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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include <cmath> | 5 #include <cmath> |
6 #include <set> | 6 #include <set> |
7 #include <vector> | 7 #include <vector> |
8 | 8 |
9 #include "base/bind.h" | 9 #include "base/bind.h" |
10 #include "base/logging.h" | 10 #include "base/logging.h" |
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124 CHECK(res); | 124 CHECK(res); |
125 GamepadHardwareBuffer* hwbuf = SharedMemoryAsHardwareBuffer(); | 125 GamepadHardwareBuffer* hwbuf = SharedMemoryAsHardwareBuffer(); |
126 memset(hwbuf, 0, sizeof(GamepadHardwareBuffer)); | 126 memset(hwbuf, 0, sizeof(GamepadHardwareBuffer)); |
127 pad_states_.reset(new PadState[WebGamepads::itemsLengthCap]); | 127 pad_states_.reset(new PadState[WebGamepads::itemsLengthCap]); |
128 | 128 |
129 polling_thread_.reset(new base::Thread("Gamepad polling thread")); | 129 polling_thread_.reset(new base::Thread("Gamepad polling thread")); |
130 #if defined(OS_LINUX) | 130 #if defined(OS_LINUX) |
131 // On Linux, the data fetcher needs to watch file descriptors, so the message | 131 // On Linux, the data fetcher needs to watch file descriptors, so the message |
132 // loop needs to be a libevent loop. | 132 // loop needs to be a libevent loop. |
133 const base::MessageLoop::Type kMessageLoopType = base::MessageLoop::TYPE_IO; | 133 const base::MessageLoop::Type kMessageLoopType = base::MessageLoop::TYPE_IO; |
134 #elif defined(OS_ANDROID) | |
135 // On Android, keeping a message loop of default type. | |
136 const base::MessageLoop::Type kMessageLoopType = | |
137 base::MessageLoop::TYPE_DEFAULT; | |
138 #else | 134 #else |
139 // On Mac, the data fetcher uses IOKit which depends on CFRunLoop, so the | 135 // On Mac, the data fetcher uses IOKit which depends on CFRunLoop, so the |
140 // message loop needs to be a UI-type loop. On Windows it must be a UI loop | 136 // message loop needs to be a UI-type loop. On Windows it must be a UI loop |
141 // to properly pump the MessageWindow that captures device state. | 137 // to properly pump the MessageWindow that captures device state. |
142 const base::MessageLoop::Type kMessageLoopType = base::MessageLoop::TYPE_UI; | 138 const base::MessageLoop::Type kMessageLoopType = base::MessageLoop::TYPE_UI; |
143 #endif | 139 #endif |
144 polling_thread_->StartWithOptions(base::Thread::Options(kMessageLoopType, 0)); | 140 polling_thread_->StartWithOptions(base::Thread::Options(kMessageLoopType, 0)); |
145 | 141 |
146 polling_thread_->message_loop()->PostTask( | 142 polling_thread_->message_loop()->PostTask( |
147 FROM_HERE, | 143 FROM_HERE, |
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312 ever_had_user_gesture_ = true; | 308 ever_had_user_gesture_ = true; |
313 for (size_t i = 0; i < user_gesture_observers_.size(); i++) { | 309 for (size_t i = 0; i < user_gesture_observers_.size(); i++) { |
314 user_gesture_observers_[i].message_loop->PostTask(FROM_HERE, | 310 user_gesture_observers_[i].message_loop->PostTask(FROM_HERE, |
315 user_gesture_observers_[i].closure); | 311 user_gesture_observers_[i].closure); |
316 } | 312 } |
317 user_gesture_observers_.clear(); | 313 user_gesture_observers_.clear(); |
318 } | 314 } |
319 } | 315 } |
320 | 316 |
321 } // namespace content | 317 } // namespace content |
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