643 return 1643 return
1644 #endif 1644 #endif
1645 } 1645 }
1646 } 1646 }
1647 1647
1648 SkAutoSTMalloc<128, GrColor> convertedColors(0); 1648 SkAutoSTMalloc<128, GrColor> convertedColors(0);
1649 if (NULL != colors) { 1649 if (NULL != colors) {
1650 // need to convert byte order and from non-PM to PM 1650 // need to convert byte order and from non-PM to PM
1651 convertedColors.reset(vertexCount); 1651 convertedColors.reset(vertexCount);
1652 SkColor color;
1652 for (int i = 0; i < vertexCount; ++i) { 1653 for (int i = 0; i < vertexCount; ++i) {
1653 convertedColors[i] = SkColor2GrColor(colors[i]); 1654 color = colors[i];
1655 if (paint.getAlpha() != 255) {
1656 color = SkColorSetA(color, SkMulDiv255Round(SkColorGetA(color), paint.getAlpha()));
1657 }
1658 convertedColors[i] = SkColor2GrColor(color);
1654 } 1659 }
1655 colors = convertedColors.get(); 1660 colors = convertedColors.get();
1656 } 1661 }
1657 fContext->drawVertices(grPaint, 1662 fContext->drawVertices(grPaint,
1658 gVertexMode2PrimitiveType[vmode], 1663 gVertexMode2PrimitiveType[vmode],
1659 vertexCount, 1664 vertexCount,
1660 vertices, 1665 vertices,
1661 texs, 1666 texs,
1662 colors, 1667 colors,
1663 indices, 1668 indices,
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1986 GrCachedLayer* layer = fContext->getLayerCache()->findLayerOrCreate(pict ure, i); 1991 GrCachedLayer* layer = fContext->getLayerCache()->findLayerOrCreate(pict ure, i);
1987 1992
1988 if (NULL != layer->getTexture()) { 1993 if (NULL != layer->getTexture()) {
1989 fContext->unlockScratchTexture(layer->getTexture()); 1994 fContext->unlockScratchTexture(layer->getTexture());
1990 layer->setTexture(NULL); 1995 layer->setTexture(NULL);
1991 } 1996 }
1992 } 1997 }
1993 1998
1994 return true; 1999 return true;
1995 } 2000 }
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